Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
EDIT: Working on the M6 now and noticed this. I select a polygon, paint it, and only one side is painted. I selected to other side, painted, and only the one side was painted. This begs the question, how do you paint both sides of a polygon?
(this can be noticed on the M1A1 above.)
EDIT2: Just messing around and looking at some of my Flightgear aircraft. Realized I could import .ac's and export as .dnm's. Second facepalm of the day. now working on converting FG models to work with YS (no success yet). And no, I'm not cutting down poly's. That's the whole point of the conversion: to have high poly, lag happy, uber detailed aircraft in YS. An example: Kuro UH-60 vs FG UH-60.
Kuro:
FG:
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Re: Honey Badger's Tinker Shed
Homie I'll SQL YOUR syntax
Re: Honey Badger's Tinker Shed
- Shiny Rice
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Re: Honey Badger's Tinker Shed
WHHHHHOOOHOOOOOOO! You got Blender working!
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
- VNAF ONE
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Re: Honey Badger's Tinker Shed
I think he still wants it the way it is without making ys all happy and whatnot. I'd like to see how it works. I don't mind having some crazy detail aircraft in ys as long as they dont crash me offline.Honey Badger wrote:That's the whole point of the conversion: to have high poly, lag happy, uber detailed aircraft in YS. An example: Kuro UH-60 vs FG UH-60.
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Re: Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
- VNAF ONE
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Re: Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
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Re: Honey Badger's Tinker Shed
- waspe414
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Re: Honey Badger's Tinker Shed
It's up there with a YS sister program to enhance flight dynamics on my list of things I will never be able to do...
I stole your turnip. Now you must come and defend your honour. ~ Hank Green
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Re: Honey Badger's Tinker Shed
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
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