Current Projects

YSFlight addon development, questions, tutorials, & more!
User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Sun Oct 05, 2014 12:08 am

I used my own stuff. It's released now.

User avatar
tigershark
Modding Team
Modding Team
Posts: 1432
Joined: Mon Feb 14, 2011 10:07 pm
Favorite Aircraft: uk & germany fighter
Location: gateshead/newcastle
Has thanked: 201 times
Been thanked: 538 times
Contact:

Re: Current Projects

Post by tigershark » Sun Oct 05, 2014 12:15 pm

ok now i have to short out my ground object pack because to short out the traffic and building to make like a living world in ysflight.

in this map i have done:

4 race tracks, 1 airbase, 2 airport- 1 large 2 small trainer , fix colours for the map, I haded low lag hills for each land and town and city flat land

the map look so far
Image

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Sun Oct 05, 2014 11:05 pm

Sounds good. I like the different regions.

==============

Coming soon to NatComAir - Bush Frontiers:
Image

User avatar
tigershark
Modding Team
Modding Team
Posts: 1432
Joined: Mon Feb 14, 2011 10:07 pm
Favorite Aircraft: uk & germany fighter
Location: gateshead/newcastle
Has thanked: 201 times
Been thanked: 538 times
Contact:

Re: Current Projects

Post by tigershark » Fri Oct 10, 2014 4:35 pm

been working the map a lot. I did some more ground for each regions.

the map.
Image
Image

also next car line up after i finish on my Pagani zonda cars
Image

User avatar
Copperhead
Veteran
Veteran
Posts: 1149
Joined: Tue Jun 18, 2013 7:00 pm
Favorite Aircraft: YF-23A Black Widow II
Location: Alabama
OS: Windows 7
Has thanked: 369 times
Been thanked: 128 times
Contact:

Re: Current Projects

Post by Copperhead » Fri Oct 10, 2014 5:09 pm

Map is looking cool, Tigershark.
Image

^The Murican^

"Well boys, I reckon this is it...nuclear combat toe to toe with the Ruskies." - Major Kong

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Sat Oct 11, 2014 5:35 pm

I present to you all, Mt. Chiliad. I did some research and found it is about 525 meters tall. It is difficult to replicate all the little twists and turns on the trails going up the mountain, so I just made them the best I could.
Image

User avatar
Copperhead
Veteran
Veteran
Posts: 1149
Joined: Tue Jun 18, 2013 7:00 pm
Favorite Aircraft: YF-23A Black Widow II
Location: Alabama
OS: Windows 7
Has thanked: 369 times
Been thanked: 128 times
Contact:

Re: Current Projects

Post by Copperhead » Sat Oct 11, 2014 7:18 pm

Cool, looks like a nice place to land a helicopter...
Image

^The Murican^

"Well boys, I reckon this is it...nuclear combat toe to toe with the Ruskies." - Major Kong

User avatar
tigershark
Modding Team
Modding Team
Posts: 1432
Joined: Mon Feb 14, 2011 10:07 pm
Favorite Aircraft: uk & germany fighter
Location: gateshead/newcastle
Has thanked: 201 times
Been thanked: 538 times
Contact:

Re: Current Projects

Post by tigershark » Sun Oct 12, 2014 1:54 am

the ground object i been adding, editing and making for my map
Image
Image
Image

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Sun Oct 12, 2014 6:07 am

I've got an interesting problem. I crash into the mountain, even though I am clearly well above the mountain. It's like hitting an invisible wall.

User avatar
Turbofan
Senior Veteran
Senior Veteran
Posts: 1898
Joined: Thu Feb 03, 2011 4:22 pm
Favorite Aircraft: Boeing 747, all variants
Location: Central OK
Has thanked: 1010 times
Been thanked: 692 times
Contact:

Re: Current Projects

Post by Turbofan » Sun Oct 12, 2014 3:20 pm

^Same thing happens in the Wagner map, when you try to drive under the bridge that connects the main terminal to the concourse, you hit an invisible wall and yeah... I'm guessing it has to do with showing/hiding the elevation grid faces but I dunno.
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
Website GRID updated for 2019. New stuff in the works!
Turbofan's Terminal

Hi! I make average, undesirable, boring grey maps for YS Flight!

