looking to build up a fleet of advanced fighter aircraft
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looking to build up a fleet of advanced fighter aircraft
Swift, darkness of enigma, Sarf and i am not talking low quality but high quality stuff anyone know anything thanks appreciate it.
aircraft such as yukikkaze stuff and ace combat 3 equivalent just futuristic variants of existing aircraft as well
thanks again
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Re: looking to build up a fleet of advanced fighter aircraft
You are not allowed to edit or use someone elses intellectual property without express permission.
Many people who make high quality works often only want derivitive works to be done in a certain way. They may say "no one else modify it" entirely.
So when you find something you want to modify, be very sure to dig around by using the forum search to see if you are allowed to modify it. Also download the pack and have a look for a readme or credits file which may provide this information.
It's always polite to message the original author where possible and let them know what you are doing.
Now, if you have permission, then you can start modding and most people use blender for that. I presume you know how to do that already? If not, get blender, watch decaff's tutorials, and practice on some stock aircraft until you are ready to paint your fleet.
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Re: looking to build up a fleet of advanced fighter aircraft
I am a developer i dont steal anyone's work
my intention is just to add to my collection of aircraft in the folder when i mean by fleet i mean my arsenal i respect all developers.
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Re: looking to build up a fleet of advanced fighter aircraft
I do know about the addons my question was does anyone know which packs have futuristic variants so it could save me the time its a simple gesture of courtesy
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Re: looking to build up a fleet of advanced fighter aircraft
Crack them all open in a notepad and you'll start to put together how all this works. Seems like you've got a pretty good handle on it so far so I'll leave you with that unless you have more questions.
Also, Sierra, play nice. (CrankyPusheen.gif)
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Re: looking to build up a fleet of advanced fighter aircraft
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Re: looking to build up a fleet of advanced fighter aircraft
Yes i know how to add addons and scenery and suchFlake wrote: ↑Fri Feb 15, 2019 1:51 pmSo do you know how addons in YSFlight work? As in how DAT files, DNM's, SRF's, LST's etc. all work?
Crack them all open in a notepad and you'll start to put together how all this works. Seems like you've got a pretty good handle on it so far so I'll leave you with that unless you have more questions.
Also, Sierra, play nice. (CrankyPusheen.gif)
Working on familiarizing myself again with how everything is put together i know dnms are the models however its been a while since i messed around with 2.49 i have been working in 2.79 most of my days but i could use some pointers to jog my memory again on how things are done the dats were probably the most difficult for me in the beginning. I have scowered through the forums looking for tools and export imports for dnms for 2.79 but i hurd it doesn't export animations correctly joins it all in the center? thats what decaff showed on hes pic on the post so i am pretty knowledgeable just need to get more in depth into it.
Thanks again for your reply Flake
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Re: looking to build up a fleet of advanced fighter aircraft
For DAT files, it's pretty much a "learn by doing" approach - change a value, take a test flight, see what happens. There is a library on what DAT variables there are in the forum, look in the addon creation section for a stick on that.
DNM animation, I personally use DNMViewer - there is an Engrish version out there and there's also a C# port of the program made by somone else - I can't quite recall the name but it has similar functionality. I personally build my model, color all the parts seperately and export them as individual srf files. I then combine the srf files in dnmviewer and then animate there. I was never very good at blender at all - i found the interface overly complicated for what I needed and the control inputs and key codes never really made sense. But somethings blender can do are essential - such as cutting edges and planes, so if you find decaffs videos on youtube I highly recommend following them as they are the gold standard for dnm and srf making now.
LST files (for aircraft at least) go: 1) DAT file, 2) Visual model (DNM or SRF), 3) Collision file (SRF, can use DNM but likely to crash.) 4) Cockpit model (SRF, maybe DNM???, most people use a blank SRF file "SURF\nE", 5) Low detail visual model (DNM or SRF, only shows up when object far away or low detail mode).
And that's pretty much the gist of it. If you have a poke around an SRF file, it's got vertex definitions at the top, then polygon definitions underneath that refer to each vertex by vertex number up above. The have colors defined here and sometimes you'll see "ZA" or "ZZ" lines for transparency effects.
Always feel free to ask any quick question in the mchat and I'm sure someone will come in to help.
I challenge you for now to make a simple addon: Copy and pack your own "addon pack" consisting of just one aircraft - modify any one you choose, say stock f-22, and color it dark black (C 24 24 24) [Search replace in notepad or edit dnm in blender?], and change the performance to make it have a lot of power and top speed.
If you can accomplish that, then you're well on your way to understanding the ysflight files and being able to make your pack. This can be done in less than 30 minutes total if you're fast and skilled at it. Most of that editing will be the color change.
I might make a video of this tomorrow if I can actually...
