[SCENERY] Megadodo 2.0

i.e. airports, maps, race courses, carrier fleets, etc.
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[SCENERY] Megadodo 2.0

Post by Midnight Rambler » Sun Sep 25, 2011 3:22 am

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The famous Megadodo map is back!

Essentially the megadodo scenery is a map, containing maps. The .fld points YS towards the maps of choice (stated in the.fld) where they are placed together in the one scenery. Maps bundled in this release include Hawaii, Tohoku, Aomori, Crescent Island, Newta, Naha, Atsugi AFB. All maps are 100% stock size meaning that the overall size of this map is massive. (It took me a good 10-15 minutes flying at mach 6.5 to reach Matsushima...

Megadodo 2.0 is similar to the original 3 except is contains most start points from the maps, listed with either:
[ATS]
[HAW]
[AOM]
[NAHA]
[CRES]
[NEWTA]


Included in the download is a flight chart that I've made to fly on the map, basically angles from major airports on a map. It is quite accurate but may be out by a degree or two. Check the document folder in the YSF root folder for the chart, a PDF reader will be required.

WARNING: FOR THIS MAP TO WORK CORRECTLY, THE STOCK HAWAII OR A MODIFIED VERSION OF THE STOCK HAWAII HAS TO BE INSTALLED. PMNV HAWAII, USED AS A REPLACEMENT FOR THE STOCK HAWAII, WILL NOT WORK CORRECTLY.


Credits: UNKNOWN (I know Starkey and Erict-15 made a version but I have no idea who made the original).

Download: https://1drv.ms/f/s!AoGYwHQkk_NugRPv5Fv3u6tZQr4f

Installation:
Drag and drop the scenery and document folders into the main YSF folder, as per usual.
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Re: Megadodo 2.0

Post by Kilo 11 » Sun Sep 25, 2011 3:26 am

Now this is a frigging huge map............... :!: great!
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Re: Megadodo 2.0

Post by Crazypilot » Sun Sep 25, 2011 7:11 am

What he said.
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Re: Megadodo 2.0

Post by Midnight Rambler » Mon Sep 26, 2011 9:17 am

Cheers, glad to see it up again :)
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Re: Megadodo 2.0

Post by Honey Badger » Mon Sep 26, 2011 12:19 pm

Is it just me, or are Tohoku and Aomori technically the same maps?
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Re: Megadodo 2.0

Post by Welshy » Mon Sep 26, 2011 1:02 pm

correct :P

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Re: Megadodo 2.0

Post by Danny » Mon Sep 26, 2011 1:18 pm

aragorn15 wrote:Is it just me, or are Tohoku and Aomori technically the same maps?
Aomori is basically the top half of Tohoku. :)

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Re: Megadodo 2.0

Post by Hammer » Mon Sep 26, 2011 1:30 pm

I get a Load Error: ./scenery/megadodo_VA.fld

The file paths/names seem to be all right.

I'm running Linux btw....
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Re: Megadodo 2.0

Post by Phoenix » Mon Sep 26, 2011 4:55 pm

cases?

if not then:

I am afraid you must reorder the lst.

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Re: Megadodo 2.0

Post by Hammer » Mon Sep 26, 2011 4:59 pm

?
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Re: Megadodo 2.0

Post by Martin-Dutchie » Mon Sep 26, 2011 6:17 pm

If you have it on a case-sensitive filesystem, open the fld file, and find the paths to the scenery's, since this map just loads some stock maps into YSFlight, and puts them at several coordinates. Check those pathways, and you should be fine.

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Re: Megadodo 2.0

Post by Hammer » Mon Sep 26, 2011 6:26 pm

Hi Martin! I did checked for those things before my first post and they are all fine... that's why I asked you guys, maybe some who is using Linux knows...
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Re: Megadodo 2.0

Post by Honey Badger » Mon Sep 26, 2011 6:27 pm

Ask Erict. He's the Linux guy.
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Re: Megadodo 2.0

Post by NavyGator » Tue Sep 27, 2011 4:09 am

Okay Rambler, —(Ooh, speaking of decent older cars),… you wanted to be told so I'm telling you…
I found a minor glitch in the STP file. Starting Position identified as '[CRES]RW28_2' shows up
several miles South of the identified location in the middle of the ocean, and throws up an error
dialog-box.
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Re: Megadodo 2.0

Post by Midnight Rambler » Tue Sep 27, 2011 9:35 am

NavyGator wrote:Okay Rambler, —(Ooh, speaking of decent older cars),… you wanted to be told so I'm telling you…
I found a minor glitch in the STP file. Starting Position identified as '[CRES]RW28_2' shows up
several miles South of the identified location in the middle of the ocean, and throws up an error
dialog-box.
You are correct, nice find. I had a , instead of a . making the number become very big. The error would have been the plane starting on the water, which can't be done.

Cheers Navy

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As for the Linux problems, I'm not sure where it could have gone bad. If you find the problem could you tell me so that I can fix it?

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Re: Megadodo 2.0

Post by Varren » Tue Oct 04, 2011 8:46 pm

Hammer wrote:I get a Load Error: ./scenery/megadodo_VA.fld

The file paths/names seem to be all right.

I'm running Linux btw....

Im running linux too and get the same error

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Re: Megadodo 2.0

Post by Phoenix » Wed Oct 05, 2011 5:12 pm

check cases.

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Re: Megadodo 2.0

Post by Hawkstar » Thu Oct 13, 2011 1:56 pm

Finally some good long civil flying time.
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Re: [SCENERY] Megadodo 2.0

Post by Midnight Rambler » Sun Jan 01, 2017 5:46 am

Fixed upload link
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