Martin-Dutchie's Blender Hangar

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Re: Martin-Dutchie's Blender Hangar

Post by Shiny Rice » Thu Sep 01, 2011 4:12 pm

And the 323rd pack?
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Re: Martin-Dutchie's Blender Hangar

Post by Martin-Dutchie » Sun Dec 18, 2011 4:48 pm

Image

Zeus has made his maiden flight! It will be released after some .dat tweaking by Kilo 11. Original mesh by Iceman, from Project Falcon.

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Re: Martin-Dutchie's Blender Hangar

Post by Danny » Sun Dec 18, 2011 7:54 pm

Great work Martin, it looks fantastic! :)

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Re: Martin-Dutchie's Blender Hangar

Post by Martin-Dutchie » Fri Jan 13, 2012 6:09 pm

Behind the scenes I have been making something which has been on the planning for a long time. I am now showing it to the public:

[YSFHQ]Ocean Territories

Ocean Territories is a low-lag, large scale map that will be a host to all our activities. Being completely fictional, we can do with it what we want, and create that map all of us probably had in mind for a long time. I hope that I can create this map with this scenery. Airports and landing strips will feature FAA-standard markings for runway areas, terminals for VA's and bases for squadrons will be featured!

Features:
  • 1 main hub per VA.
  • A lot neutral airports in various sizes, to fly to/from.
  • 1 Base per squadron. (You are always welcome at neutral airports, and may even be guests on other squadrons' bases/carriers.
  • Dogfighting area, surrounded by NDB's with the [FIGHT] tag, including north and south starting points.
  • Enemy bases of varying size on the outskirts of the map, but a small enemy base between some islands may make civilian flying a little more interesting :-P
  • An aerobatics airport, for freestyling and practising demo's. Flying there at own risk.
  • Anything you guys want!
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This map has a lot of things to see. 10 km high peaks, small islands, elevated airports, a volcano, and anything you like to see actually. That small blue thing in there is my grid, still set to 2 km in diameter...

Squadrons, VA's, etc. are encouraged to design their own airport, which I will include when approved. Standard bases are also available. You are free to submit custom ground objects for your base/hub, but keep in mind that this map is supposed to be low-lag, so I may reject/alter certain designs. I would also like to stress that all the airports, cities and other aspects of this map will be fictional, see it as a way to express your creativity!

I will copy this to the first post, since this will be the main thing I will be working on.

Any ideas, suggestions? Post them below!

Contact for design submissions, martin-dutchie[AT]323rd.cz.cc

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Re: Martin-Dutchie's Blender Hangar

Post by Honey Badger » Fri Jan 13, 2012 7:06 pm

That, my friend, is an awesome idea. As for the size: :shock:
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Re: Martin-Dutchie's Blender Hangar

Post by TB1 » Fri Jan 13, 2012 7:32 pm

This is a great idea, once finished it could be a new base for HAVA, although we'd have to change our name....
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[tb1]123[/tb1]

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Re: Martin-Dutchie's Blender Hangar

Post by Phoenix » Fri Jan 13, 2012 10:25 pm

Martin I recommend you leave the capacity to add further airlines to this map, for I know they will come.

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Re: Martin-Dutchie's Blender Hangar

Post by Shiny Rice » Sat Jan 14, 2012 7:48 am

So... squadrons have to submit a place here PMing you?
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Re: Martin-Dutchie's Blender Hangar

Post by Philster » Mon Jan 16, 2012 7:56 am

May you provide the colors you are using for the ground? I want to try and match things up if I ever make a map.
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Re: Martin-Dutchie's Blender Hangar

Post by Martin-Dutchie » Mon Jan 16, 2012 3:16 pm

Ground: 40 90 70
Hills and medium mountain: 90 160 120
High mountain: 150 190 160
That's what I have for now, runway colors will be determined later, as I said, I did not have anything in mind for this at this stage.

As for the bases: I think it is a lot easier when I make a lot of airports and that the VA's and squadrons can make a choice for that based on the size of their group. This would also be a lot more realistic. Stay tuned.

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Re: Martin-Dutchie's Blender Hangar

Post by Martin-Dutchie » Wed Mar 21, 2012 6:00 pm

It has been a while since I touched this map for the last time. I have decided that PNMV colors are much better than my ones. These are as of now implemented in this scenery. I have also done some progress on a 2500 m runway with taxiways. This will probably be the base for almost half of all the airports in this scenery. Here you can see the first airport, located at over 15000 feet altitude! Not an airport for the faint-hearted!

Image

As of now, the islands are as good as final. I will now start working on a LOT of airports, including some that will make some good use of the new capabilities from the new version! ;)

Stay tuned!

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Re: Martin-Dutchie's Blender Hangar

Post by Honey Badger » Wed Mar 21, 2012 6:57 pm

Quick question. What's your FPS?
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Re: Martin-Dutchie's Blender Hangar

Post by Martin-Dutchie » Wed Mar 21, 2012 7:40 pm

37 FPS at a screen resolution of 1680x1050, powered by a Geforce 6600, graphics clock 300 MHz. When I say this graphics card series was released in 2004/2005, I will leave the rest up to you ;)

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Re: Martin-Dutchie's Blender Hangar

Post by Kilo 11 » Wed Mar 21, 2012 11:36 pm

The map is looking great MD!
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Re: Martin-Dutchie's Blender Hangar

Post by decaff_42 » Fri Mar 23, 2012 1:10 pm

Where can one find the PMNV colors? Is there a list somewhere or should I go and open up a map and get them from there?

I love your map. What are the aprox dimensions?
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Re: Martin-Dutchie's Blender Hangar

Post by Martin-Dutchie » Mon Apr 09, 2012 11:15 am

Image

Coming soon...

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