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in this map i have done:
4 race tracks, 1 airbase, 2 airport- 1 large 2 small trainer , fix colours for the map, I haded low lag hills for each land and town and city flat land
the map look so far
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==============
Coming soon to NatComAir - Bush Frontiers:
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the map.
also next car line up after i finish on my Pagani zonda cars
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-- Sun Oct 12, 2014 1:16 pm --
Moving along until I can figure out what went wrong with my elevation grid...
These things will be spread around the desert near the abandoned air strip. they have an inside diameter of 100m, but I might shrink them once I get them in the game.
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The Wagner map isn't mine, it was made by another member way back in the YSP days. But I see wha you're saying, thanks for the insight! I'll use that in my forthcoming map.Gunny wrote:When building structures with .ter you have to treat them like building blocks if you want them to be interactive.Like your connective bridge Turbo.Make the bridge than raise the bridge to the desired height than do the show/hide grid faces and if you can see under it.Its good.But the bottom of the bridge must be above the zero level in order for anything to pass under it.As for your problem Pat I think it may be the same except in the opposite direction.
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Laying down some ground maps. I've read about how small San Andreas really is, but I didn't expect it to be this small. Looking from one corner diagonally at the other.
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Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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< BoH
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