OLD VERSION wishlist
- Dragon029
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Re: YS suggestion list
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
- Phoenix
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Re: YS Wishlist
Seaplanes actually being able to land on water.
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Re: YS suggestion list
'Dragon029 wrote:The ability to classify hardpoints as internal, therefore forcing the user to wait until the bombays are open before firing missiles (this obviously happens with bombs atm, but not missiles) - it'd also be nice to have a weapon firing CLA; that way we could have muzzle flashes or missile bays that pop open then close back up when a missile is fired.
I'm pretty sure you can already do the bomb bay thing with missiles. And the weapon firing CLA is a touch unnecessary, at least for the muzzle flashes. The missile bays idea isn't bad.
Homie I'll SQL YOUR syntax
- waspe414
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Re: YS Wishlist
EDIT: On textures: I don't like image textures for low end games. They're too easy to mess up and look terrible. High detail ones require a fair amount of power, and they're easy to copy off Google Images and center all wrong. Polygons gives YS a characteristic clean line look, and allow for very precise paints with low system requirements. The one downside is large numbers of small polygons in one place takes its toll on framerate.
Somewhat related, if Scenedit were modified to paint polygons on top of elevation grids, nice looking fairly low lag maps would be relatively easy to do while staying true to topography. (Totally flat land makes flying YS choppers kind of boring...)



I stole your turnip. Now you must come and defend your honour. ~ Hank Green
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Re: YS Wishlist
Homie I'll SQL YOUR syntax
Re: YS Wishlist
I would hate textures too, but honestly, the amount of polys in complex decals and paint schemes, even when floating on the main mesh, cause far too much lag. It's an antiquated system on a very old program that can't seem to handle some of the things we're putting out very well. But I expected some resistance.
Yes, I know how to count. Also, big font because I won't be posting here again, so I may as well make the one post noticeable.
Original post fixed.
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Re: YS Wishlist
Actually, as an actual 3d modeler, I can tell you that textures lag MUCH more than lots of polygons. If there are lots of polygons with texture, that'll lag the worst. But not a lot of polygons with textures lag more than a lot of polygons without. The reason being that you strain your V-card when you render a texture because of the way the video card has to stretch the image over each polygon, divide the texture and make it wrap seamlessly - much much more work than just defining a few points in space and connecting the dots with a solid color.Shutter wrote:meh, i renumbered them a few times while I added stuff, so things got a bit jumbled. That, and it was composed speedily.
I would hate textures too, but honestly, the amount of polys in complex decals and paint schemes, even when floating on the main mesh, cause far too much lag. It's an antiquated system on a very old program that can't seem to handle some of the things we're putting out very well. But I expected some resistance.
Yes, I know how to count. Also, big font because I won't be posting here again, so I may as well make the one post noticeable.
Original post fixed.
Homie I'll SQL YOUR syntax
- vandal
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Re: YS suggestion list
Weapon points attached to SRF's so that they can move with moving parts. E.g. Missiles attached to swept wings, missiles on the doors of bomb bays, bombs attached to rolling bomb bays (like the Buccaneer).
Gun cam with player controlled turret, could put it in a sub-window which we already have for other views. Will make shooting with an turret more accurate and add a realism.
[Just found out, that there is this function in YS. Open your sub-window options, pick a side, and select 'locked target view' or '5' and when turret is selected it will show you where you are shooting] thanks Iceman.
STP's (start-points) being able to be attached to objects. E.g. attaching it to a carrier so you can have the carriers moving while playing online and still being able to start from the carrier.
- Phoenix
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Re: YS Wishlist
Realistic spacecraft and perhaps a space-borne squadron?
- Taskforce 58
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Re: YS suggestion list
- Mach speed display accurate to 2 decimal places. C'mon Soji, this can't be difficult.
- More auto pilot options: hold altitude, hold airspeed, hold course, etc.
- Individualized weapons, start treating them like other objects in YS like aircraft and ground objects. I want to see a "weapons.lst" file! (*) see below
- Individualized gun definitions. Right now all guns have the same strength and ROF, and uses the same "pool" of ammo. I want to see each gun defined separately so that WW2 fighters like the Spitfire IX (4 x .303 mg plus 2 x 20mm cannon) can have proper gun armament definitions.
- Weapons should have a "hang point" defined so that the weapon attaches to the aircraft model realistically, instead of leaving a gap between the weapon and the airframe (if the weapon body's radius is small) or having a large bomb eating into the pylon. Currently weapon positions are defined at the center of the weapon object.
- More flexible placement of weapons on an aircraft so that they don't always parallel to the aircraft's longitudinal axis (e.g. the pylons on the Super Hornet angles outward).
- Pad lock view from inside the cockpit.
- The ability to define the specific HUD color with a 24bit Hex code (the same way as defining the smoke color).
- Proper Sea plane support - separate sea landing "gear" points and the regular wheel landing gear points. A wheel-equipped sea plane like the Catalina should be able to land on ground with wheels and on water with floats.
- A "control zone" feature for online play, where inside the area within a fixed radius of selected start points all weapons are turned off and all aircraft are invulnerable to any weapons related damage. This should discourage (to some degree) vulching on servers.
- Proper full screen support for more different monitor resolutions, right now wide screen monitors are not supported.
- Better documentation from Soji about the DAT file!
- Some kind of cloud and overcast generation feature for all game modes, like those in the landing practice mode.
(*)Further elaboration on customizable weapons concept:
Code: Select all
weapons.lst
user/tf58/aim7f.dat user/tf58/aim7fs.srf user/tf58/aim7.srf
Code: Select all
REM SAMPLE AIM-7F DAT FILE
IDENTIFY "AIM-7F SPARROW"
REM category can be AIM, AGM, BOMB or ROCKET - the four basic type of weapons.
CATEGORY AIM
WEIGHT__ 510lb
REM RANGEMIN is the minimum range. The weapon will fly straight and not track the target until it has traveled a distance equal to RANGEMIN. Both RANGEMIN and RANGEMAX are ignored for BOMB type weapons.
RANGEMAX 40000m
RANGEMIN 200m
REM Maximum speed of the weapon. This is ignored for BOMB type weapons.
SPEEDMAX 4.0MACH
REM TURNMAXG is the maximum G that the weapon will turn when tracking the target. Ignored for BOMB and ROCKET type weapons.
TURNMAXG 10.0
REM The strength of the weapon - how much damage it will deal to the target.
STRENGTH 15
REM This is the hang point of the weapon. This point relative to the weapon itself will be attached to the hard point definition of the host aircraft (the HRDPOINT value in an aircraft's DAT).
HANGPONT 0.00 0.10 0.00

