Current Projects

YSFlight addon development, questions, tutorials, & more!
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ForeverYMonster
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Re: Current Projects

Post by ForeverYMonster » Thu Dec 12, 2013 4:24 pm

Hey Ace Combat Colonel, is the CFA/QFA currently in the works. or is it already released? It looks amazing
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Skipper
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Re: Current Projects

Post by Skipper » Thu Dec 12, 2013 5:17 pm

I've managed to convert a Ordnance Survey ASCII DEM into a .ter.. Problem being is that it is a 5mb file... And only covers a little area... Hmph...
But still, this is actual terrain data for OS grid square NZ62, Image
Which is quite cool technologically.. but in practice.. Its gonna be a while until there is a digitally accurate (to under 90m) terrain map of the whole of the UK.... The data is just too massive for YSFlight...
The area, NZ62 is the area of Saltburn on Sea and the surrounding coastland
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Re: Current Projects

Post by Gunny » Thu Dec 12, 2013 5:50 pm

When I was making the UK scenery I played with the idea of using GIS info system Terran mapping but discarded it as being way to memory intense for Ysflight not to mention I just could not afford the software required.
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Re: Current Projects

Post by Skipper » Thu Dec 12, 2013 6:46 pm

I did a write up of the method
Method
But it is far too big a file. This is a tiny area, like 10km square, 401x401 cells, and the file is 5mb. I've got the SRTM data at 90m resolution, but for the whole of the UK, its 7000x13000 cells, which would be a huge file! For some reason it is also flipped North/South as well...
Future plans: try with the uk dem and increase the cell size, this will reduce the file size, then maybe split it up into smaller bands, so its not trying to draw the whole thing all the time... I dunno, we'll see...
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Re: Current Projects

Post by MrFunnybone » Fri Dec 13, 2013 5:13 am

Alright NightRaven you win.

SET SMOOTH BUTTON I USE YOU!

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i have some normals to fix however

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Re: Current Projects

Post by NightRaven » Fri Dec 13, 2013 5:23 am

Normals to fix? Use the textured mode instead of solid mode, so you can see where the normals are to be flipped. I only use the solid mode to find odd shadowing and fix it.
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Re: Current Projects

Post by MrFunnybone » Fri Dec 13, 2013 5:40 am

oops I meant shadows, I got pretty lucky and didn't need to recalculate normals that much as the model came out pretty much perfect normal wise

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Re: Current Projects

Post by vandal » Fri Dec 13, 2013 2:54 pm

Skipper what about just doing the major terrain detail?
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Re: Current Projects

Post by Skipper » Fri Dec 13, 2013 7:30 pm

Yea, i could reduce down the size of the dem, but you'd loose out on major details...
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Re: Current Projects

Post by Dan » Tue Dec 17, 2013 5:48 pm

I haven't been on here in ages! Just popping on to say that project Sunderland is very close to completion and may be ready for release in a couple of hours or if not, tomorrow. :)
Here is a picture of a GR Mk V.
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Re: Current Projects

Post by Gunny » Tue Dec 17, 2013 5:55 pm

That's quit the flying antenna farm.I like.
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Re: Current Projects

Post by Dan » Tue Dec 17, 2013 7:05 pm

Thanks man

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Re: Current Projects

Post by Kujo » Wed Dec 18, 2013 5:35 am

(All done in about 1-2 hours, no rush)

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To you this is probably awesome, to me this sucks because I don't know how to add those elevation grid trees (sorry to sound like a dang noob here). Right now, Mount Vernon airport is probably 30% complete. This is also just the base for me to lay the airport down on.

Mount Vernon (somewhere located on this floating sphere of aliens) will be the home base of the 2014 YS Dark Blazes.

Well, time to add in the airport! :)

---EDIT HALF HOUR LATER---


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Well, that was a bit fast. Can anyone give me tips on how to add those elev. grid trees? :)
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Re: Current Projects

Post by waspe414 » Wed Dec 18, 2013 5:47 am

Insert an elevation grid, colour it green. Select it, hit escape, hold control and click all the nodes you want for the tree tops. Elevation Grid > Move Selected Nodes, bring the trees to the desired height. Elevation Grid > Hide > Zero-Elevation Faces

For two hours that's looking pretty damn nice.
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Re: Current Projects

Post by Dan » Wed Dec 18, 2013 9:06 pm

Don't underestimate yourself DT, that's a great map and you should know that. ;)

Project Sunderland is complete
Thank you for the support, It's now up for download on YSUpload in time for Christmas!
http://ysu.ysfhq.com/download.php?id=1136

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Re: Current Projects

Post by Gunny » Wed Dec 18, 2013 9:57 pm

Couldn't have asked for a better Christmas present Mr.Clause err I mean Dan. :D :D :D
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Re: Current Projects

Post by MrFunnybone » Mon Dec 23, 2013 3:32 am

I finally finished the normals and shading issues, so i did a quick paint and added the hush-kits(finally) :D

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Re: Current Projects

Post by Kujo » Tue Dec 24, 2013 11:27 pm

Some maps that are currently being started on...

[glow=red]
Remake of Creech Air Force Base:
[/glow]

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[dropshadow=blue]Update on GAA:[/dropshadow]


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[shadow=blue]Lakenheath AFB:[/shadow]


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McConnel Air Base


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[glow=red]Luke Air Base:[/glow]


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Re: Current Projects

Post by Krux » Thu Dec 26, 2013 1:23 pm

CURRENTLY WORKING ON A JET IMPULSE PACK, THOSE ARE THE RECENTLY MADE AIRCRAFT:
1 - MB407_/_ THOR (Credit to Umaibow Wings museum for the original Su-37 model that has been used)

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2 - YZX06_/_SALAMANDER (Credit to GAG Repaint for the F-16XL model that has been used)

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3 - ZSR15_/_OCEANUS_(CRIMSON) (Credit to BNIPack for the F/A-18E Model)

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4 - YZX66_/_NIGHTMARE (Credit to the VFA-49 and the creator of it for the F-117 Model)

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5 - YZX08_/_KAMUI (Credit to Andy's Pack for the YF-23 Black Widow model)

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6 - MB395_/_FREY (Credit again to Umaibow Wings museum, since the body's the same as the THOR model, and it were modified starting by the Su-37 Model)

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6 - ZSR16_/_CALIBURNE : THIS MODEL IS NOT MINE! IT HAS BEEN CREATED BY THE X.L.P PACK CREATOR('S). ALL CREDITS TO HIM

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eyyyyyyyyyyyyyyyy

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Re: Current Projects

Post by vandal » Thu Dec 26, 2013 10:19 pm

Dtpilot247 wrote:Some maps that are currently being started on...

[shadow=blue]Lakenheath AFB:[/shadow]


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Excuse me sir, I'd like to protest the title of this map. It is incorrect. What you have there is a map of RAF Lakenheath. It's an RAF Air Field which hbosts USAF units. Thank you for your time to correct this mistake.
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