Creating a DMN. from many srfs.
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Creating a DMN. from many srfs.
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Re: Creating a DMN. from many srfs.
That's what I like to call the "blueprint" dnm. It's the empty file generated by the DNMEXP script that has all the DNM position/hierarchy info in it WITH NO SRF DATA.
The reason this is important is because the DNM will take SRF data first from the file, then from it's directory. If you have a FIL line referring to the name of some SRF not found in the DNM, the game (or DNMViewer) will look for a file of that name in the dirctory the DNM is in.
So basically, you DNMEXP the main DNM, edit what you need, then open up the _dnmexp DNM in DNMViewer. If all goes well you should have a new DNM with your edits. Change/add/create/restructure the SRFs as you see fit, save it (but remove _dnmexp), then reexplode it and continue.
It is wise to form the habit of DNMEXPing after every save, so that way there are "backups" of an SRF inside the main DNM in the off chance you should fuck up an SRF.
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