.dat file question

YSFlight addon development, questions, tutorials, & more!
Locked
User avatar
Kilo 11
Veteran
Veteran
Posts: 715
Joined: Wed Aug 31, 2011 5:42 pm
Favorite Aircraft: Supermarine Spitfire
Location: Rohan, Middle Earth
Has thanked: 51 times
Been thanked: 84 times
Contact:

.dat file question

Post by Kilo 11 » Sat Oct 15, 2011 4:09 pm

Ok so basically I'm trying to make this aircraft to move ''faster''. By faster i mean its movements, turning, rolling etc. and a little more of thrust.
Not as much as an F-16 obviously but i think you get my point. What variables should i look for in this particular case?
thanks
https://www.facebook.com/vnafairfest?fref=ts
VNAF AirFest staff 2012-2016
Virtual display pilot

User avatar
Shiny Rice
57th Polyvalent Sq
57th Polyvalent Sq
Posts: 1389
Joined: Wed Apr 27, 2011 3:28 pm
Favorite Aircraft: Su-35
Has thanked: 28 times
Been thanked: 42 times

Re: .dat file question

Post by Shiny Rice » Sat Oct 15, 2011 4:11 pm

Check the stickied post in Modding Questions.
CO of the 57th Cloud Rippers
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!

User avatar
Crazypilot
Honorary Contributor
Honorary Contributor
Posts: 2578
Joined: Wed Jun 22, 2011 4:22 pm
Favorite Aircraft: F-16C
Location: Pakistan
Has thanked: 191 times
Been thanked: 92 times
Contact:

Re: .dat file question

Post by Crazypilot » Sat Oct 15, 2011 4:18 pm

Reduce these
#WEIGHT CLEAN
#WEIGHT OF FUEL
#WEIGHT OF PAYLOAD
#WEIGHT CLEAN
#MINIMUM MANEUVABLE SPEED
#FULLY MANEUVABLE SPEED
Increase these
#CRITICAL SPEED
#MAXIMUM SPEED
#THRUST WITH AFTERBURNER
#WEIGHT OF PAYLOAD
________________________________________________________________
Try this.It SHOULD get you what you want but overdoing it might be too much for you to handle.You can just use the Stock F-16 dat if you want too.
Boneless Pizza

User avatar
Kilo 11
Veteran
Veteran
Posts: 715
Joined: Wed Aug 31, 2011 5:42 pm
Favorite Aircraft: Supermarine Spitfire
Location: Rohan, Middle Earth
Has thanked: 51 times
Been thanked: 84 times
Contact:

Re: .dat file question

Post by Kilo 11 » Sat Oct 15, 2011 5:02 pm

Crazypilot wrote:Reduce these
#WEIGHT CLEAN
#WEIGHT OF FUEL
#WEIGHT OF PAYLOAD
#WEIGHT CLEAN
#MINIMUM MANEUVABLE SPEED
#FULLY MANEUVABLE SPEED
Increase these
#CRITICAL SPEED
#MAXIMUM SPEED
#THRUST WITH AFTERBURNER
#WEIGHT OF PAYLOAD
________________________________________________________________
Try this.It SHOULD get you what you want but overdoing it might be too much for you to handle.You can just use the Stock F-16 dat if you want too.
nah i think that'll do the job. Its a cold war era jet anyways.

EDIT: Nop it didnt really work. I want it to be more maneuverable, faster on its response to the inputs of my joystick.
Cant really find what I'm looking for on the thread mentioned by R & S.

EDIT2: OK, found what i was looking for! thread closed.


Modified: Posts merged
https://www.facebook.com/vnafairfest?fref=ts
VNAF AirFest staff 2012-2016
Virtual display pilot

User avatar
waspe414
Veteran
Veteran
Posts: 1104
Joined: Thu Feb 10, 2011 9:35 pm
Favorite Aircraft: CH-136 Kiowa
Location: Canada
Has thanked: 88 times
Been thanked: 96 times

Re: .dat file question

Post by waspe414 » Sat Oct 15, 2011 8:45 pm

For those wondering, it's in the aforementioned post:
CPITMANE 0.0 - Pitch maneuverability - how fast the jet reacts to pitch input.
CPITSTAB 0.0 - Pitch stability a low pitch stability will tend to rock up and down when elevator is applied.
CYAWMANE 0.0 - Yaw maneuverability, dictates how responsive the yaw is / how fast it can get to the max imput SSA (side to side action aka yaw)
CYAWSTAB 0.0 - Stability of the yaw. If it's not stable (low value), the aircraft will keep yawing left and right when the rudder is released. High stability yaw means that if you use the rudder, then let go, it'll return straight to neutral
CROLLMAN 0.0 - Roll maneuverability constant - roughly dictates how sensitive / fast the aircraft can roll; low number = slow to react.
I stole your turnip. Now you must come and defend your honour. ~ Hank Green
Image
"Talon is a giant flower. That is all."

User avatar
Flake
Staff
Staff
Posts: 4121
Joined: Thu Feb 10, 2011 8:47 pm
Favorite Aircraft: Honda CBR600RR. Shit I mean Boeing F/A-18A.
Location: Newcastle, Australia
OS: Windows 10 (x64)
Has thanked: 752 times
Been thanked: 1022 times

Re: .dat file question

Post by Flake » Sun Oct 16, 2011 10:32 pm

Also increase Maximum roll, pitch and yaw rates.
Image
(At this stage, I get more enjoyment coding for this game then playing it. Weird right?)

User avatar
halberdier25
Senior Veteran
Senior Veteran
Posts: 1380
Joined: Thu Feb 03, 2011 3:05 am
Favorite Aircraft: Unspecified
Location: Pgh
Has thanked: 98 times
Been thanked: 196 times
Contact:

Re: .dat file question

Post by halberdier25 » Sun Oct 23, 2011 10:42 pm

[l2r]{TEXT}[/l2r]

Locked

Who is online

Users browsing this forum: No registered users and 2 guests