Decaff's Garage
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Re: Decaff's Garage
My code in OYS 2.0 source (and 1.0) does deal with these cases so if you haven't implemented do go have a look for a hint on how to deal with that.
Best of luck, I can see you're very close.
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Re: Decaff's Garage
On the polygon side of the house, I fixed a minor bug in the map element priority and now things are working pretty well.

Making map area definitions will be low-hanging fruit, so I may end up finishing that before the elevation grids. Before I get too far along, it will be worth streamlining the process of handling the non polygon elements.
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Re: Decaff's Garage
Large elevation girds = bad. Basically, at least in OGL2, elevation grids are not drawn at the same distances as map objects (the colored stuff on the ground).
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Re: Decaff's Garage
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Re: Decaff's Garage

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Re: Decaff's Garage



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Re: Decaff's Garage
The other day Turbofan and I were flying on YSCAS and the wind was quite strong (16kt). At altitude, I noticed that the smoke trail was not trailing directly behind my aircraft.

The smoke trail only passes through where the aircraft physically goes. I tested to see if the smoke would move just because the wind was blowing by setting the parking brake in 30kt of pure cross-wind. Note that this doesn't blow the wind anywhere.

This shows us that wind impacts the aircraft no matter what altitude the aircraft flies.
But what about takeoff or landing? If you've ever taken off with any kind of cross-wind, you've experienced the wind impacting you more and more as you accelerate. This chart shows the first part of a relatively slow takeoff roll comparing forward, aircraft generated velocity and side-ways velocity caused by a 90 degree 10kt cross-wind.

Note that the wind rapidly approaches 10kt and then plateaus at 10kt. This point corresponds with 100kt of aircraft generated speed. This aircraft had a 100kt MANESPD2 value. When changing the MANESPD2 value to 150kt, the plateau starts at 150kt aircraft generated speed.
Making the speeds a fraction of wind and MANESPD2 respectively, a non-dimensional plot can be developed from the data in the previous chart.

Here we can see that less than 25% of MANESPD2, the aircraft will not be influenced by wind, which for most passenger aircraft is about as fast as you would ever want to taxi. For tactical aircraft, this might prove interesting.
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Re: Decaff's Garage
I noticed on your site the 'Boeing 727 Pack' instead downloads duplicate 'F/A-18D Aggressor Hornet Demo' pack & the 'Tu-16 "Badger" Pack' instead downloads duplicate 'Tu-95 "Bear" ' pack. Thought I'd let you know.
Other than that your addons are great.

by side on my piano keyboard, oh lord, why don't we''
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Re: Decaff's Garage
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Re: Decaff's Garage

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- Hornet
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Re: Decaff's Garage
MiG-21bis only?

Member of YS Flight Korea, Mad Shark Joint Force
YS FLIGHT F/A-18 Rhino Demonstration Team
President of MIRAE Airways
Feel free to contact me! Request repaint is always welcome.
- decaff_42
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Re: Decaff's Garage
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Re: Decaff's Garage
With that in mind, I returned to my F-35 pack and took the pack size from 150mb to 60mb (for models). This inspired me to make a few more paint schemes before releasing my pack. I've got some testing to do, but everything is progressing well. Here's a screenshot of one of the newer models.

The current pack contains 86 total aircraft / F-35A:28 / F-35B:38 / F-35C:20
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- decaff_42
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Re: Decaff's Garage


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- decaff_42
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Re: Decaff's Garage

Starting the final testing of the F-35 Pack. It's going to take a while as there are now 90 aircraft, but I'll get there eventually

Note the re-shaped section behind the canopy. Not quite 100% realistic, but better than the original shape. Went back and updated all the A and C models with it.
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- decaff_42
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Re: Decaff's Garage

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Re: Decaff's Garage
Any chance you'd be able to make a Fat Albert livery now that the Blue Angels purchased one from the RAF?

- decaff_42
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Re: Decaff's Garage
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Re: Decaff's Garage
Considering that my .DNM to .FLD script isn't the most efficient in terms of map elements (but the best that can be done in the circumstances) I'm pretty chuffed. working in Blender for this part of the project is so much faster than in Scenery Editor.

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- decaff_42
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Re: Decaff's Garage
I plan to start with the airports with the longest runways and work my way down in length according to this site. I'm shooting for all the runways >5000ft for B737/A320 class aircraft.

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