[PROGRAM] Dogfight Generator

Note that alterations to the YSFlight .EXE is forbidden
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Grigor
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Re: Dogfight Generator

Post by Grigor » Thu Apr 14, 2011 10:02 pm

Shutter wrote: And I'm wondering if you might have considered adding the option to make the aircraft start in formations, instead of in a straight line? Or perhaps have different groups coming in from various directions?

D 2.2 allows for more scattered formations... I have thought about having them approach from different directions, and putting them in groups wouldn't be impossible. Or a 1 vs 50 fight, only with the enemy holding under the radar until in range... seek out and destroy missions... things other than head to head carnage. Will tinker with these ideas in later editions.

I think I better put 2.2 up here NOW while it's relatively stable.

http://min.us/mvk2J98

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Re: Dogfight Generator

Post by Gunny » Thu Apr 14, 2011 10:11 pm

Ok I think we should consider renaming Grigor to the Ys Wizard he is preforming magic.
With his permission of course wouldnt want to get him miffed and fry all our circuts. :D

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Re: Dogfight Generator

Post by Shutter » Fri Apr 15, 2011 12:01 am

:lol: sure why not, i'll see if that can be done via the acp.

Glad to hear about the more scattered formations and such grigor :)

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Re: Dogfight Generator

Post by Grigor » Fri Apr 15, 2011 8:17 am

Yeah, sure thing.

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Re: Dogfight Generator

Post by Shutter » Fri Apr 15, 2011 8:35 pm

Enjoy being a wizard Grigor, you've earned it. :)

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Re: Dogfight Generator

Post by Phoenix » Sat Apr 16, 2011 2:44 pm

His rank has changed back...

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Re: Dogfight Generator

Post by Shutter » Sun Apr 17, 2011 12:54 am

Meh. Wasn't me.

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Re: Dogfight Generator

Post by Phoenix » Mon Apr 18, 2011 6:04 pm

He is still the wizard though.

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Dogfight Generator - NEW VERSION

Post by Grigor » Sun May 15, 2011 10:34 pm

Edited the beginning of this thread to include the new version, but not sure if it's showed up on everybody's radar.

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Re: Dogfight Generator

Post by Gunny » Sun May 15, 2011 11:02 pm

Not up yet.

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Re: Dogfight Generator

Post by Grigor » Mon May 16, 2011 5:23 am

Fixed it. Don't know what happened there.

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Re: Dogfight Generator

Post by Honey Badger » Thu Sep 29, 2011 6:02 pm

Only just got around to downloading this. Completely insane. I've been recreating major WW2 air battles all afternoon.
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Re: Dogfight Generator

Post by Pilot101 » Tue Oct 23, 2012 10:23 am

I think my generator does not work. Something that says Searching Air*.lst files... Is it part of the Generator. I'm really excited to use it.

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Re: Dogfight Generator

Post by NightRaven » Tue Oct 30, 2012 9:29 am

Could you post it somewhere else other than minus? Cos whenever I click the download button it just reopens the same web page in a new tab (it always does).
fk dis place kthxbai

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Re: Dogfight Generator

Post by Gunny » Tue Oct 30, 2012 5:21 pm

Its posted on Ysupload.
Image[/align=centre]

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Re: Dogfight Generator

Post by decaff_42 » Tue Oct 30, 2012 9:13 pm

I wish that it would work on a mac...oh well. I guess I'll have to run it on my boot camp to get some dogfights generated.
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: [PROGRAM] Dogfight Generator

Post by gamevoin » Thu Jun 21, 2018 1:28 pm

As the links in the original post have perished, I would like to upload the Dogfight Generator .exe here, in case anyone else wishes to give it a try.

To use, just put it into the main folder as it says in the post, and rename your preferred YSFlight .exe to "fsmaindx.exe." Then, once you set up whatever you need in the Dogfight Generator and press Go, the game should launch without problems and send you right into the mission.

All kudos go to NightRaven for sharing the file!
Attachments
Dogfight_2.31.exe
(792.33 KiB) Downloaded 18 times

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