Current Projects

YSFlight addon development, questions, tutorials, & more!
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Kujo
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Re: Current Projects

Post by Kujo » Mon Sep 18, 2017 3:16 am

The final version of the CF-18 I've been working on should be out sometime this week. 'Til then, I'm going back to Scenery Editor.

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Last edited by Kujo on Tue Sep 19, 2017 1:10 am, edited 2 times in total.
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Re: Current Projects

Post by Coop » Mon Sep 18, 2017 4:03 am

Airbourne wrote:
Sun Sep 17, 2017 5:00 am
College is getting the best of me, but I'm slowly getting Chiraq done.
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Re: Current Projects

Post by Airbourne » Fri Sep 22, 2017 3:58 am

Chiran is finally getting a paint job!

(Once again rendered to please you very much :))

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Re: Current Projects

Post by Turbofan » Fri Sep 22, 2017 4:34 am

^I do like that paint job :D.
Check out my YSFS videos on my Youtube channel!
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ATRP: When used in my posts refers to "Air Traffic Replay Project"
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Avatar: Pratt and Whitney JT8D-219
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My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
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Re: Current Projects

Post by Hornet » Fri Sep 22, 2017 11:56 am

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This is an igloo for F-15K. How about guessing where to use this? :lol:
YS Flight Korea, Mad Shark Joint Force, Accu Poly
YS FLIGHT F/A-18F Super Hornet West Demo Team

Feel free to contact me! Request repaint is always welcome.

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Re: Current Projects

Post by Smart007 » Thu Sep 28, 2017 10:26 am

COOOOOOOOOL :shock:

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Re: Current Projects

Post by Airbourne » Sat Sep 30, 2017 7:23 am

Painting is done. I'm probably going to add in some less dense areas to fill in the city and leave the rest to YS Scenery Editor.
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Re: Current Projects

Post by Turbofan » Sat Sep 30, 2017 2:15 pm

That's definitely one of the most epic things I've seen being done for YSFS. Looks awesome!
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
GRID Update and "Tools For YS Flight" Page Added To My Website!
Turbofan's Terminal

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Re: Current Projects

Post by Richard Vo » Sat Sep 30, 2017 2:20 pm

I think it will be the most stunning scenery in YSF!
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Re: Current Projects

Post by fikrikawakibi » Sun Oct 01, 2017 1:00 am

So colorful. I like. I hope it can make >20 fps...
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Re: Current Projects

Post by Airbourne » Sun Oct 01, 2017 10:37 pm

fikrikawakibi wrote:
Sun Oct 01, 2017 1:00 am
So colorful. I like. I hope it can make >20 fps...
Then you better start praying for mercy from your god:

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Re: Current Projects

Post by dbd000 » Mon Oct 02, 2017 1:31 am

Airbourne wrote:
Sun Oct 01, 2017 10:37 pm
fikrikawakibi wrote:
Sun Oct 01, 2017 1:00 am
So colorful. I like. I hope it can make >20 fps...
Then you better start praying for mercy from your god:

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Is that all one ground object? Because that should help the framerate a bit.

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Re: Current Projects

Post by fikrikawakibi » Mon Oct 02, 2017 4:45 am

Elevated terrain is a better way to help. I saw some maps using terrain even for jet bridge...
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Re: Current Projects

Post by Airbourne » Wed Oct 04, 2017 6:59 am

Some more progress inside YS:

Willis Tower Observation Deck (99th floor)
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North Avenue Beach View
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Diamond 360 and Skyline (theres more buildings north of North Avenue Beach)
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Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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Still have much to do. But a great start!

P.S. It says 30 FPS, but that is because the recording is paused. I get 60 FPS :P
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Re: Current Projects

Post by Gunny » Wed Oct 04, 2017 11:25 pm

Love this formation B-17g
tigershark wrote:
Tue Sep 12, 2017 8:37 pm
here is the work i been doing over the mouths.
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Re: Current Projects

Post by Barr » Fri Oct 06, 2017 10:58 am

Chiraq LMAO

Are you gonna add little gang banger ground objects that shoot anything near the city? :)



Seriously though kinda fucked up
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Re: Current Projects

Post by Stephen » Fri Oct 06, 2017 4:51 pm

Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:
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Re: Current Projects

Post by Gunny » Tue Oct 10, 2017 2:39 pm

Birmingham [GB].Seems a bit anemic after Airbourne's scenery. ;) Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.

Birmingham.png
Birmingham referanse.png
Birmingham and terminal referance.png
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Re: Current Projects

Post by Neocon » Tue Oct 10, 2017 3:57 pm

Gunny wrote:
Tue Oct 10, 2017 2:39 pm
It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.
I wish I knew why that happens.

It looks great, though. :)

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Re: Current Projects

Post by Barr » Tue Oct 10, 2017 9:30 pm

Stephen wrote:
Fri Oct 06, 2017 4:51 pm
Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
Image
:o :shock:
Lake is lowered? How did you do that?
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