Tailplanes - Who needs 'em?
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Tailplanes - Who needs 'em?
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Re: Tailplanes - Who needs 'em?

Boeing's new revision of their Next Gen Air Dominance concept aircraft.

Northrop's new concept for a 6th gen fighter.
You want to know what's funny though? The Northrop concept must be a tad old - they assisted in the aircraft design for the movie Stealth, and that 'new' concept looks a hell of a lot like EDI.
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Re: Tailplanes - Who needs 'em?

So, as long as there are canards, it's all good to go? Well, time to stress about the actual VTOL capability then...
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Re: Tailplanes - Who needs 'em?
The fact of the matter is, though, that thrust vectoring can go for both pitch and yaw, and if you have two side-by-side, you can get roll. The first bit of this video explains what I mean:
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Re: Tailplanes - Who needs 'em?

Is the whole radical "rotating assembly" thing workable?
Again, my thanks for the help. It's immensely, well, helpful.
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Re: Tailplanes - Who needs 'em?
Overall the whole thing would be hideously maintenance heavy - while I could be wrong, it appears the intakes stay stationary and the engine assemblies themselves rotate. That means decently powerful hydraulic systems and mechanics which would wear out from the high levels of stress.
Either way though, we're talking about a game where physics is second to looks, so don't sweat it.
(Eg - the pop-out ion cannon - why would it pop out? Not because it's fragile; when deployed it's in the jet stream of 2 jet engines. So for drag? That's a bit silly when you have 2 block rocket pods sticking out from under the wings.)
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Re: Tailplanes - Who needs 'em?
from damage due to debris caused by combat as well as the combat itself.

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Re: Tailplanes - Who needs 'em?
Gonna be honest: the same general scheme has been applied to many of the planes I have in my mental collection of "what Halb would model if he could get a grasp on modeling". Sure, it'd be hell on the airframe, but that doesn't mean it can't be incredibly useful in a given mission setting. Look at the hostage rescue schemes for Iran. Rocket-powered C-130s aside, we saw quite quickly how it was idiotic to use conventional helicopters to do it. The V-22 was born and, while it's a hangar queen, the Marines and AFSOC fucking love it for the very reasons we built it.Dragon029 wrote:Overall the whole thing would be hideously maintenance heavy - while I could be wrong, it appears the intakes stay stationary and the engine assemblies themselves rotate. That means decently powerful hydraulic systems and mechanics which would wear out from the high levels of stress..
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Re: Tailplanes - Who needs 'em?
Ditto - I had a little bit of a progress done on a model of the Fairchild AVS project at one point:halberdier25 wrote:Gonna be honest: the same general scheme has been applied to many of the planes I have in my mental collection of "what Halb would model if he could get a grasp on modeling".Dragon029 wrote:Overall the whole thing would be hideously maintenance heavy - while I could be wrong, it appears the intakes stay stationary and the engine assemblies themselves rotate. That means decently powerful hydraulic systems and mechanics which would wear out from the high levels of stress..

EDIT:
Actually, I wouldn't mind seeing some of the planes on this page (and pages 2 & 4) in YSF.
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Re: Tailplanes - Who needs 'em?
"We rip those clouds apart so you can see the sun!"
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Re: Tailplanes - Who needs 'em?
However, the idea of synthetic vision isn't new - the F-35 already has it (the pilots can see through their plane via sensors stationed around it) and the 6th gen will obviously retain that ability as well.
However, as for completely encasing the pilot; that's a bad idea seeing as a computer glitch could leave the pilot completely blind - in a modern fighter, losing your HUD and/or displays is pretty detrimental, but you can at least keep the plane flying until help arrives or you navigate the ol' fashion way to some airfield or substitute.
That's just the argument against encasing the pilot. Trying to hook a pilot up to a neural link isn't going to be that helpful:
1. We don't have that much fidelity available, because we don't know enough about the brain.
2. All current neural sensor system have a time lag, because the computer needs to be able to make sure that your order to roll to the right wasn't a fleeting memory of you waking up in the morning.
3. Again, if it stuffs up, you're not only encased, but you now need to complete some actions to transition to manual control. If this is a life and death situation (you've been shot, the computer's stuffing up and you're falling towards the ground), you don't have that time.
4. Muscle memory vs conscious though - we don't know entirely how the body works in lightning quick situations - I was reading a new book about the RAAF and their operations in the past 10 years (the book came out a few months ago) and one pilot recounted how he was engaged by a SAM. He barely had a couple of seconds to react when he recognised the threat and most of it was drilled training that saved him - it happened that quick and unexpectedly that his ACO and wingman were quiet the rest of the way back.
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Re: Tailplanes - Who needs 'em?
"We rip those clouds apart so you can see the sun!"
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Re: Tailplanes - Who needs 'em?
That has nothing to do with the discussion at hand.Rise and Shine wrote:I would love to see these. Also, why 6th gen fighters don't have COFFIN? NASA is developing it, and in the 6-6.5th could be perfectly integrated. I saw a plane that had cameras and LCD panels. I don't know where I saw it but I'm sure I saw it. And I don't think it's gonna be called COFFIN.
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Re: Tailplanes - Who needs 'em?

I'll obviously be fixing it up, and yes, the basics were pretty much traced off the Su-47 to get an idea of how the design would be put together. Aside from that, are there any particular issues?
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Re: Tailplanes - Who needs 'em?
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Still rather rough, but would the configuration of the forward VTOL engine-wossnames work? Should I make 'em bigger?
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