[PROGRAM] Dogfight Generator
Re: Dogfight Generator
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Re: Dogfight Generator
Second new thing (which may help Kynan and Chunt75) will be a SAVE button, naming the output file 50xF-22_USAFvs50xMIG-29 or something like that. Or even a sequential Dogfight001 002 etc would be better than nothing...
Mr. Kynan... still puzzled why it won't run. Inside the program is a line saying RUN [script directory]fsmaindx.exe -flyyfs [script directory]\Dogfight.yfs [-autoexit] or something like that... I thought maybe it was Vista not allowing one program to be run from inside another, but then the mission file should be able to be run from within fsmain*.exe. Check the contents of the mission file... does it look like a mission file? Does fsmain*.exe throw up any error messages?
As for Dragon29's notion of different AI settings... It could be done, but would that not go against what it about? If nothing else, it does reveal where different plane's weaknesses lie, especially if it's your creation on the receiving end. I often use the Endurance Mode in YS to test my planes. Your other idea of mixed formations could also be done. I could easily put in a "randomise wingmen" checkbox, with a random pick for each individual plane...
Should have Dogfight 1.1 out before the end of the week.
Re: Dogfight Generator
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Re: Dogfight Generator
If you use anything other than fsmainDX.exe you have to edit the dogfight.ini file.
Dogfight.exe should open no matter where it's placed, with or without an .ini file. In any other directory it will simply come up with blank lists, which makes me feel that something in your OS is stopping DOGFIGHT.EXE from running. Do you have anti-virus? Some firewalls have exclusion / inclusion lists, where a program might need to be added (or checked, or unchecked) in order to allow it to run.
Having said all that, I just remembered you saying you use MAC. I'm afraid I know as much about Mac as I do about Ancient Sumerian rituals. If it's anything like Linux (which I know a little more about) then you might need a windows emulator or some such thing. I'm at the foggy boundaries of my knowledge here, I'm afraid.
Re: Dogfight Generator
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Re: Dogfight Generator
I'm glad that missile selection & a save mission function will be available soon
...just wanted to ask a few questions though....
1.is there a way to maximize the Dogfight Generator window ? ....to make the full aircraft name visible when selecting them.
2.can you try to add something which can keep track of the number (total count) of installed add-ons in YS ?
3.Also, is it possible to include a box to be able to view the entire location path of the DNM file of the aircraft selected ?
4. and could this be extended to an aircraft preview pane ...perhaps in future releases?
my apologies if these are too many questions.
...anyways, eagerly looking forward to the next release
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Re: Dogfight Generator
I'm glad that missile selection & a save mission function will be available soon
...These AND MORE are available right now. Maybe you downloaded this a while back?
1.is there a way to maximize the Dogfight Generator window ?
- Rather than resizing the whole window I've put in an Info Panel which shows the whole name of the plane.
2.can you try to add something which can keep track of the number (total count) of installed add-ons in YS ?
- The total number of planes should be simple enough to do. Same with the path / filename... I could add all these to the INFO Panel.
However, a preview might be a little more difficult... I could possibly get Dogfight.exe to look for dnmviewer, say, and write the location into the .ini file, and then with a right-click (or something) run the program / .dnm. A little clunky, perhaps, but not impossible. Or to simply RUN the dnm file, as if it were double-clicked in explorer. This would work as long as you've got the dnm files set up to launch that way. Will definitely look into this...
Somebody else wanted a search function, which would be rather more complicated than anything you've asked for here. But all these things I shall take on board, and sometime within the next month there'll be another release. Other projects in the works are a Plane Organiser (tricky!) and, in the planning stages, a random mission generator.
Thanks again for the reply. You can never ask too many questions.
G.
LATER.... Check out version 2.0 at the beginning of this topic.
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Re: Dogfight Generator
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Re: Dogfight Generator
Thank you for incorporating the feedback ..excellent job mate
..I commend your patience & programming skills ..also v2.0 was pretty quick...I wasn't expecting it till next month. A little more feedback for you..please refer the screenshot below
Also, a few particular add-ons don't show up in the 'Planes :' list
for eg. the X-35B from Cep & AV-8B Harrier-2-Plus from Oranleed.
I tried loading just their 2 .lst files separately from the other .lst files..but they don't show up in the Generator...I even checked the .lst entries and the .dnm, .srf & .dat locations ..which seem to be correct. These planes show up in the YSF Game aircraft selection window, but not in the generator lists. Any idea on why this could be happening ?
Thanks again.
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Re: Dogfight Generator
Mr. =*=ToPGuN=*=.... I have noticed some planes have trouble loading, especially if there's a space or other strange character in the IDENTIFY line of the .dat file.
-- Ah, but this is not the problem. I just remembered I use a filter - only load planes that are of category FIGHTER - this was done to avoid being lumbered with duelling C5 transport planes or 747's. The Harrier is an ATTACKER plane. Will sort this out soon.
Also, your screenshot hasn't come through.
Will tinker with it some more. Just realised all the planes except the main one start off with no throttle... no wonder they all got left behind. Also building in some more randomness, altitude shifts among wingmen, and a 50/50 chance that some will veer off into a holding pattern until the enemy are within range. This makes it look even more chaotic, maybe as though they're THINKING a little instead of charging at each other headlong. Randomness and surprises is what this game needs.
EDIT: I saw your screenshot. It makes sense. It's a doozy. As it is, the window has each element plotted out by X Y coordinates as well as width and height. Now, to make it resizeable, a line like ListBox x5 y5 w100 h300 would end up something like ListBox x5 y5 w((window_width/3)-25) h(window_height-50)... will have to re-think the layout for this to be feasible. But this is worth thinking about. A programming Demon to confront.
Later: a resizeable window would mean a huge re-think of the whole window. For now I'll make it just under 800 x 600 (for those who still run lower resolution / older machines) and change the program as the knowledge comes to me.
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Re: Dogfight Generator
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Re: Dogfight Generator
Guys...Please note that the image is Photoshopped & is just a concept idea for Dogfight Generator FAO Grigor & such a version IS NOT available yet....
I can at least dream
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Re: Dogfight Generator
That would mean integrating YSFlight's core into this small standalone program...kinda unnecessary.=*=ToPGuN=*= wrote:@Grigor: Thanks for v2.1 ...Excellent work dude ..Keep it up ..what I have in mind is something like this ....perhaps a couple of versions down the line...(see screenshot below)..such that the dnm viewer can be implemented in some way...or even linked externally....
Guys...Please note that the image is Photoshopped & is just a concept idea for Dogfight Generator FAO Grigor & such a version IS NOT available yet....
I can at least dream
Homie I'll SQL YOUR syntax
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Re: Dogfight Generator
By the way Top Gun, that's not the latest latest version you've pictured there. And I'm still tinkering - thinking of propeller / jet options, excluding helicopters (which don't dogfight too well) and maybe some double-click right-click functions. (As it is, if you set up explorer to right-click / edit your fld files with scenery editor, then double-clicking them in the Dogfight.exe list will do this for you. If you've just flown a mission and, say, the sky looks ugly, you can go straight in and change it. This kind of idea could be integrated more fully later...)
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Re: Dogfight Generator
Also working on a program to extract individual planes from other collections... something sorely needed, methinks.
Re: Dogfight Generator
Really looking forward to that grigor.
And I'm wondering if you might have considered adding the option to make the aircraft start in formations, instead of in a straight line? Or perhaps have different groups coming in from various directions?
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Re: Dogfight Generator
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