hqp/gac tsr 2

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hqp/gac tsr 2

Post by tigershark » Sat Jan 07, 2012 3:31 pm

Image

i am going to do for you because i know you want this plane low lag
i going to start it now.

i do not need no help and pls poeple do not take over mewhen i doing this model

UPDATED....
body/decals and gears done
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windows decals nerly done
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MORE UPDATED....
one side of the tail done
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more window decals added
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Re: hqp/gac tsr 2

Post by Honey Badger » Sun Jan 08, 2012 1:14 am

Beautiful.
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Re: hqp/gac tsr 2

Post by Taskforce 58 » Sun Jan 08, 2012 3:23 am

I forgot - who did the original TSR2 model?
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Re: hqp/gac tsr 2

Post by Philster » Sun Jan 08, 2012 3:47 am

Taskforce 58 wrote:I forgot - who did the original TSR2 model?
It was Flash. He converted it from a warehouse model I think and changed a few things.
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Re: hqp/gac tsr 2

Post by tigershark » Sun Jan 08, 2012 12:43 pm

Philster wrote:
Taskforce 58 wrote:I forgot - who did the original TSR2 model?
It was Flash. He converted it from a warehouse model I think and changed a few things.
no it the model from gac

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Re: hqp/gac tsr 2

Post by Philster » Sun Jan 08, 2012 10:25 pm

zak wrote:
no it the model from gac
Whoops... My bad. Sorry about that Zak.
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Re: hqp/gac tsr 2

Post by Welshy » Sun Jan 08, 2012 11:04 pm

He told me he scratch built it in Wingz3D, I smell something fishy, especially as there is NO GAC one!!!
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Re: hqp/gac tsr 2

Post by Taskforce 58 » Sun Jan 08, 2012 11:09 pm

Not in the main GAC pack, but in GACRp (GAC Repaint) pack. Dig around on 2ch, it's there.
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Re: hqp/gac tsr 2

Post by Welshy » Mon Jan 09, 2012 10:23 am

But the fact he went round saying it was scratch built to begin with
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Re: hqp/gac tsr 2

Post by Shutter » Mon Jan 09, 2012 6:07 pm

It's GAC:RP. The base model is by someone named sylph, and I've checked the repaint policy. It explicitly states you need to contact them in a "report" style, not permission. I'm currently in the process of finding sylph's email for zak (it's proving rather difficult). Other than the report format, all is needed is standard crediting.

Everything is fine, and he intends to make significant edits. Moving on.

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Re: hqp/gac tsr 2

Post by tigershark » Wed Jun 13, 2012 9:39 pm

it about time to get this modle finish

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Re: hqp/gac tsr 2

Post by Crazypilot » Fri Jun 15, 2012 5:27 am

Sounds awesome. Can we get a few pics?
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Re: hqp/gac tsr 2

Post by Animal » Wed Jun 27, 2012 2:56 am

Okay Zak i need to raise one issue before you call this one finished. Need to check all the added details for symmetry, like i think the window frames you added are different on each side. Mind if i give it a once over in the drop box to check for errors?
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