AGMC Aerospace Industries Production Line

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Shiny Rice
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Re: AGMC Aerospace Industries Production Line

Post by Shiny Rice »

Meh, in the end, every model that you see in a videogame, be it my models or the ones in Crysis or Battlefield, boil down to several simple geometric forms, some imagination and skill. You only have to know how to transform them into what you want.
And apparently, the future for me is just a couple of hours later, because I did this yesterday and in no time. Obviously, it still needs a whole lot more of work.

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Re: AGMC Aerospace Industries Production Line

Post by Shiny Rice »

And I am BACK! I have taken a long break from YS modding, but you can expect more stuff in this thread from now on! If you are curious, it wasn't procastination, or the unlikely case where I got a girlfriend, no, I was modelling for TF2 and Unity for a game I'm developing. Time consuming stuff, so that's why I haven't modded since April. Expect the Space Mule to be finished and slightly redesigned, another SSTO and getting on my favourite design of mine, the Quick Condor. It gon' be faster since I've learned a couple tricks, such as bevelling. Though I'll need someone to animate my models until I learn.
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Re: AGMC Aerospace Industries Production Line

Post by Shiny Rice »

I checked back on this. EVERYTHING is done. It only needs an afterburner model and animations, a quick repaint and it's released. A peek of the topology. Another thing, from now on, every model I will do will have all their polys as triangles. Helps with lag, and pretty much everyone does that. I won't be on for a week due to some personal problems, so you'll have to hold with this for now.

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Last edited by Shiny Rice on Wed Aug 14, 2013 8:37 pm, edited 1 time in total.
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Re: AGMC Aerospace Industries Production Line

Post by Midnight Rambler »

I always thought having square faces was better for modelling... May be wrong, but that's how I was taught.
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Re: AGMC Aerospace Industries Production Line

Post by decaff_42 »

I think it is just the opinion of the modeler. I prefer the square faces because they are slightly easier to deal with when painting, editing, and looking at the model. I went thru the Boeing 727 model and changed all the square faces that were converted to triangles during import, back to square faces for the most part.
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Shiny Rice
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Re: AGMC Aerospace Industries Production Line

Post by Shiny Rice »

Well, now I am broadening to modelling for Unity and Source engines, so I'll have to adopt a more mainstream style when it comes to this. Plus, many models in YS have tris too.
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