.DNM to Ysflight plane
-
- Newbie
- Posts: 18
- Joined: Mon Mar 21, 2011 10:33 pm
- Favorite Aircraft: A320, 767,
- Location: New York
.DNM to Ysflight plane
- Shiny Rice
- 57th Polyvalent Sq
- Posts: 1388
- Joined: Wed Apr 27, 2011 3:28 pm
- Favorite Aircraft: Su-35
- Has thanked: 28 times
- Been thanked: 43 times
Re: .DNM to Ysflight plane
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
-
- Newbie
- Posts: 18
- Joined: Mon Mar 21, 2011 10:33 pm
- Favorite Aircraft: A320, 767,
- Location: New York
Re: .DNM to Ysflight plane
- Shiny Rice
- 57th Polyvalent Sq
- Posts: 1388
- Joined: Wed Apr 27, 2011 3:28 pm
- Favorite Aircraft: Su-35
- Has thanked: 28 times
- Been thanked: 43 times
Re: .DNM to Ysflight plane
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
- Shiny Rice
- 57th Polyvalent Sq
- Posts: 1388
- Joined: Wed Apr 27, 2011 3:28 pm
- Favorite Aircraft: Su-35
- Has thanked: 28 times
- Been thanked: 43 times
Re: .DNM to Ysflight plane
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
Re: .DNM to Ysflight plane
- Shiny Rice
- 57th Polyvalent Sq
- Posts: 1388
- Joined: Wed Apr 27, 2011 3:28 pm
- Favorite Aircraft: Su-35
- Has thanked: 28 times
- Been thanked: 43 times
Re: .DNM to Ysflight plane
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
Re: .DNM to Ysflight plane
- Dragon029
- Veteran
- Posts: 601
- Joined: Sun Feb 06, 2011 6:09 am
- Favorite Aircraft: F-35A
- Location: Australia
- Has thanked: 42 times
- Been thanked: 85 times
- Contact:
Re: .DNM to Ysflight plane
If you don't have a super-low detail collision file, carrier landings become hell.
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
- Taskforce 58
- Veteran
- Posts: 682
- Joined: Thu Feb 10, 2011 9:06 pm
- Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
- Location: YYZ VOR 062 radial, 17.5 DME
- Has thanked: 53 times
- Been thanked: 236 times
- Contact:
Re: .DNM to Ysflight plane
(*) YSflight will not perform collision detection if the distance between object A and object B is greater than the sum of their HTRADIUS.
- Martin-Dutchie
- Contributor
- Posts: 486
- Joined: Sun Feb 06, 2011 5:13 pm
- Favorite Aircraft: F-20A Tigershark
- Location: Somewhere between the dykes
- Has thanked: 56 times
- Been thanked: 47 times
Re: .DNM to Ysflight plane
-
- Contributor
- Posts: 201
- Joined: Wed Mar 16, 2011 7:57 am
- Favorite Aircraft: Ball-Bartoe Jetwing
- OS: Windows XP
- Has thanked: 58 times
- Been thanked: 122 times
Re: .DNM to Ysflight plane
Why EXACTLY is this so?
I only ask because most of my planes, when launched from a carrier as a WINGMAN, tend to blow up from too steep an angle of attack. Or maybe that's because they're all thrust-vectored with extreme handling characteristics. Ground launched wingmen don't have this problem as often.
Also: could this be why, when formation flying and when my wingmen get too close, the frame rate slows RIGHT down? This is due to an over-detailed collision .srf, yeah?
On the other hand, you don't want your coll.srf too crude, because then the shadow doesn't look right at certain times.
Any thoughts on all this?
- Taskforce 58
- Veteran
- Posts: 682
- Joined: Thu Feb 10, 2011 9:06 pm
- Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
- Location: YYZ VOR 062 radial, 17.5 DME
- Has thanked: 53 times
- Been thanked: 236 times
- Contact:
Re: .DNM to Ysflight plane
Correct.Grigor wrote:Also: could this be why, when formation flying and when my wingmen get too close, the frame rate slows RIGHT down? This is due to an over-detailed collision .srf, yeah?
Not much you can do about it. YS use the full model to generate the shadow when the view point is close to the aircraft, then switches to using the collision file to generate the shadow when the view point is far away.Grigor wrote:On the other hand, you don't want your coll.srf too crude, because then the shadow doesn't look right at certain times.
Any thoughts on all this?
Who is online
Users browsing this forum: Google [Bot] and 13 guests