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Re: looking to build up a fleet of advanced fighter aircraft
Speaking of blender i love it lol i actually had issues with 2.49 being super slow and lagging and i was like o hell no not when i have come so close so with 1 hour of researching i came across a driver update for graphics that did the trick and i was able to use drm viewer and animate my first ailerons and flaps. Keeping this up i am gonna be addicted my creativity unleashed and knowing how to implement and apply the things i have in mind oh i cant WAIT from cockpit animations to special features skys the limit i wanna really see what i can do. Thanks for the Support!!
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Re: looking to build up a fleet of advanced fighter aircraft
Just regarding cockpit animations - somethings you can do and some things you can't.
There is no CLA for throttle position for example, but there is a CLA for low/hi propeller speed. So you can't make a sliding throttle but you can have a binary throttle, or semi-binary throttle that's back for low power and forward for high power. The stick you can assign CLA's for elevator and aileron nested together. Flaps can be animated of course, and so can the landing gear, bomb bay etc. Anything that can be animated on the model, you can assign the same animation type for the parts of the cockpit.
If you really want to bake your noodle on how complex animations can get when you nest them together, have a look at the ASIMO model in DNM Viewer. You can also have a look at how TF58 made the strobe lights on his 747's.
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Re: looking to build up a fleet of advanced fighter aircraft
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
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Re: looking to build up a fleet of advanced fighter aircraft
TO Decaff thank you so much for your video series also I love watching and you have done an amazing job at compiling category's to be simple it really helped me out with learning how to animate for example.
I am more a visual learner so text sometimes is hard for me me but for all you guys your points and suggestions are valued and I am working on getting more familiar with development and I'd be more then happy to test everything I can to bring a very powerful example of possibilities to aircraft development.
And I will be more then happy to look at that cockpit example decaf thank you for the tip
Ofcourse after this will be on to learning to get down to scenery creation
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Re: looking to build up a fleet of advanced fighter aircraft
Unfortunately, we don't often have the time to present this information in an easy to follow visual format.
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Re: looking to build up a fleet of advanced fighter aircraft
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Re: looking to build up a fleet of advanced fighter aircraft
Hit a road bump looking into the Dat files thats alot of Non visual kind of jargen like code to me but i understand its functioning now its just the task of painstakingly going through and creating points for all aspects of animations and cameras...... This is were laziness and brain cramping begin.
to update Flake i have modified the stock f22 to have a different color as well as create a very simple custom cockpit for the stock f22 to test adding content as understand how modding works thats the easy part now the hard part is knowing how to implement each point correctly what do you use to measure the MM for the parts in the Dat do you set that up in DNM viewer or blender>??? Also was asking about transparent cockpit capability what is a trick to do so i was looking around and didnt quite see a post on how to make it transparent?
Update\ i also learned about how vertex color plays a role in making textures without the needs of adding millions of materials great trick definitely learned some fun things
old school Batman theme anyone?
thank you decaff i am looking into your cockpit build and dat thanks for the tip
quick question whats all your key assignments for your animations i know of 1 , . , b , 9 , i , g , f , r , what other types are there?
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Re: looking to build up a fleet of advanced fighter aircraft
Great work so far, you're definitely progressing quickly and should be proud of your efforts.
To have a transparent cockpit file, just make a null.srf. You can do this by making a text file with SURF on the first line and E on the 2nd, then just save and rename to srf extension. Now just reference that SRF at the 4th position of your lst file, and voila, blank cockpit.
Oh and yeah, please don't double post in general - if you want to make your own WIP thread in the addon creation forum you can do it there though, and I encourage making a WIP thread anyway as it helps keep all your dev work in one place for you to look back on later. See my construction yard for example
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Re: looking to build up a fleet of advanced fighter aircraft
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Re: looking to build up a fleet of advanced fighter aircraft
It's better to use the edit button (see top right of post) so that the forum pages don't get needlessly clogged.
We do this for two reasons:
1) Readability. Each post uses a bit of vertical space and makes it hard to navigate and follow the flow of conversation.
2) Post counts. Double posting does increase your post count artificially, and it's generally frowned upon.
There are sort of unspoken rules to follow:
If you need to bump a thread, edit your post, copy to the clip board, then delete it. Then make a new reply with the clipboard data and your bump information, and the post will be bumped to the top of active topics.
You are allowed to double post in your own WIP threads as that's "your space" - no one else is really browsing there but to get information about what you're working on, so whatever.
You can double post in forum games where it's been a while since the last reply.
But yeah generally try and avoid it if you can.
Not having a beef, but yeah do try to follow this. Also be sure to read the forum rules stickied as a global announcement - there are a few things that aren't so intuitive put in here.
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Re: looking to build up a fleet of advanced fighter aircraft
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