The Philippine Islands
- waspe414
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Re: The Philippine Islands



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- decaff_42
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Re: The Philippine Islands
I had real trouble getting the image to go to the right corners of the grid. It seemed like there was an invisible section above the image that threw off the center point. I could see that the insert box was square while the image was rectangular and hugging the bottom of the outline of the reference frame.
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Re: The Philippine Islands
I had an older copy of the san jose map backed up, but I've lost about 3 hours of work

EDIT:
Is there a vertices limit for a single .fld or section within a .fld? That maybe the cause for the failure...Oh well.
I've got maybe 40% of the lost work re-done.
@ Waspe
If there's a city in our section, would it be better to add the ground objects now, or when the final map is assembled. I plan on doing the roads and such, but not sure about buildings.
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Re: The Philippine Islands
Not a clue why Scenedit doesn't recognize stuff. If you still have the broken file, open it in Notepad and see if anything's weird. Usually there's something messed up that can be fixed to give you a working map again.



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- decaff_42
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Re: The Philippine Islands
Code: Select all
VER 35436 1234
VER 3323 8765
VER
VER 3456 15673

The roads were even rectangles and I thought they were city blocks.

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Re: The Philippine Islands


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Re: The Philippine Islands
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- bernholm
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Re: The Philippine Islands

A few notes:
The green outlined area is the same structure as Paranaque.
Calcoocan and Malabon are in the most densely packed region of the city, I have checked this on Wikipedia. the houses should be have little to no spacing between them and the streets should be EXTREMELY narrow, barely wide enough to fit a van down.
Muntinlupa should be in the green outlined zone.
Hawkstar lives, or lived, in Cavite, so he should know all about it.

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Re: The Philippine Islands
I have a slightly modified color scheme for the map, influenced by Navy Gator.
Copy-paste this into notepad and save as name.YPL
Code: Select all
S 5 93 211
C00 5 93 211
C01 0 128 255
C02 128 255 255
C03 0 64 0
C04 0 128 64
C05 164 143 0
C06 0 0 0
C07 0 0 0
C08 0 0 0
C09 0 0 0
C10 0 0 0
C11 0 0 0
C12 0 0 0
C13 0 0 0
C14 0 0 0
C15 0 0 0
It is ultimatly up to you what to do for the elevation grids, use this as a guideline, but by no means is it an absolute rule. This map should bare the styles and influence of the different map makers, so be unique, but stick to the colors!
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- Hawkstar
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Re: The Philippine Islands
Google earth it its much accurate than my exp.

- decaff_42
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Re: The Philippine Islands
FYI this map is going to cover aprox. 200,000 square miles when all is said and done.
EDIT:
Here's a pic with the new colors:
The light blue is a little less green and lighter now.

ND 51-9 Batangas:

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Re: The Philippine Islands

- NavyGator
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Re: The Philippine Islands
Most everything will more than likely have to be stock, I would like to bedecaff_42 wrote:Looking for suggestions about which ground pack(s) to use for this project.
able to get away from using that silly looking red stock bridge though. I just
don't have any suggestions as to what to use otherwise. The only other
decent looking bridge I've seen (besides Airborne's) is on one of the Japan
maps, and something like that would be too much.
Would those palm trees from the Vietnam map look alright too?Hawkstar wrote:On the small towns and stuff in like um provinces and faraway from cities you could put major's huts the one on vietnam but on iff1.
Too many might produce too much lag, but just one or two would indicate
the type of area being depicted by each polygon.

Re: The Philippine Islands
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