Decaff's Garage

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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Mon Feb 19, 2018 4:08 am

Hornet's detailed decals inspired me to complete this decal that I started when I was working on the F-35s.

Image
2695 Vertices for the heavy version (above) and 2345 for the lite version.
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Tue Feb 27, 2018 3:53 am

What is it about complex decals that I like so much?
Image

I'm looking at expanding the number of F-35 paints to include some Italy (above) and other squadrons.
Check out my website YSDecaff for all my tutorials and addon releases.
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Sun Mar 11, 2018 5:58 pm

Yak-130 Mitten progress update. The cockpit will have stupid levels of detail but overall the model won't be a FPS-hog. :D
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Check out my website YSDecaff for all my tutorials and addon releases.
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Tue Mar 13, 2018 2:48 am

Moar Cockpit progress
Image

Just about ready for the rest of the cockpit to integrate...After I edit it.
Check out my website YSDecaff for all my tutorials and addon releases.
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Sat Mar 17, 2018 11:58 pm

More Decal Work... 2070 vertices of awesomeness :D

Image

This one will take a little more work to match the 2-tone decals on F-35s but hopefully not much
Check out my website YSDecaff for all my tutorials and addon releases.
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Sat Mar 24, 2018 7:37 pm

2300 vertices. Just about on-par with the VMX-1 decal in terms of complexity.

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Check out my website YSDecaff for all my tutorials and addon releases.
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Re: Decaff's Garage

Post by decaff_42 » Wed Mar 28, 2018 3:16 am

More work on the Mitten. I've got the cockpit mostly done. Just have to import the Stick and Pedals.

There was some consideration for using the F-20 pilot and ejection seat, but I'm holding off on those so I can see how many vertices the model will have. Those would add ~6k vertices, so I will need to evaluate that later on.

Image

Continued to work on the intakes and I'm mostly satisfied with how the alternate intakes look. The red panel line helps tie things together. Previously there were some fierce shading issues, but that is mostly resolved.

Image
Check out my website YSDecaff for all my tutorials and addon releases.
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Re: Decaff's Garage

Post by decaff_42 » Fri Apr 06, 2018 3:50 pm

Significant progress on the intakes. I've got the fwd doors setup now so they should be clear for animation. Now I just need to get the louvers rigged up.

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Check out my website YSDecaff for all my tutorials and addon releases.
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Re: Decaff's Garage

Post by decaff_42 » Thu Jun 21, 2018 1:04 am

The louvre's are painful to animate...but they are coming along. Still on the to-do is the landing gear and finishing up the baseline cockpit and lighting.

Image
Check out my website YSDecaff for all my tutorials and addon releases.
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Re: Decaff's Garage

Post by waspe414 » Thu Jun 21, 2018 2:59 am

HD Mitten :heart:
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Sun Jul 15, 2018 2:29 am

Image

I almost didn't believe this scheme was real...but it is.
Check out my website YSDecaff for all my tutorials and addon releases.
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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Wed Aug 15, 2018 1:49 am

HD YAK-130 Mitten on maiden flight. A couple of CLA errors, but correct STAs for all animations! Also forgot to delete the original light meshes.

Image
Check out my website YSDecaff for all my tutorials and addon releases.
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Re: Decaff's Garage

Post by plunderbird » Wed Aug 15, 2018 12:17 pm

decaff_42 wrote:
Sun Jul 15, 2018 2:29 am
Image

I almost didn't believe this scheme was real...but it is.
Image Photo, flying the other way, to prove it.
Fliped out of the arena, again! :(

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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Wed Aug 29, 2018 1:14 pm

Some interesting data from YSF SCIENCE!

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Image

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Re: Decaff's Garage

Post by u2fly » Wed Aug 29, 2018 10:02 pm

Is it data taken from.test flight of your upcoming "HD YAK-130 Mitten"?
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Re: Decaff's Garage

Post by NightRaven » Sat Sep 01, 2018 9:13 am

hey decaff you may also want to try experimenting with other CD and CL variables like CLBYFLAP, CDBYFLAP and pertaining to other characteristics of flight such as critical aoa. what I've found in the past is that the lower CLBYFLAP is, the higher the critical aoa, but I've never been able to empirically verify it.
fk dis place kthxbai

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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Sat Sep 01, 2018 1:31 pm

Those have been on my list, but unfortunately they are weirdly linked. They were one of the first things I tried to experiment with but I got in over my head and Soji's explanation didn't help too much. I'm not sure how I'll isolate things, but it will take some experimentation.
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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