- Phoenix
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Re: YS Wishlist
AI fulfilling its name.
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Re: YS Wishlist
Turn collisions off for that.Phoenix wrote:Planes being able to come into contact with each other without being destroyed automatically.
AI fulfilling its name.
As for the AI, YS, as far as I believe, isn't capable of having a true AI unless Soji decides to make it more pleasing for higher end computers.
Issuing a new vessel in-flight would be cool (ex. A pilot ejects from an aircraft and is considered a separate vessel from the aircraft itself), that way if a certain aircraft doesn't suit your needs after you've started flying, you can change without exiting the scenario, this would be cool for online mode as well.
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Re: YS Wishlist
- Phoenix
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Re: YS Wishlist
- SvenPhantom
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Re: YS Wishlist
You can do that on ww3 with a patch.Phoenix wrote:Yep. Just on FS2004 there are addons for pilotable aircraft carriers which can be landed upon in mulitplayer games.


If God had wanted the army to fly, he would have made the sky brown.
If God meant man to fly, He'd have given us bigger wallets.
If God had meant for men to fly he would have made their bones hollow and not their heads.
- Phoenix
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Re: YS Wishlist
Being able to pick more than 5 opponents and three wingmen when creating air combat vs AI.
A map of THE EARTH!
and the moon...
- aleksandar
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Re: YS Wishlist
* More weopon types, maybe cruise missles and anti-radiation missles
* More advanced "close air support mission" generator, so tanks come from all directions
* One HQ map, for those with better PCs.
* A stock server where players are randomly assigned a IFF and are entered into a air war. Multiplayer mode made easy.
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