This map covers a portion of Brazil that includes Sao Paulo and Rio de Janeiro. There are many airports for military, commercial, and general aviation. You will need to also install my updated ground objects pack because many new ground objects were created for this map.
1. Download the compressed file for Brazil and the Ground Objects Pack from my site.
2. Unzip the .zip folders.
3. Move the ground, scenery, and user folders into your main YSF folder.
Hue hue br corporation - the good, the bad, and the indifferent.
@Djehuty Here I am
today I've chosen a A320 to fly from SBSP to SBRJ, as my first flight in real life, i've enjoyed a lot, especially on the approach, I could see the ships as the real life, but I never expected a brazilian map on YSFlight, until now (when Pat first shown the image on facebook)
So this was the "Mystery Map". Now I can actually use the TAM 320-200 to fly the shuttle between CGN and SDU in YS Flight. Sugarloaf Mountain in there? Looks cool Pat!
When you fly south from one of the international airports in Rio, Sugarloaf is there, and look to the west and wave at the Statue of Patrick on the mountainside.
Would've been sweet if it was on the "aircraft carrier" but knowing the issues I had with elevating Ocaso Int'l I can totally understand why Pat chose not to go with that route.
A little about this map: I was inspired to make this back when Lucas started trying to get the Brazilian community back into activity. I've been posting about it on Facebook (Zak's YS Flight Addons page) since I first started work on it in early October, although I've only posted a few screenshots of new ground objects here on the HQ. My hope is that it inspires more people in Brazil to take a look at YSF and join the YS communities. Like all of my maps, there is a chance that I will revisit it in the future, possibly expanding to the north. Brazil is a very large country, so I decided early on that it would be best to start with Sao Paulo and Rio de Janeiro.
Turbofan wrote:Would've been sweet if it was on the "aircraft carrier" but knowing the issues I had with elevating Ocaso Int'l I can totally understand why Pat chose not to go with that route.
I don't like to put airports on elevation grids when I can avoid it because it looks funny in OpenGL2.
Patrick31337 wrote:I don't like to put airports on elevation grids when I can avoid it because it looks funny in OpenGL2.
Yeah, also, the "transparent polygon" method by Soji in his tutorial causes objects to be seen through those polygons when you look at them from the "right" angle. I tried to solve that problem when I elevated OCA to 200ft but I didn't make any headway, I have another idea that *might* work which I'm going to try in the next map.
I just thought of something that I've already done on some ground objects, like the carrier I'm working on. There is a slight gap (microscopic, but it shows through just a little sometimes), so I placed a polygon inside the object that can only be seen through that tiny gap, but looks like it's part of the carrier deck because you can't really tell how far it is and the way shading works in YSF.
Basically, I wonder if another elevation grid can be placed inside the main elevation grid, only slightly smaller, so that it hides the see-through graphics glitch.
Holly molly, such a triple A work!
This DO POSITIVELLY RECEIVES A "HUE HUE HUE SEAL OF APPROVAL"!
I just missed the Tiete and Pinheiros Rivers, and the Paulista Avenue that are things we can see from SBMT, but's thats no major issue.