YSFlight ver.20120219 TEST VERSION RELEASED!

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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Gunny »

Decaff try using aileron dead zone.It dampened down my rolls some.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Phoenix »

decaff_42 wrote: the higher values feel like the mouse is a one-touch out-of-control cluster-f**k maker. :x i swear it feels like i move a millimeter and BAM! I'm doing a 720 degree/second barrel roll. :shock:
Sounds like a fly by wire, described as 1mm and you are on a knife edge.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by decaff_42 »

I've been doing some more practice, but this time on the low setting and I've been trying to do acrobatic flying. I like how the sensitivity and roll rate goes for me (Beginner acrobatic flier) Perhaps once I get more experience I'll have better control and be able to handle the higher sensitivities. The deliberate feeling i get, makes me feel more comfortable while inverted at 140 kt with the gear out only 100 feet off the deck. :D

I guess all I really need is to just practice on it and get familiar with the settings and finding the right setting for the type of plane/flying I'm going to do.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Philster »

Soji wrote:2012/02/25

[YSFLIGHT] Added Linux 64-bit binary. However, my PC is equipped with ATI Radeon X1250, which is no longer officially supported by ATI, and the driver that comes with Ubuntu randomly crashes. None of my PCs are fast enough to run 64-bit Linux in a Virtual Box. Therefore, I don't have an environment to test it on. I appreciate your report!
[YSFLIGHT] Added Voice DLL skeleton. It is a skeleton and does not work. I leave a way to add a plug-in after releasing an stable version. Or, you may write your own voice DLL, too!
[YSFLIGHT] I believe this one can read a field that consists of multiple files.
[YSFLIGHT] An airplane .DAT can set stall horn and gear horn on/off. (See T-4 Blue Impulse data file)
[YSFLIGHT] Bug Fix: SAM was not firing a missile.
[YSFLIGHT] You can specify percentage of dead zone rather than just on/off.
[YSFLIGHT] Added experimental bumps on runways of Misawa airport and Crescent island airport.
[YSFLIGHT] Renewed landing-practice mode dialog.

Download link here.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Phoenix »

Now thats what I'm talking about
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Gunny »

Voice enabled sounds vary promising :D No pun intended but Ill take it. ;)
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Boom »

again, I can't thank you.

(calls erict again)
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Honey Badger »

Bumps work!

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Going up a bump. The new physics mean that the aircraft's nose rises to match the slope of the bump.

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At low speeds, you simply fall off the edge of the bump which can lead to a very bumpy ride down the runway.

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At higher speeds, the aircraft glides for a while after leaving the ground. If you hit a bump off center, the resulting bank (due to those awesome physics) can cause you to turn off the runway. With big bumps and a narrow runway, that could end badly. :lol:
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by NavyGator »

Sounds realistically like the results one would get after a bad patch job on the tarmac.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Boom »

someone make a test ski jump map please :D

this sounds like a request lol

do the ski jumps work on carriers? I'm gonna redo the carrier deck to try it.

and it works! 2ch needs to redo the ulvanovsk deck now.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Shutter »

Crossing fingers for runway cratering.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by decaff_42 »

Hmm. maybe that's what we need for some of the Warsaw Battle airstrips. After a ground attack mission, we modify the runway to make it unusable for the next day's battles.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Boom »

or better, make the runway as an invincible carrier with craters. Then, fill those craters with ACP things that can be destroyed. when one is hit the crater opens up therefore making the runway damaged until it has enough craters to prevent takeoff (I said this first lol)

and you need to make the craters to where they don't show on the radar and you don't lock on to them, like the aaa-sams on the 2ch map, however that's done.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by decaff_42 »

Yuser10 wrote:someone make a test ski jump map please :D

this sounds like a request lol

do the ski jumps work on carriers? I'm gonna redo the carrier deck to try it.

and it works! 2ch needs to redo the ulvanovsk deck now.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Philster »

The Invincible was meant for helicopters and STOVL aircraft, so it doesn't need a wire.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Raven »

Oh, I missed a update. I like the changes.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Gunny »

The Doc.must have worked on the ATC .I flew from SYR.-Watertown ATC took me right to the thresh-hold left to right.

Edit: Also noticed some static on the latest.Maybe that voice place keeper.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Crazypilot »

I have to say ground defence mission is awesome!Shooting down P-51's has never been this fun.
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by Philster »

Soji wrote:2012/03/02

[YSFLIGHT] Bug fix: This time it should really be able to read a FLD file that is referring to separate data files.
[YSFLIGHT] Bug fix: Server Mode could not be started from the menu.
[YSFLIGHT] A user-controlled rotating turret rotates smoothly by key rather than a step motion.
[YSFLIGHT] Renewed propeller engine sound (Recorded in a Cessna 172R)
[YSFLIGHT] Program does not take ground-to-ground collision unless the user is controlling a ground object.
[YSFLIGHT] Bug fix: In the map-selection screen, some part of the map 2D drawing object was not drawn.
[YSFLIGHT] Bug fix: Tires of aircrafts were not rotating in the replay mode even if the DNM model includes tires. (Now only Concorde has such a visual effect)
[YSFLIGHT] Mission dialog and Simulation-Result dialog.
[YSFLIGHT] Bug fix: The engine thrust was doubled on the ground.
The fsmainsvr.exe still doesn't seem to work, but I was able to get one running from the server dialog inside ysflight.
I have a server running at Image
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Re: YSFlight ver.20120219 TEST VERSION RELEASED!

Post by H@Wk »

ok, we have lil Updates... but how can I update my test version?
Must I download it again?
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