[AIRCRAFT] RAH-72 Blackfoot

Discuss addon releases that fall under the "Aircraft" category.
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[AIRCRAFT] RAH-72 Blackfoot

Post by Iceman » Fri Jul 08, 2011 5:05 am

[mod=RAH-72 Blackfoot][previmg]http://img23.imageshack.us/img23/1552/snag0741.jpg[/previmg]
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The Sikorsky RAH-72 Blackfoot was born out of the ashes of the dead RAH-66 Comanche project. Sikorsky recognized the need for an extremely light, nimble recon/attack helicopter, but did not want the project to cost nearly as much as the RAH-66 was supposed to be. From this, the RAH-72 project was born.

To cut costs, the RAH-72 was built with two General Electric T700-GE-201C turboshafts, that gave the RAH-72 a raw power of 3600HP. A 6 bladed, creased rotor was fitted to improve quietness and propeller efficiency. Airspeed and maneuverability was greatly improved by using a light alloy material to construct the airframe of the Blackfoot, although it did sacrifice armor.

A special flap system installed on the wings of the Blackfoot gave the blackfoot enhanced maneuverability, and the tail rotor was also cambered at a sharp angle to increase yaw speed and response time. The Blackfoot was designed for quick recon and evasion of SAMs and missiles, and was therefore fitted with extra flares.

The RAH-72 holds a small but solid armament. For CAS, self defense, and other such mission types, the RAH-72 is outfitted with the Apache's 30mm cannon, and can shoot within a wide POV. Also, for anti-tank and SEAD missions, the RAH-72 is outfitted with 38 Hydra rockets, allowing it multirole capabilities on the modern battlefield.
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Re: RAH-72 Blackfoot

Post by Philster » Fri Jul 08, 2011 5:13 am

Wow, that was fast. Amazing job.
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Re: RAH-72 Blackfoot

Post by waspe414 » Fri Jul 08, 2011 5:23 am

Oh good lord, this is epic.
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Re: RAH-72 Blackfoot

Post by VNAF ONE » Fri Jul 08, 2011 8:15 am

OH MY and it says Marines!!!!! Now I have to wash these pants. :shock:
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Re: RAH-72 Blackfoot

Post by Shiny Rice » Fri Jul 08, 2011 1:19 pm

:shock: gear door animations in Birdfarm planes... Quality improvement. Next, more moving parts
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Re: RAH-72 Blackfoot

Post by CharleyHotel » Fri Jul 08, 2011 1:29 pm

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Re: RAH-72 Blackfoot

Post by redcell » Fri Jul 08, 2011 4:23 pm

LOL Chunt pretty much summed up my reaction

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Re: RAH-72 Blackfoot

Post by Sarge » Fri Jul 08, 2011 8:08 pm

Damn. That's nice.
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Re: RAH-72 Blackfoot

Post by Hawkstar » Sat Jul 09, 2011 2:20 am

:o Its just :o


Something that says EPICLY AWESOME with a dash of GREATNESS and a hunka chunk o ORIGINALITY!
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Re: RAH-72 Blackfoot

Post by iqmal_97 » Sat Jul 09, 2011 4:29 am

Hawkstar wrote::o Its just :o


Something that says EPICLY AWESOME with a dash of GREATNESS and a hunka chunk o ORIGINALITY!
What he said :D
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Re: RAH-72 Blackfoot

Post by tigershark » Sat Jul 09, 2011 12:10 pm

that is just awesome

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Re: RAH-72 Blackfoot

Post by anthsco » Sat Jul 09, 2011 10:38 pm

OOORAH! Excellent add-on, downloaded. thanks very much, not enough Marine Corps aircraft in this simulator. :mrgreen:

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Re: RAH-72 Blackfoot

Post by Gunny » Sat Jul 09, 2011 11:59 pm

Sorry for the late reply Ice Semper-Fi as alaways-
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Re: RAH-72 Blackfoot

Post by Justen Not Relevent » Wed Jul 20, 2011 12:15 am

and you thought your reply was late...

hey Vince, can we have this? I want it.
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Re: RAH-72 Blackfoot

Post by Animal » Wed Jul 20, 2011 1:56 pm

Rise and Shine wrote::shock: gear door animations in Birdfarm planes... Quality improvement. Next, more moving parts
Somebody has thoroughly missed the point of birdfarm planes.....
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Re: RAH-72 Blackfoot

Post by Shiny Rice » Wed Jul 20, 2011 1:58 pm

I know what they're based in!
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Re: RAH-72 Blackfoot

Post by Animal » Wed Jul 20, 2011 2:06 pm

Then please inform me as to the point and standards of birdfarm style modelling.

Don't let that I'm one fo the birdfarm's founding members intimidate you, I'm listening.

FYI Gear and bomb bays have never been forbidden on birdfarm models, just frankly more trouble than they are really worth
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