YSFlight Test Version 20130416 Released

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Re: YSFlight Test Version 20130416 Released

Post by VNAF ONE » Sun Apr 21, 2013 11:21 pm

I love the clouds too and maybe a way to change them to storm clouds (meaning they all have the same color) would be nice but it's weird with them mixing up. I also thought we would be able to make them go farther across the map or infinitely.
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Re: YSFlight Test Version 20130416 Released

Post by Ray » Mon Apr 22, 2013 6:03 pm

New YSFlight Multiplayer Test Server (20130416) running at this address should you wish to try it out:
ysfserver.com:7914

Map: Hawaii
Weapons: Enabled
AI: Enabled

*Serverlist doesn't appear to be picking it up.
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Re: YSFlight Test Version 20130416 Released

Post by Kujo » Tue Apr 23, 2013 12:17 am

Flake, can you please post a download link on here? I love the pictures of the test version.
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Re: YSFlight Test Version 20130416 Released

Post by Cobalt09 » Tue Apr 23, 2013 12:43 am

Ray wrote:New YSFlight Multiplayer Test Server (20130416) running at this address should you wish to try it out:
ysfserver.com:7914

Map: Hawaii
Weapons: Enabled
AI: Enabled

*Serverlist doesn't appear to be picking it up.
Well, this is quite promising. When I tried to change vehicle, YS Chat told me that it was not supported in the network environment, yet.
Am I back? Probably not.

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Re: YSFlight Test Version 20130416 Released

Post by NightRaven » Tue Apr 23, 2013 3:58 am

Dtpilot247 wrote:Flake, can you please post a download link on here? I love the pictures of the test version.
Windows version here.
Mac version here.
Linux (Ubuntu) version 32-bit here.
Linux version 64-bit here.
All files in .zip format.

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Re: YSFlight Test Version 20130416 Released

Post by Flake » Tue Apr 23, 2013 8:21 am

Cheers NR.

I'll update the OP later.
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Re: YSFlight Test Version 20130416 Released

Post by NightRaven » Tue Apr 23, 2013 10:24 am

decaff_42 wrote:There's also a new version of Scenery Editor!
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Links to the Scenery Editor : Windows, Mac, Linux 32-bit and Linux 64-bit.

I'm gonna try the new test version the next time I get to use a computer. Hope it is as good as you guys say it. :D

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Re: YSFlight Test Version 20130416 Released

Post by mitout » Wed Apr 24, 2013 5:49 am

I agree with the comments about the simple HUD, it was just so much more... simple. Especially in the outside aircraft views, where the new one just looks weird when you rotate the camera. The old one is so much better for combat as well. Blocks out much less of the screen.
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Re: YSFlight Test Version 20130416 Released

Post by Turbofan » Thu Apr 25, 2013 2:11 am

Soji Yamakawa wrote: In the next update

Re-enabled Simple HUD
When the user tries to start Landing Practice mode in a map that is not for Landing Practice, the program shows an error message.
Fixed: Fonts of other-airplane info on the HUD gets huge when a sub-window is open in the OpenGL 2.0 binary.
Fixed: While playing a record with vehicle change, the player vehicle was not updated when rewind or jump.
Fixed: When resumed in a record with vehicle change, the player vehicle changed as recorded.
Thank you Mr. Yamakawa! :D
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Re: YSFlight Test Version 20130416 Released

Post by Varren » Thu Apr 25, 2013 6:58 am

I've sent a little thanks message to him for actually checking out the thread and dealing with some of the bugs. I'll keep an eye out for any more bug reports.
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Re: YSFlight Test Version 20130416 Released

Post by NightRaven » Thu Apr 25, 2013 7:59 am

The test version is :shock: .

In fact I've posted a screenshot.
Last edited by NightRaven on Sun May 05, 2013 6:20 am, edited 1 time in total.

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Re: YSFlight Test Version 20130416 Released

Post by Flake » Thu Apr 25, 2013 8:22 am

Good on him!

Once things settle down a bit I'll get back to work on orb.

Cheers Soji! :D
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Re: YSFlight Test Version 20130416 Released

Post by Turbofan » Sat Apr 27, 2013 7:53 pm

Does anyone know if he has allowed a choice between using the old spherical lights for taxiways and runways or is it stars-only now? I would like to keep the old-style lights if possible. If it's possible to switch them back to the old style lights somehow I would appreciate any feedback as well (unless that's all in the source code, in which case there is no option).

I know, I'm probably being too demanding haha, first the Simple HUD and now the lights, but I do a lot of night flying, and (literally) seeing stars all the time is not something I'm going to get used to that easily.
Check out my YSFS videos on my Youtube channel!
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ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
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Hi! I make average, undesirable, boring grey maps for YS Flight!

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Re: YSFlight Test Version 20130416 Released

Post by waspe414 » Sat Apr 27, 2013 9:07 pm

The stars look to be added to every light in the game, so likely built in.
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Re: YSFlight Test Version 20130416 Released

Post by Graywolf » Sun May 05, 2013 6:01 am

:?: :!:
2013 Version??? HUH??
I hope Soji add physics on that thing...
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Re: YSFlight Test Version 20130416 Released

Post by NightRaven » Sun May 05, 2013 6:27 am

KingFlyer wrote: :?: :!:
2013 Version??? HUH??
I hope Soji add physics on that thing...
No physics added, so still crappy rudder control.
But, joy of joy, major (really major) graphics update. So no more pixelated fireworks and you get shiny stuff. But you need OpenGL 2.0 and above for them eye candy.
Also added are AI traffic (stock aircraft), change of vehicle, and now you CAN drive ground vehicles other than the BNI pack (yes you can now drive your beloved fuel tanker). Problem is, the tanker will start skidding after reaching around 40-50km/h. But then you can drift (sort of) in the tankers :lol: .

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Re: YSFlight Test Version 20130416 Released

Post by TheJuli » Sun May 12, 2013 2:17 pm

NightRaven wrote:Problem is, the tanker will start skidding after reaching around 40-50km/h. But then you can drift (sort of) in the tankers :lol: .
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Re: YSFlight Test Version 20130416 Released

Post by Maroon 5 » Thu May 16, 2013 1:31 am

Hehehe... seems good. Can't wait for more features.
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