Decaff's Garage

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Re: Decaff's Garage

Post by lorDuckFeet » Sun Jun 23, 2013 8:40 pm

Since when did you start doing this work (Boeing 727) I looked back and I felt a sensation I had never felt in other aircraft, I just became interested in Boeing 727 (although I like also the 737-200 and 747-200) and I greatly appreciate what you have done in the 727. Looking forward to this great work! ;)

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Re: Decaff's Garage

Post by Turbofan » Mon Jun 24, 2013 12:05 am

Man decaff, you are doing a fantastic job on this project. Looking forward to the end product, it's gonna be pretty neat!
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Re: Decaff's Garage

Post by decaff_42 » Tue Aug 06, 2013 11:59 pm

okay, it has been a while since I've posted work, mainly because of my video tutorials and my summer job eating up time. That being said, I think I have narrowed down why I am having so much trouble animating things.

I cannot scratch create animations. I have tested this several times by trying to animate the default cube as a rudder to no success. Instead, I have to have imported a dnm with animations in it, delete the animations I don't want, then ad in my own animations...Kinda a pain in the butt.

I will go into more detail about this in my animation video, but yeah, this is a good sign. :D

EDIT:

here's a screenshot of the airplane in dnm viewer, the rudder is moving!!! :D
Image
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Re: Decaff's Garage

Post by decaff_42 » Tue Aug 20, 2013 8:50 pm

Image
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Re: Decaff's Garage

Post by iqmal_97 » Tue Aug 20, 2013 10:45 pm

Lean mean flying machine. Funny I seldom think of using the F-4's as aggressors, considering it's success of downing MiGs during Vietnam. Also dat carrier name...
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Re: Decaff's Garage

Post by decaff_42 » Wed Aug 28, 2013 1:38 am

Image

Just a little model I made for my next animation video (part 2) to have a nice example for simple animations. :D
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Re: Decaff's Garage

Post by NightRaven » Wed Aug 28, 2013 12:00 pm

decaff_42 wrote:Just a little model I made for my next animation video (part 2) to have a nice example for simple animations. :D
DNMViewer or Blender? I'm getting the hang of DNMViewer recently.

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Re: Decaff's Garage

Post by decaff_42 » Wed Aug 28, 2013 2:00 pm

blender my friend! After talking with Zak I plan on sorta self teaching myself how to use dnmviewer. who knows, maybe I will learn enough to make a video about it at the end of this blender animation series.
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Re: Decaff's Garage

Post by NightRaven » Fri Aug 30, 2013 1:44 pm

decaff_42 wrote:blender my friend! After talking with Zak I plan on sorta self teaching myself how to use dnmviewer. who knows, maybe I will learn enough to make a video about it at the end of this blender animation series.
Actually Dragon's DNMViewer tutorial is pretty understandable as well. I actually learnt how to animate stuff from that. :lol: I know I sound gay and all...

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Re: Decaff's Garage

Post by decaff_42 » Sat Aug 31, 2013 9:55 pm

Just a report on what I've been up to lately...First off videowork and schoolwork have been the larger priorities for my time, but I have gotten some work in on the YSU September Addon Challenge. I've probably given a few hints as to what I'm attempting, but I won't say for certain just yet.

In my attempts to create this model, I have been using dnmviewer more and more. At first it was to simply check my animation work created in blender, but after reading a little of Dragon's Tutorial (Nightraven, i was aware of that one. I have been moving the modding tutorials over to the YSWiki, but thanks for the thought) to get started on, I think learning Dnmviewer might be my next goal, with hopefully it being included in my animation tutorials.

On the tutorial front, I'm delaying the first animation lesson release while I figure out what I'm going to do exactly for the 3rd and maybe 4th videos (we'll see), but expect the first one up within a week at most.

