Kerbal Space Program
- Taskforce 58
- Veteran
- Posts: 680
- Joined: Thu Feb 10, 2011 9:06 pm
- Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
- Location: YYZ VOR 062 radial, 17.5 DME
- Has thanked: 53 times
- Been thanked: 236 times
- Contact:
- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
- Justen Not Relevent
- Contributor
- Posts: 237
- Joined: Thu Feb 10, 2011 9:18 pm
- Favorite Aircraft: T-50 Pak Fa and Pave Low
- Location: Probably 1337 hacking the 171st TeamSpeak server
- Has thanked: 17 times
- Been thanked: 2 times
Re: Kerbal Space Program
also, I made a plane that fires rockets and is actually quite maneuverable, once you get the hang of it (the joystick helps too)
- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
I hear in the next few iterations they'll be implementing space stations and the ability to assemble ships in orbit with parts you bring up from Kerbin (which means you can have larger rockets without worrying about getting them out of Kerbin's atmosphere). Hopefully there will be some kind of server option so we can all get a space station working and assemble rockets.
I volunteer to be on the first expedition on board YSFHQSS1. Dragon029, Taskforce58 and I will be overseeing station construction and mission scheduling.

Per aspera ad astra.
For those wondering how to get to Mun, this is how I did it:
Launch your rocket and get in a stable orbit heading east (90°). Loop around Kerbin until Mun is just over the horizon and fire your rockets (assuming you're using liquid-fueled rockets). Try to put your apoapsis about 20° ahead of Mun (it orbits relatively quickly) and out just past it so you have sufficient velocity to get there. Shut down your engines: you'll need the fuel to decelerate. Once you're captured by Mun's gravity, begin decelerating and--if the program hasn't already done it--reset your systems to target Mun instead of Kerbin. Fire your rockets and descend slowly: remember that you can't use parachutes to slow your descent. Touch down at around 2m/s so as not to break anything. From there, launch again and orbit back around Mun until you see Kerbin again. Mun's gravity is going to drag you as you leave, so remember to adjust your aim accordingly. The transit home should be relatively straightforward--just keep some fuel in reserve for minor adjustments.
- Taskforce 58
- Veteran
- Posts: 680
- Joined: Thu Feb 10, 2011 9:06 pm
- Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
- Location: YYZ VOR 062 radial, 17.5 DME
- Has thanked: 53 times
- Been thanked: 236 times
- Contact:
Re: Kerbal Space Program

- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
http://kerbalspaceprogram.com/forum/ind ... board=14.0
C7, Intrepid, KW Challenger, Saturn V, N1. That should do it. Then mess around.
http://files.arklyffe.com/orbcalc.html
EDIT:
Have been playing around with Mun-rocket designs. This one has been the most successful. I totally screwed up my return trajectory from Mun (and I was on high-warp speed so I reacted too slowly to correct it) which is why the mission time was so long. I also accidentally hit the spacebar while returning to Kerbin so, instead of splashing down right off the Space Center's beach like I had intended, I hit the dirt a few hundred kilometers short of my objective.
Successful Mun landing with tons of extra fuel:

Home, Sweet Home:

- Dragon029
- Veteran
- Posts: 601
- Joined: Sun Feb 06, 2011 6:09 am
- Favorite Aircraft: F-35A
- Location: Australia
- Has thanked: 42 times
- Been thanked: 85 times
- Contact:
Re: Kerbal Space Program

In orbit around the moon.
Epic trophy shot.
Performance wise, it's a little difficult to control going up - you need ASAS on all the way because of the uneven positioning of the fuselage and rockets.
However, once you've got the shuttle itself flying around, it's quite powerful, controllable and agile. Landing it VTOL style is really quite easy too.
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
- Dragon029
- Veteran
- Posts: 601
- Joined: Sun Feb 06, 2011 6:09 am
- Favorite Aircraft: F-35A
- Location: Australia
- Has thanked: 42 times
- Been thanked: 85 times
- Contact:
Re: Kerbal Space Program
The 2 ways I fixed it:
1. added 2 small extra boosters to the 1st stage, allowing it to get into space without using that liquid engine in the middle (the liquid engine is then used to get me halfway to the Mun).
2. Adding those 2 small fuel tanks with thrusters on the wings of the shuttle - the less time you spend in a gravitational field, the less energy it's going to sap from you - adding those 2 extra thrusters uses fuel quicker, but it's more fuel efficient; especially when the middle thruster runs out of fuel around the Mun.
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
Also, I'm gonna start uploading my successful rockets to give people somewhere to start. The big issue is that I forget to save them in the first place.
- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
- Taskforce 58
- Veteran
- Posts: 680
- Joined: Thu Feb 10, 2011 9:06 pm
- Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
- Location: YYZ VOR 062 radial, 17.5 DME
- Has thanked: 53 times
- Been thanked: 236 times
- Contact:
Re: Kerbal Space Program
I just figured out how to make the main engine and boosters fire at the same time. Woot!

- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
- Dragon029
- Veteran
- Posts: 601
- Joined: Sun Feb 06, 2011 6:09 am
- Favorite Aircraft: F-35A
- Location: Australia
- Has thanked: 42 times
- Been thanked: 85 times
- Contact:
Re: Kerbal Space Program
It's pretty good, but as a note - feel free to use plenty of strut connectors - they're in the structure & aerodynamic parts tab, right near the very end - basically you just click on one part, click on another and bam, you've got a solid beam to hold stuff together. The only issue you might meet with using them though is that they'll connect to things that in between the 2 parts you're trying to connect. Their collision detection (when placing them) is a little wide too, so you can't use struts on parallel or nearly parallel surfaces.
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
- halberdier25
- Senior Veteran
- Posts: 1386
- Joined: Thu Feb 03, 2011 3:05 am
- Favorite Aircraft: Unspecified
- Location: Pgh
- Has thanked: 169 times
- Been thanked: 198 times
- Contact:
Re: Kerbal Space Program
My experience has been that you just have to fiddle with them.Dragon029 wrote:Their collision detection (when placing them) is a little wide too, so you can't use struts on parallel or nearly parallel surfaces.
- Taskforce 58
- Veteran
- Posts: 680
- Joined: Thu Feb 10, 2011 9:06 pm
- Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
- Location: YYZ VOR 062 radial, 17.5 DME
- Has thanked: 53 times
- Been thanked: 236 times
- Contact:
Re: Kerbal Space Program

I MADE ROCKET PLANE WITH STOCK PARTS! IT FLEW FOR ALMOST TWO MINUTES! EVEN BOB LIKES IT!

The inevitable KABOOM.
Yes I know about the C7 pack. Gonna try that next.
BTW Where is the N1 rocket? Couldn't find it in the KSP forums.

Re: Kerbal Space Program

This brought me so, so much joy.
Edit: made it to orbit just now, and that'll have to be enough for now. I'm having about twice as much fun blowing these up into mountainsides as I am just from flying them.
- Honey Badger
- 57th Polyvalent Sq
- Posts: 1843
- Joined: Thu Jun 30, 2011 8:17 pm
- Favorite Aircraft: Anything that gets off the ground
- Location: From Louisiana, stationed in Alabama
- Has thanked: 226 times
- Been thanked: 69 times
Re: Kerbal Space Program
"Powerpoint Ranger"
Re: Kerbal Space Program
step 2: launch it
step 3: ?????????
Step 4: EXPLOSIONS AND FIREWORKS
Also when your rocket gets to about 50 stages the lag is pretty terrible.
Who is online
Users browsing this forum: Majestic-12 [Bot] and 8 guests