Violet's Sketchbook

Personal work in progress topics go here
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waspe414
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Re: Violet's Sketchbook

Post by waspe414 » Sat Jun 20, 2020 8:23 am

Getting some ground objects done for my challenge maps.

Carrier built on the body of an ore transport ship
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Integrated optical landing system (OGL1 and 2 only. D3D doesn't like my abusing lights)
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A mobile SAM using the TOS-1 rocket platform
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A train with SAM/AAA cars
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Actual UltraViolet
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I stole your turnip. Now you must come and defend your honour. ~ Hank Green

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waspe414
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Re: Violet's Sketchbook

Post by waspe414 » Tue Nov 03, 2020 7:33 pm

Some more work on the new UCW pack
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Making some custom weapon skins too:
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I decided the GAU-8 wasn't enough, and slapped some GUV-8700s on the Hog
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And the Su-24 gets the funky SPPU-6:
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I stole your turnip. Now you must come and defend your honour. ~ Hank Green

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waspe414
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Re: Violet's Sketchbook

Post by waspe414 » Fri Dec 11, 2020 3:03 am

In preparation for next year's WW2 RvB event, I've been developing a radar using animations. It uses the thrust vector buttons to set aircraft altitude to properly calibrate range, and a whole bunch of turrets to do the actual tracking.

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I stole your turnip. Now you must come and defend your honour. ~ Hank Green

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waspe414
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Re: Violet's Sketchbook

Post by waspe414 » Sat Dec 12, 2020 6:15 am

I have completed the radar system. It can distinguish targets with a separation greater than 3.75 degrees, and can track up to 24 targets if perfectly spaced. On the left is the radar view from the nose showing a 45deg cone around the centerline of the aircraft. The righthand scope is a top-down view from 45deg left to 45deg right and a maximum range of 18 miles from 20,000ft, with an altitude calibration. Altitude is set with thrust vector keys, and night mode is on bomb bay animation.

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I stole your turnip. Now you must come and defend your honour. ~ Hank Green

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