Yeah, I know, the Wizard has been absent awhile. There often comes a time when the complexity of a medium (program or game) starts to outweigh the fun (and the
novelty), and then I feel the need to do Other Things.
However, in the eternal quest for the Perfect Plane (which, I like to think, is yet to be invented) I've still been tinkering, though more in the ground-attack arena: something tough, ugly, almost crude but highly effective and well thought out. Like the A-10 only more manoeuvrable. A small, simple, go-cart-feel plane like the A-4 Skyhawk; a self-reliant plane with a distinctive weapon.
Due for release soonish, the A-64 Samurai:
While developing this I was reading up a lot on the A-10. I like the plane, but not how it flies, particularly the turning circle. As you may know, I'm a fan of both thrust-vectoring and rock-steady gun platforms. So I thought what if, before 2028 when the A-10 is supposed to be phased out, rather than build a whole new plane (or rely on the rather bland and expensive F-35) somebody decided to turn what is already a good, reliable plane into a better one?
Also in the works for iminent release, the A-10G/TVC:
This model was originally from Oranleed, modified by YS Major, and modded again by myself. I've replaced the engines with something a little more powerful and stealthy-looking, with combined rudder-elevator surfaces on outward canted tailplanes. Thrust vectoring paddles allow greater pitch-up as well as infra-red sheilding from ground-based heat-seeking missiles. The wings have been slightly shortened with more downturn, and the canopy has been replaced by a single bubble for better visibility. The traditional HUD and other instruments have been replaced by a helmet-mounted display system (HMDS).
More soon.