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Re: Current Projects

Post by NavyGator »

ImageIts the train they call "The City of New Orleans"Image

Does that mean that you will soon be creating entire Rail Yard sceneries for importing into other maps? Kind-of-like This:

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They would make exellent targets too.
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Re: Current Projects

Post by Gunny »

Oh my good googely moogely visions of strafing missions dancing in my brain. :D
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Re: Current Projects

Post by iqmal_97 »

All I can think of now is Inception and Mal.....

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Re: Current Projects

Post by Doomsday »

Animal wrote:... no.

It a german 1983 Tornado.
Don't worry slapping on USAF stickers would make it go over 9000 kts/hour
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PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

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Re: Current Projects

Post by Taskforce 58 »

Doomsday wrote:9000 kts/hour
Nitpick: "kts" is "knots", which is already a unit of speed (nautical miles per hour). So if you are talking about speed, you don't need the "/hour" part, unless you are talking about acceleration.
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Re: Current Projects

Post by Honey Badger »

NavyGator wrote:Does that mean that you will soon be creating entire Rail Yard sceneries for importing into other maps? Kind-of-like This:

[img]railyard.IMAGE[/img]
They would make exellent targets too.
I second Gunny. *Drooling*.
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Re: Current Projects

Post by decaff_42 »

WWII missions here we come! I can just imagine going after a depot with a P-51 with guns and rockets :D
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Re: Current Projects

Post by Taskforce 58 »

decaff_42 wrote:WWII missions here we come! I can just imagine going after a depot with a P-51 with guns and rockets :D
Oh for that we need some kind of steam locomotive. Also WWII German military supply trains frequently has one or two flatbed cars armed with flak attached. (hint hint) ;)
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Re: Current Projects

Post by decaff_42 »

Hmmm... I guess you could get that by putting the flak on a motion path with the train. Would that work?
I don't think I've ever seen a flak cannon move on a map before.
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Re: Current Projects

Post by Dragon029 »

On Mh3w's Porlamar map there's moving SAM and AAA on an island.
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Re: Current Projects

Post by decaff_42 »

But is it the trucks, or one of the stationary SAM/AA ground objects.
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Re: Current Projects

Post by Airbourne »

This idea i made is really awesome, and combined with my advanced map making skills I made this:

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Re: Current Projects

Post by Dragon029 »

decaff_42 wrote:But is it the trucks, or one of the stationary SAM/AA ground objects.
What?

Either way, the AAA / SAM I mentioned are moving ground objects.

At 1:25 in this video you can see them in action.
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Re: Current Projects

Post by iqmal_97 »

Airbourne wrote:This idea i made is really awesome, and combined with my advanced map making skills I made this:

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Wins, wins everywhere....
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Re: Current Projects

Post by Honey Badger »

It's just asking to be blown up...
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Re: Current Projects

Post by Crazypilot »

PREPARE THE JETS FOR THE STRAFING RUN!
Gosh i would love to blow that up
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Re: Current Projects

Post by Airbourne »

:lol: I made it to watch, it's a RAILFAN park. You guys are making me scared..... :?
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Re: Current Projects

Post by Gunny »

Mort.that would blow up good,yep blow up real good Eb. :lol:

(Be afraid be vary afraid. :twisted: )
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Re: Current Projects

Post by NavyGator »

OK, if one wanted to place tracks in a map, would one draw them in place or insert pieces?
Seems like I read some post about someone having done some? I'm going to go back and look too.

Incidentally, I mentioned Railyards also because I was thinking of the Poland event that was in the planning; thay have a lot of that in G'dansk don't they?
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Re: Current Projects

Post by Gunny »

If you where to do a massive rail yard it would be better to draw them directly in the scenery and not inserting a gazillion ground objects.Btw if you are going to be doing more rail yards it would pay to save your first one as a .Pc2 file so you can cooky cutter them as you need them.
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