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If you do it, though, don't do a brief summary, or go supper detailed. Just show the basics and a few tricks to make things simple that you've found.
I think that one of the best help/tutorial things that you can use as an example would be the Scenery Editor help file. It starts out by defining the various visual references and then moves on to the simplest tools.
I've been a teacher for five years now, and I think that the more deliberate you are in you presentation and going over only the real basic fundamentals, the better your tutorial will be. As incentive for people to play around and learn on their own thru experimentation, dazzle them with your skills and challenge them to try to use whatever material you covered to make a simple, but good looking result.
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And it may help those that are wanting to learn how. But, if you won't mind too much, please be willing to accept
some criticism in the form of proof-reading and Language Correction. A tutorial won't help many people if the
language is unclear.
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