Martin-Dutchie's Blender Hangar
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Re: Martin-Dutchie's Blender Hangar
I'm at boarding school
Nick
Overlord of VMFA-125 (CVW-171)
Previously Supreme Overlord of 323rd CAW
Friendly Neighbourhood Miscreant
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- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
Gunny, this base is completely fictional, but I might add it into a real world scenery (Holland scenery). I can however not continue this project, because the scenery editor test versions still not allow any form of reference bitmaps. I made the runway 1500 meters long (I know, very short) to keep the base compact, but I can always add some meters of runway later. I need a sqn. opinion on that.
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Re: Martin-Dutchie's Blender Hangar
Overlord of VMFA-125 (CVW-171)
Previously Supreme Overlord of 323rd CAW
Friendly Neighbourhood Miscreant
Head Honcho at Talking Aero and British Defence
If you see me post like this in a thread pay attention!
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Re: Martin-Dutchie's Blender Hangar
I am using the current stable version 2009/04/26.
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
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Re: Martin-Dutchie's Blender Hangar
If you inserted ground objects the ref and some Polys will disapear from view in windows the way to avoid disapearing refs. is to not insert them till the last step maybe in linux as well.
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Re: Martin-Dutchie's Blender Hangar
Homie I'll SQL YOUR syntax
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Re: Martin-Dutchie's Blender Hangar
Nick
Overlord of VMFA-125 (CVW-171)
Previously Supreme Overlord of 323rd CAW
Friendly Neighbourhood Miscreant
Head Honcho at Talking Aero and British Defence
If you see me post like this in a thread pay attention!
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Re: Martin-Dutchie's Blender Hangar
Homie I'll SQL YOUR syntax
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
[100AS]F/A-18 SUPERHORNET
[208GH]A-10 THUNDERBOLT II
[100AS]F-16C FIGHTINGFALCON
Some issues, including unwanted smoothed edges, have to be resolved. Markings will be done when all the plane camo-ing is done. Suggestions/ideas/criticism are still welcome!
Click on the pictures for the full-size ones.
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Re: Martin-Dutchie's Blender Hangar
Have you thought about a trainer aircraft? I have a Birdfarm Bae Hawk T2 about to be released in the next week or so if you are intrested.
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Re: Martin-Dutchie's Blender Hangar
That's a great idea, I'll ask him straight away!vandal wrote:All birdfarm fight? You should rip some of the panel lines and details from Icemans YSGHQ birdfarm pack and add them to it, same goes for the F-16 that Iceman is working on....
The BAE Hawk was also our idea! Sure, I'm interested!vandal wrote:...I have a Birdfarm Bae Hawk T2 about to be released in the next week or so if you are interested.
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Re: Martin-Dutchie's Blender Hangar
Nick
Overlord of VMFA-125 (CVW-171)
Previously Supreme Overlord of 323rd CAW
Friendly Neighbourhood Miscreant
Head Honcho at Talking Aero and British Defence
If you see me post like this in a thread pay attention!
- vandal
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Re: Martin-Dutchie's Blender Hangar
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
This is a totally revised, and (almost) completely scratch built Avanti, which I built around Taskforce 58's Avanti. I only recycled the animations and the door lines, which I have heavily remodeled to fit the new body. This Piaggio is an NLAir version (fictional paint). This aircraft counts 1426 faces, including all animated objects. 104 of those are part of the decal. Need to add lights, tail numbers and stuff. It does not have flap, aileron or rudder animations. I will include more paints, and aim to have as much as possible not yet existing Piaggio paint schemes. Feel free to request some in your comments.
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