That's all for now Folks!
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Re: Decaff's Garage

Post by decaff_42 » Tue Sep 17, 2013 2:16 am

well my YSU september challenge addon never made it out of drydock. :oops:

Here's what I was working on. The dat file and performance characteristics were what was holding me back.

http://img534.imageshack.us/img534/3043/ukav.png
Los Angeles Class Attack Submarine
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Re: Decaff's Garage

Post by Gunny » Tue Sep 17, 2013 3:49 am

Keep punchin decaff I have faith in you problem solving ability's.As some famous engineer once said designing is 50% perspiration and 50% inspiration with +- 10% desperation.I think his name might have been Murphy. ;)
Image[/align=centre]

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Re: Decaff's Garage

Post by decaff_42 » Sun Nov 10, 2013 6:19 am

Image

A quick look at the Boston map I'm simmering in the background. I'm thinking that this could go into a boston/london map. A compliment to the Hawaii to SOCAL map for airlines.
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Re: Decaff's Garage

Post by decaff_42 » Wed Nov 13, 2013 12:10 am

Image

had an hour to burn.
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Re: Decaff's Garage

Post by Gunny » Wed Nov 13, 2013 1:53 am

Feel free to use the UK+ or UK lite for the trans-Atlantic scenery if you like.But I would suggest that you do not make it full scale distances from coast to coast not only for the sake of distance lag but also for the sake of brevity.Its one hell of a long flight. ;) ;)
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Re: Decaff's Garage

Post by decaff_42 » Wed Nov 13, 2013 2:00 am

Gunny wrote:Feel free to use the UK+ or UK lite for the trans-Atlantic scenery if you like.But I would suggest that you do not make it full scale distances from coast to coast not only for the sake of distance lag but also for the sake of brevity.Its one hell of a long flight. ;) ;)
Thanks for the permission. I will probably have it a similar distance as SOCAL, but maybe only as much as 900 miles. keep it well under 2 hours. I think starting with the Lite version will be a good bet, but that's a long way off. We'll see how it goes. ;)
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Re: Decaff's Garage

Post by decaff_42 » Sat Nov 23, 2013 6:21 am

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Re: Decaff's Garage

Post by Zack » Sat Nov 23, 2013 6:00 pm

0_0

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Re: Decaff's Garage

Post by David » Sat Nov 23, 2013 6:05 pm

Decaff, that's looking real neat.

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Re: Decaff's Garage

Post by decaff_42 » Sat Nov 30, 2013 6:33 pm

Thanks guys!

Here's a quick update on the Boeing 727 model. I have almost all the fuselage animations done (doors tail controls, engine stuff...still need the actual gear.) And I'm going to start on the wing stuff, primarily with the ailerons and forward flaps as those are the simplest.

Image

-- Fri Nov 29, 2013 11:37 pm --

Both Sets of ailerons (There are ailerons between the flaps like the 777) are animated and the inner leading edge flaps that just rotate down are all set. I plan on doing the spoilers next as they should be simple enough. After that I get to start playing around with all the translating flaps and such...oh boy. :?

All the animations are made in blender and then checked immediately in DNM viewer to make sure everything looks right. This has also helped me fix a bunch of shading issues and flipped normals appearing when I mirror parts.

Image

-- Sat Nov 30, 2013 2:33 pm --

MOAR UPDATES!

I have gotten the landing gear (only the major parts, none of the support pieces) animated to come down when the gear up/down button is pressed. Still need to make the nose wheel turn with the rudder, but that should not be too big of an issue.

I have also gotten the spoilers on both wings (inner and outer) to go up for the brake. I successfully figured out how to mirror the animations, and I cheated a little by combining the 3 inner and 4 outer spoilers into 2 spoilers. I could do this because the leading edge was a straight line and with a little mesh fiddling I got everything to line up. WOO. I also have gotten ideas for animation videos from doing this work, so I hope to record them in the next few weeks and start posting them in the new year.

Image

I think that I will be using CHF 777 style navigation lights for this aircraft, but we'll see I might come up with my own thing...
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