[ALPHA]OpenYS 2.0

Note that alterations to the YSFlight .EXE is forbidden
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Flake
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[ALPHA]OpenYS 2.0

Post by Flake » Thu Jun 14, 2018 4:29 am

Current Version: ALPHA-20190123002628

In this update, you can use the Proxy Server to create formation flights with a potential distance lag solution.

This is very early days but the infrastructure is here.

To start a formation flight, the host should join the OYS Server normally with a username containing "#1".

All followers need to connect through the OYS Proxy (127.0.0.1) to the hosts IP address (edit the settings.dat file). your username should be "#2", "#3" and so on up to a #9 limit.

You will be able to fly in formation so long as you are within 5 times your aircraft hitradius of the host aircraft ON YOUR SCREEN.

To see detailed information of your formation status, click the blue "formation" button in the OYS Proxy. These details are not visible in the server mode (yet).

Remember: You should edit your Settings.Dat to reflect what you want.

-----

BUGS:
I am aware of a few "MoveNext" enumerable errors that keep propping up. I'll sort these out eventually. If you can create a bug, please screenshot the error and post to this thread for repair. ;)

you can get further details on what is going on under the hood by setting the appropriate debug option in the settings.dat and userinterface.

DOWNLOAD LATEST TEST VERSION
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ALPHA-20180614182300Show
In this version you should be able to edit settings, change map and field etc by manual restart.

Players should be able to see each other join flight and leave flight, and also be able to send chat messages to the server.

The program is very basic right now and some of the more advanced features you'd expect from a server are missing: eg: day/night or weather.

Please let me know if you can make this program work for you and if you cannot please send a copy of your console bug reports or screenshots.

ALPHA-20180614182300

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Re: [ALPHA]OpenYS 2.0

Post by Zack » Thu Jun 14, 2018 4:36 am

oh yes.

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Re: [ALPHA]OpenYS 2.0

Post by Flake » Thu Jun 14, 2018 5:39 am

=> ALPHA-20180614153506
When I changed the objects over to use the Vehicles class, the ground objects stopped working. Fixed that.

=> ALPHA-20180614182300
Changed the way vehicles get their ID's, so ground objects will now have an object ID that is no longer 0.
Changed the way the login is processed, so now I am verifying all aircraft and ground objects are created when you log in.
Fixed bug were logging off would show as a console user message.
Ground objects are finally loading correctly, and as ground objects and not as aircraft.

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Re: [ALPHA]OpenYS 2.0

Post by Xray » Thu Jun 14, 2018 7:36 pm

Flake = God ...oh bby
Image

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Re: [ALPHA]OpenYS 2.0

Post by Flake » Sat Jun 16, 2018 7:04 am

I fixed a bug where some start positions weren't being accepted as there was a case-sensitivity comparison issue. That will be solved in the next release.

Please, any bug, no matter how small, no matter how many, if you can describe what you did to make it happen, please tell me.

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Re: [ALPHA]OpenYS 2.0

Post by WARDC_sOnar » Wed Jan 09, 2019 1:11 am

Wow! Thanks Flake!

True, true Xray! :mrgreen:
(sorry for my english)

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Re: [ALPHA]OpenYS 2.0

Post by Flake » Tue Jan 22, 2019 1:43 pm

Bamp.

New version is available. Give it a test and see how it works for you. Bare bones for now but I want to at least get this out there for feedback thus far.

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Re: [ALPHA]OpenYS 2.0

Post by Neocon » Tue Jan 22, 2019 5:57 pm

Is this version ready for me to give it a try running my server?

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Re: [ALPHA]OpenYS 2.0

Post by Flake » Tue Jan 22, 2019 11:43 pm

It doesn't have the functions you'll be after just yet Pat.

I'm still yet to add weather and moderation commands.

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