time to start making things

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decaff_42
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Re: time to start making things

Post by decaff_42 »

I have a prototype script to take a DNM and make it into a scenery, but it is quite temperamental. Meant to work with the blender 2.49 exports. I'm in a very gradual process of making a full Philippines Island map with it.

I think one of the things that makes it hard for more recent blender versions is the massive UI and material changes from blender 2.49 and the inability to reuse a lot of the code and/or techniques. Part of me thinks I could write a DNM and SRF export/importer for newer blender versions, but I don't know how to use the new blender so strategizing on how to perform certain tasks is all but an insurmountable challenge on my own with the time I have available to dedicate to a project like that.
Check out my website YSDecaff for all my tutorials and addon releases.
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Captain_Ahab
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Re: time to start making things

Post by Captain_Ahab »

Here is the first real plane I've posted...
J35A Draken 'Adam Kort' blank (all gray except canopy, gear well areas, and tires... no details added)

modeled in blender 3.1, and used 3.1 to get rotations and locations for animating
.srf's exported with blender 2.79b

It is just a replacement for the stock Draken
cleaned up the mesh, redid canopy contours and overall proportions
added better landing gear and doors

the .zip includes files to use in-game, the blender 2.79b file and a painted sample picture from in-game
J35A_Draken.jpg
cc-0, as always
Saab_Draken_blank.zip
(262.56 KiB) Downloaded 39 times
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Re: time to start making things

Post by Captain_Ahab »

finished LZ26 Zeppelin .blend file with bonus Halberstadt D.2

LZ 26 is a class 'N' Zeppelin but I ended up taking references from class 'P' as well
it is not an accurate model (slightly too large and some markings; top side not doped to allow leaking hydrogen to escape), though it is recognizable of the type.

I'll eventually get it into the game...
shot-2022-12-20_20-48-01.jpg
German_Zeppelin.blend.zip
(754.41 KiB) Downloaded 28 times
cc-0, as usual
Captain_Ahab
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Re: time to start making things

Post by Captain_Ahab »

Here are the buildings I did but finally put into YSF
factory_buildings_lp.png
buildings_lp.png
just the files, use at your own risk
cc-0
Buildings.zip
(94.64 KiB) Downloaded 23 times
I'll get the tanks and vehicles done before too long
No attention span means my output is erratic at times
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Re: time to start making things

Post by Captain_Ahab »

Also, slowly adding to my hanger of low-poly aircraft
I hope to replace all the basic planes with GAC models I like better
but, uhg.... landing gear

most are ~1000 faces or less, with the exception of the Tomcat and Whistling Hoover
shot-2022-12-29_01-15-55.jpg
.blend available on request
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plunderbird
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Re: time to start making things

Post by plunderbird »

Will all your aircraft be available as a pack of blanks, at some point?
Fliped out of the arena, again! :(
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Re: time to start making things

Post by Captain_Ahab »

yes, eventually
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Re: time to start making things

Post by Captain_Ahab »

here is the model file for jets I'm working on
cc-0
YSF_planes_blank.zip
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Re: time to start making things

Post by Captain_Ahab »

here is the model file for some adversaries for the previous jets
Adversaries.png
Adversaries.blend.zip
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