Looks stunning Gunny. Pooly's is a great resource, although my copy is older than myselfGunny wrote: ↑Tue Oct 10, 2017 2:39 pmBirmingham [GB].Seems a bit anemic after Airbourne's scenery. Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.
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Overlord of VMFA-125 (CVW-171)
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- Flake
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I advise you put all of that into a child scenery, and move that +2m, same effect really without any of the weirdness.
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Here is my current project, a special paint of TF58's Simple 747-400 in the United Airlines livery for the upcoming event celebrating the final flight of the UAL 747. I just need to add a tail logo.
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Took the time to finally start on the terrain around Creech. All of what you see behind the town was done with a single elevation grid. Some of these peaks reach 100-150 feet more than they usually do in real life so I'll be sure to fix that in the future. 20 miles of mountains more to go
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Speaking of half, I'm a little past half finished with the UAL logo for the tail of my 747. Ok, so I finished the logo and added it to the 744. I also added some lights.
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Much appreciated, I'll be flying these long after the real one is retired. LHR TSiPs video anyone?
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Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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---
Linked up the check boxes to hide the columns, added a right click context menu to usenames (Can be extended later to do things like right click-> Kick, Ban, Promote, Demote, Kill...)
I've been racking my brain about how to do this user interface all year and I think I've got it all worked out now.
This console is actually it's own object, so I can drag the entire thing into a new form, which will have a context menu strip up the top for server specific control, and a userlist on the right (Which would also have the same right click context menu functionality).
Road map is simple so far: Get the UI working, get a basic user database working, copy across and refactor the old server code from OYS, get a server running on the new UI.
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Spent all afternoon trying to work out why my TableLayoutPanel wasn't playing nice with the scroll bars. Turns out it's a Mircosoft error: If the panel dimensions are set to "Absolute" and auto-size is on, it confuses itself. The solution is to turn the autosize off, and then throw the TableLayoutPanel into another Panel. Voila!
Enough for one day I think. Tomorrow I'll get the rich text message class working with this, so I can color code, add underlines, all sorts of other cool funkyness
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Got bored, did more work. Messages are now linked to the RichTextMessage class, and messages are (mostly) being formatted correctly. The word "Test" is supposed to be pink but I'm having some issues with setting the selection correctly. A minor fix I'm sure, but I'll have to sort it out tomorrow...
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It will provide common interface easily to access DynaModel from Python 3.x.
I want to develop it opensource IF it possible(such that).
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the F-111 set is done.
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