Updated F-18C/D

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Swift
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Updated F-18C/D

Post by Swift » Sun Sep 19, 2021 7:12 am

An extensive update to the CEP/Oranleed F/A-18C with a matching dual seat D to boot!
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The full list of changes is quite extensive, the biggest being the addition of new F404 engines based off Decaff's F-20 through some time consuming work. Panel lines, smoothing, and some reconstruction of the original model brings this up to modern standards. I've done the bare minimum work to the cockpit to update it, new displays and the addition of the status text from Decaff's Aggressor Hornets which this release was inspired by.

Credits are listed in the readme file!

Reuse policy also listed in the readme but I will state here that as long as myself and those listed in the readme are credited, go nuts! This is meant to be a baseline for others to jump off with their own repaints and modifications.

The models are angled exactly 3.5 degrees to level the wingtip rails and underwing hardpoints so keep that in mind when modifying.

Enjoy!

https://drive.google.com/file/d/18uBMbV ... sp=sharing

UPDATE!

Code: Select all

v1.1:
 Fixed null file
 Fixed gun placement and direction
 Fixed cylinder within landing gear strut that was displaying improperly
 Fixed formation light on tail that was occluded and only working on D3D client
 
 v1.2
  Updated weapons
  Fixed gear door geometry
  Fixed wing panel lines

  
  
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Last edited by Swift on Sat Oct 02, 2021 4:21 am, edited 3 times in total.
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Re: Updated F-18C/D

Post by yooyop004 » Tue Sep 21, 2021 3:18 am

This Update/remodel is amazing! my only gripe is having a 3rd AAMRAM be put on a missile pylon that already has missiles on it.
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Re: Updated F-18C/D

Post by Swift » Wed Sep 22, 2021 8:15 am

yooyop004 wrote:
Tue Sep 21, 2021 3:18 am
This Update/remodel is amazing! my only gripe is having a 3rd AAMRAM be put on a missile pylon that already has missiles on it.
Knew I forgot to put something in the post. There's a reason for this arrangement! :D

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Load it up with missiles!
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Then put a pair or two of flarepods on there and dual rails will appear! These are set to outer then inner when they display. Takes a bit of playing with to get used to
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Re: Updated F-18C/D

Post by yooyop004 » Wed Sep 22, 2021 7:34 pm

thanks for clearing this up Swift, there are also a few errors like: can't find swift/Cockpit.lst and collection(null) when I first spawn in the hornet., as well as one of the green light bars on the right tail not lighting up.
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Re: Updated F-18C/D

Post by Swift » Thu Sep 23, 2021 4:18 am

I've updated it to include the null file. As for this cockpit.lst, i'm not sure what you're pointing to as there's no mention of it anywhere. Also, i've checked both the C and D and all the lights are fuctional :?

EDIT: Neeeevermind! I caught the light when I looked in blender and saw the lit mesh was under the unlit one. Oddly enough in D3D this renders fine but in other clients it renders properly. Anyways, that's fixed!
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