u2fly wrote: ↑Mon Apr 09, 2018 10:16 amI've been asked when I release the next stable version. Sorry. I haven't been able to take time for pre-release test [s]because I spent too much time for retro RPGs[/s]. Actually YSFLIGHT grew feature-rich a lot more than I was originally expecting and it is very difficult to manually test many of these features. So, one of the effort I am doing is to automate such tests. I tried several different ways, but the latest scripting is working nicely. For example, now I can automatically select all of the Simulation menus or I can automatically select all of the default aircrafts and fields in the new-flight dialog to make sure the program does not crash. It is amazing to see my test scripts go through many test items for different versions of YSFLIGHT in a few minutes that were taking more than an hour.
I really don't want to sound rude here but...
Okay now I have to say it. (This is NOT an attack on Soji) You can't take the time to actually test out the builds you release, which leads to more bugs being introduced into the game. So you develop scripts to test YS for you. While it's ingenious it's also incredibly lazy. Not only that but deciding to develop mobile versions of YS? You can barely handle the "workload" of the three PC versions as it is! The game has spent over twenty years in development (on and off since 1995). I understand you're a one man show but it's really becoming obvious that you just don't give a damn about it.
With the last test build you introduced textured smoke, got peoples attention too! It looked nice and all, but you introduced another bug that totally destroyed the cockpit view. With the introduction of bling that nobody really asked for instead of actually optimizing the game for the more expansive hardware you're starting to worry me. With Space Engineers fresh in my mind too, they added things nobody asked for while ignoring the problems with the game that could be fixed to make it a better experience for all.
HQ has capable coders that i'd imagine would be all too happy to take the baton and make YS something that stands out. We don't need textured smoke, better shadows, or heaven forbid light bloom if that's ever introduced. What we NEED is to see this game turn from a mess of garbled code into the iconic game that it used to be. We've had twenty years of sitting back and asking, it's time you let the community take the reigns.
I honestly apologize if this post sounded rude, it's just been boiling up inside for a while and I had to get it out.