My observations on air-to-ground attacks

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FlankerE102
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My observations on air-to-ground attacks

Post by FlankerE102 »

This info might be wrong. Don't think so, though.

All data collected with Decaff's Strike Map.

One attack Ive found works pretty well is to fly really low (under 300 ft) and buzz the target with rockets/guns (bombs have the nasty habit of killing low-flying planes). Because of the low altitude, AAA can't get you unless you basically fly directly over them, and the SAMs don't even fire. The CVW-171 Bronco and Bombcat are great for this. The Bronco has the belly gun, which means you don't even need to manually fire if you don't want to. It helps clear out the anti-air defenses to your left and right while you focus on forward targets. This tactic is pretty dangerous, though, because the guns still fire, so go too high and BOOM. in the last few days I've tested, I've basically fallen in love with unguided rockets. Those things are great.

So, how'd I do? Is my plan not a complete failure?
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Re: My observations on air-to-ground attacks

Post by waspe414 »

For stock ground objects, you nailed it. Rockets are OP. AAA has a minimum firing angle of 10 degrees, SAMs 20deg. Low altitude buzzing is the META for stock objects, even in massive target fields like 42South Tohoku
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Re: My observations on air-to-ground attacks

Post by FlankerE102 »

Update: 300 ft is inadequate (at least for the Bombcat; Bronco can do fairly well at 260 for some reason). It appears an altitude of under 200 ft is needed for the F-14.
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Re: My observations on air-to-ground attacks

Post by HawkbitAlpha »

It's about angle, not altitude. If you've ever played Battlefield and been annoyed that you couldn't aim a tank's cannon high enough to shoot at a heli, think the inverse of that.
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FlankerE102
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Re: My observations on air-to-ground attacks

Post by FlankerE102 »

HawkbitAlpha wrote: Thu Jan 25, 2024 2:38 am It's about angle, not altitude. If you've ever played Battlefield and been annoyed that you couldn't aim a tank's cannon high enough to shoot at a heli, think the inverse of that.
I never played it, but it's a good analogy. I did notice that the hits the AAA scored happened pretty much right before/during/right after the pass over them.
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