[SCENERY] 2UCW Hawaii

i.e. airports, maps, race courses, carrier fleets, etc.
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HawkbitAlpha
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[SCENERY] 2UCW Hawaii

Post by HawkbitAlpha » Mon Jan 18, 2021 3:20 am

A further alteration of the classic 171st Hawaii, originally made by Vic Viper for Grun (later MIRAI) in 2016. This version, now to be running full-time on the 2UCW server, is specifically designed to accommodate general air-to-air combat, including squadron operations. Along with Madobe NAS, 2UCW's home base on the island of Molokai, this map is also home to 9th Matrix's base at Kaluhui (OGG) on Maui.

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VERY IMPORTANT NOTE: Since this map uses several different ground object packs, you'll need to download them as well to be able to use this map with all of its objects. These packs are: 171st Ground, Mh3w, and 2ch's GOP.

Credits:
Iceman & Buck - 171st Hawaii
Vic Viper - Madobe NAS
2ch, BNI, & Mh3w - Madobe ground objects
Crazypilot & Swift - additional ground objects
UltraViolet/waspe414 - additional editing and modified STPs
NajmiCreative - custom carrier
Last edited by HawkbitAlpha on Wed Jan 27, 2021 10:54 pm, edited 9 times in total.
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Ruskiwaffle1991
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Re: [SCENERY] 2UCW Hawaii

Post by Ruskiwaffle1991 » Mon Jan 18, 2021 7:43 am

N O I C E .

Only problem is that my very crap laptop runs this map at 1-3 fps and this is giving me excruciating pain.
Last edited by waspe414 on Mon Jan 18, 2021 3:20 pm, edited 1 time in total.
Reason: Double post merge
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Re: [SCENERY] 2UCW Hawaii

Post by waspe414 » Mon Jan 18, 2021 1:09 pm

You can try the various executables. Typically D3d is faster than OGL1, but not always
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Re: [SCENERY] 2UCW Hawaii

Post by Ruskiwaffle1991 » Tue Jan 19, 2021 6:57 am

@waspe414 i use d3d all the time and it's very laggy
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Re: [SCENERY] 2UCW Hawaii

Post by waspe414 » Tue Jan 19, 2021 5:28 pm

Try OGL1 and 2 then. You might be one of the rare cases where they're faster
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Re: [SCENERY] 2UCW Hawaii

Post by jsu2 » Tue Jan 19, 2021 5:53 pm

At what altitude can I bomb this while not getting chased by missiles? I tried 84k yesterday and died.

Anyway, this is a good challenge. If a set of high altitude runs are possible, I want to see if I can do it without dying.

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Re: [SCENERY] 2UCW Hawaii

Post by waspe414 » Tue Jan 19, 2021 7:20 pm

Udaloy SAMs hit 92k ft, Burke's hit 99k ft
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Re: [SCENERY] 2UCW Hawaii

Post by Gunny » Wed Jan 20, 2021 6:43 pm

Sometimes you just have to get low and wet. :lol:
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