Values of Weapon System

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Values of Weapon System

Post by DD-Destroyer » Thu Jan 02, 2014 7:46 am

Damage


Gun - User definded(Default: 1)
Fuel Tank - User defined(1+n*80kg = 1+n)
Flare - 0
AAM(Short) - 12
A-AAM(Short) - 12
AAM(Middle) - 12
AGM - 12
Bomb 250lbs - 35
Bomb 500lbs - 50
Bomb 500lbs(HD) - 35
Rocket - 10
CRASH - 12

Flying Range / Damage Range / Speed / Weight


Gun - 500m / Direct hit only / 6000km/h(Little less than Mach 6) / 0
Flare- - / - / User Defined & G speed(9.8m/s) / 150kg(Flare Pod)
Fuel Tank - - / (5 + n*80kg = 5(n+1)m / - / User Defined
AAM(Short) - 5000m / 40m / Mach 3 / 90kg
A-AAM(Short) - 5000m/ 40m / Mach 3 / 90kg
AAM(Middle) - 30000m / 40m / Mack 4 / 150kg
AGM - 5000m / Direct hit only / Mach 1 / 300kg
Bomb 250lbs - Height & Speed Defined / 175m / 9.8m/s(G speed) / 120kg
Bomb 500lbs - Height & Speed Defined / 250m / 9.8m/s(G speed) / 250kg
Bomb 500lbs(HD) - Height & Speed Defined / 175m / Unknown / 250kg
Rocket - 10000m / 100m / 800m/s / 10kg
CRASH - User Defined(?) / Direct hit only(?) / User Defined(?) / User Defined(?)


Data from: 2ch ysflight

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Re: Values of Weapon System

Post by Shiny Rice » Thu Jan 02, 2014 4:02 pm

There's something really odd in this data. If AIM-120s can fly for 30 km, why can we only obtain a lock 10 km away, well into BVR? Same with the AIM-9s, you can only lock with them nearly at gun range.
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Re: Values of Weapon System

Post by Doomsday » Thu Jan 02, 2014 4:54 pm

No, you can lock on further than 10km with the AIM-120s. The flashing diamond that shows you are locking on to someone only appears when you are 10km or closer.

They discovered this process by opening a sub-window and selecting the locked Target View [O (Sub-window) > 1 or 2 (Left Sub-window or Right Sub-Window) > 5 (Locked Target View)]
With this method, they were able to discover that you can lock on to users that are further than 10km. The process still works without opening a sub-window, you just won't be able to see who you are locking on to.
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Re: Values of Weapon System

Post by Shiny Rice » Thu Jan 02, 2014 7:03 pm

Oh. I get it. But why did Soji did this whole flashing/yellow lock, and what it's purpose?
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Re: Values of Weapon System

Post by Flake » Thu Jan 02, 2014 7:53 pm

^^ That. what is "yellow" lock.
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Re: Values of Weapon System

Post by decaff_42 » Thu Jan 02, 2014 10:26 pm

I think part of it has to do with the RCS of the aircraft. I've noticed during the base defense missions, that the F-22s stock and otherwise take longer to get the radar lock (closer in). I'd have to go back and try again, but I believe that both the yellow and red locks took longer to appear.
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Re: Values of Weapon System

Post by waspe414 » Mon Feb 12, 2018 6:27 pm

Pulling data from the .yfs BULRECOR gives confirmation of most of those numbers, and specific velocities for missiles:
Image
Range is in m, velocity in m/s. FUEL damage is units/80, rounded to the nearest 1. Empty tank is 1.
Gun: ID 0, velocity 1700m/s, range 3000m (can specify for turrets), damage 1 (can specify for fixed guns)

Damage dealt to an object is a function of the distance to the explosion:
Image
The 49 damage rather than 50 is likely due to the F-16's center being 2m off the ground.

Damage radius and approximate equation:
(general form: damage taken = total damage - total damage / blast radius * range)
B500: 122m (400ft), [d = 50 - 0.41*r]
B500HD:
B250: 79m (260ft), [d = 35 - 0.44*r]
Rocket:
Fuel:

Weights:
B500: 249.5kg (550.0lb)
B500HD: 249.5kg (550.0lb)
B250: 120.0kg (264.5lb)
AIM9: 90.0kg (198.4lb)
AIM9X: 0.0kg (0.0lb) 2015ver and before, 90.0kg (198.4lb) 2018ver
AIM120: 150.0kg (330.7lb)
AGM65: 300.0kg (661.4lb)
Rocket: 10.0kg (22.0lb) per rocket, empty pod is weightless
Flare pod: 150.0kg (330.7lb) full or empty
Fuel: 150.0kg (330.7lb) empty, 1.0kg per unit fuel
Smoke: 100.0kg (220.5lb)

Fusing radius: (how far from something it will explode)
AIM9: 18.0m
AIM9X: 23.0m
AIM120: 25.0m
AGM65: 0.0m (will not explode except on direct hit)
Rocket: 0.0m

Turn rate and seeker cone radius:
AIM9: 90deg/s, 30deg
AIM9X: 80deg/s, 30deg
AIM120: 55deg/s, 30deg
AGM65: 90deg/s, 20deg
Ground launched, SAM mode, all missiles: 180deg/s, 30deg
Ground launched, turret mode, all missiles: 90deg/s, 45deg

Player-launched weapon speeds over distance:
Image

Surface to air weapon speeds:
Image
All weapons launched with the SAM mechanism (MSSLTYPE variable) follow the same acceleration curve, peaking at 1020m/s. All weapons launched with the turret mechanism (TURRETWP 0 variable) follow the same curve to 800m/s. All turret-launched weapons have a max range of 20km (and setting higher will cause it to not fire at all)
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