Violet's Sketchbook

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waspe414
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Re: Violet's Sketchbook

Post by waspe414 » Sat Jun 20, 2020 8:23 am

Getting some ground objects done for my challenge maps.

Carrier built on the body of an ore transport ship
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Integrated optical landing system (OGL1 and 2 only. D3D doesn't like my abusing lights)
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A mobile SAM using the TOS-1 rocket platform
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A train with SAM/AAA cars
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Re: Violet's Sketchbook

Post by waspe414 » Tue Nov 03, 2020 7:33 pm

Some more work on the new UCW pack
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Making some custom weapon skins too:
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I decided the GAU-8 wasn't enough, and slapped some GUV-8700s on the Hog
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And the Su-24 gets the funky SPPU-6:
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Re: Violet's Sketchbook

Post by waspe414 » Fri Dec 11, 2020 3:03 am

In preparation for next year's WW2 RvB event, I've been developing a radar using animations. It uses the thrust vector buttons to set aircraft altitude to properly calibrate range, and a whole bunch of turrets to do the actual tracking.

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Re: Violet's Sketchbook

Post by waspe414 » Sat Dec 12, 2020 6:15 am

I have completed the radar system. It can distinguish targets with a separation greater than 3.75 degrees, and can track up to 24 targets if perfectly spaced. On the left is the radar view from the nose showing a 45deg cone around the centerline of the aircraft. The righthand scope is a top-down view from 45deg left to 45deg right and a maximum range of 18 miles from 20,000ft, with an altitude calibration. Altitude is set with thrust vector keys, and night mode is on bomb bay animation.

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Re: Violet's Sketchbook

Post by waspe414 » Fri Apr 02, 2021 7:33 pm

Building the glass panels for Ping's upcoming Bonanza. Only 2900 faces

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Re: Violet's Sketchbook

Post by Gordo » Sat Apr 03, 2021 2:41 am

2900!?!?! This thing is going to be a beast to fly, and a lagfest too!
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Re: Violet's Sketchbook

Post by waspe414 » Sat Apr 03, 2021 2:58 am

My current estimate is 11k faces for all the glass displays. I think the rest of the cockpit is floating around 10k too
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Re: Violet's Sketchbook

Post by Gunny » Sat Apr 03, 2021 3:33 am

This is going to be some epic eye candy at the very least :shock:
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Re: Violet's Sketchbook

Post by Luisitoo » Sat Apr 03, 2021 3:58 am

waspe414 wrote:
Sat Apr 03, 2021 2:58 am
My current estimate is 11k faces for all the glass displays. I think the rest of the cockpit is floating around 10k too
+7k faces of cockpit detail :lol:
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Re: Violet's Sketchbook

Post by waspe414 » Sun Apr 11, 2021 2:42 am

Switched from one ridiculously detailed project to another. Decaff needs a J75, so I set to working on a J79 by accident.

Casually adding 28000 faces to the stock Phantom
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Doing some multiaxis animation
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Better colours, more blending
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Internal paint and better weathering
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It's sitting at 15000 faces right now, and that's probably where it'll stay
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Re: Violet's Sketchbook

Post by waspe414 » Fri Jul 16, 2021 1:02 pm

There's been a bit of a push into more HQPGAC stuff.
I scratchbuild a Tejas
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And converted an HDish mesh for the C-17
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Along with intermittent HD Yak-130 work
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Re: Violet's Sketchbook

Post by waspe414 » Thu Jul 22, 2021 7:10 am

With the Sukhoi LTS now public, it's time to HQPGAC it
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Re: Violet's Sketchbook

Post by waspe414 » Sat Jul 24, 2021 10:14 am

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Re: Violet's Sketchbook

Post by waspe414 » Thu Aug 19, 2021 12:06 pm

Working on the UCW pack. The Hornet is 50% panel lines by face count
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Re: Violet's Sketchbook

Post by waspe414 » Wed Nov 24, 2021 11:14 am

Some more UCW work
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Windigos Jet Team transport, with lighting
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Electronic warfare is go
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I needed a stealth attacker and accidentally plagiarized Scaled Composites
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UHD Hornet gets another functional instrument
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In other instrument news, PLAAT camera
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And an OLS
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Re: Violet's Sketchbook

Post by decaff_42 » Wed Nov 24, 2021 10:14 pm

Does the OLS work with all of the different ysflight renderers?
Check out my website YSDecaff for all my tutorials and addon releases.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories

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Re: Violet's Sketchbook

Post by waspe414 » Thu Nov 25, 2021 4:44 am

Yes! Unsure how easy it is to see at long range in OGL2 because of the light sprite fade, but because it uses the tracker mechanic and not a quirk of rendering order, it's solid in all versions. The downside is it tracks the glideslope of the nearest aircraft, so won't work if someone's on the deck. The PLAAT doesn't really have an alternative, but the OLS could be switched over to a different IFF turret system instead, which would limit it to a specific tracking cone and solve that issue, until someone picks the same IFF as the OLS
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Re: Violet's Sketchbook

Post by waspe414 » Wed Dec 01, 2021 6:52 pm

I built a tunnel in Scenedit
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Managed to tweak it for sea-level use
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