User avatar
Gunny
Business Class Membership
Business Class Membership
Posts: 3224
Joined: Sun Feb 06, 2011 6:17 pm
Favorite Aircraft: Any thing with a prop.
Location: New Iberia.LA.
OS: Windows XP SP3
Has thanked: 577 times
Been thanked: 731 times

Re: Current Projects

Post by Gunny » Sun Oct 12, 2014 4:00 pm

When building structures with .ter you have to treat them like building blocks if you want them to be interactive.Like your connective bridge Turbo.Make the bridge than raise the bridge to the desired height than do the show/hide grid faces and if you can see under it.Its good.But the bottom of the bridge must be above the zero level in order for anything to pass under it.As for your problem Pat I think it may be the same except in the opposite direction.
Image[/align=centre]

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Sun Oct 12, 2014 6:16 pm

[BBvideo 560,340]https://www.youtube.com/watch?v=Jr2bzMT ... e=youtu.be[/BBvideo]

-- Sun Oct 12, 2014 1:16 pm --

Moving along until I can figure out what went wrong with my elevation grid...

These things will be spread around the desert near the abandoned air strip. they have an inside diameter of 100m, but I might shrink them once I get them in the game.
Image

User avatar
Turbofan
Senior Veteran
Senior Veteran
Posts: 1898
Joined: Thu Feb 03, 2011 4:22 pm
Favorite Aircraft: Boeing 747, all variants
Location: Central OK
Has thanked: 1010 times
Been thanked: 692 times
Contact:

Re: Current Projects

Post by Turbofan » Sun Oct 12, 2014 6:50 pm

Gunny wrote:When building structures with .ter you have to treat them like building blocks if you want them to be interactive.Like your connective bridge Turbo.Make the bridge than raise the bridge to the desired height than do the show/hide grid faces and if you can see under it.Its good.But the bottom of the bridge must be above the zero level in order for anything to pass under it.As for your problem Pat I think it may be the same except in the opposite direction.
The Wagner map isn't mine, it was made by another member way back in the YSP days. But I see wha you're saying, thanks for the insight! I'll use that in my forthcoming map.
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
Website GRID updated for 2019. New stuff in the works!
Turbofan's Terminal

Hi! I make average, undesirable, boring grey maps for YS Flight!

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Sun Oct 12, 2014 8:33 pm

I did everything I could think of to fix that mountain, but it just wouldn't work. My suggestion: Only fly a helicopter on that thing.

Laying down some ground maps. I've read about how small San Andreas really is, but I didn't expect it to be this small. Looking from one corner diagonally at the other.
Image

User avatar
tigershark
Modding Team
Modding Team
Posts: 1432
Joined: Mon Feb 14, 2011 10:07 pm
Favorite Aircraft: uk & germany fighter
Location: gateshead/newcastle
Has thanked: 201 times
Been thanked: 538 times
Contact:

Re: Current Projects

Post by tigershark » Tue Oct 14, 2014 12:07 pm

Patrick i liking the map so far.

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Tue Oct 14, 2014 2:45 pm

It's nearly impossible to replicate both the hills and roads, so I'm going to leave the cities pretty much flat. Tunnels are more or less impossible, too, so the train is going to have to be above ground inside Los Santos. I remodeled Chiliad so it is safe to fly off the top. Good luck driving up or down the trails, though. :?
Image

User avatar
Gunny
Business Class Membership
Business Class Membership
Posts: 3224
Joined: Sun Feb 06, 2011 6:17 pm
Favorite Aircraft: Any thing with a prop.
Location: New Iberia.LA.
OS: Windows XP SP3
Has thanked: 577 times
Been thanked: 731 times

Re: Current Projects

Post by Gunny » Tue Oct 14, 2014 5:39 pm

Dulles progress 10 14 2014 Screenshot - 10_14_2014 , 1_29_07 PM.png
Progress for IAD Dulles intl..
Image[/align=centre]

User avatar
decaff_42
Staff
Staff
Posts: 3557
Joined: Sat Oct 29, 2011 7:23 pm
Favorite Aircraft: SR-71 Blackbird
Location: Eastern United States
OS: Mac OSX
Has thanked: 622 times
Been thanked: 1351 times
Contact:

Re: Current Projects

Post by decaff_42 » Tue Oct 14, 2014 6:17 pm

Don't forget the Udvar Hazy museum!
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Server Flight Log
Addon Database

User avatar
Ace Lord
Contributor
Contributor
Posts: 383
Joined: Thu Feb 10, 2011 8:45 pm
Favorite Aircraft: Too many to list
Location: Lost Hills Bunker Complex
OS: Windows 10
Has thanked: 52 times
Been thanked: 125 times

Re: Current Projects

Post by Ace Lord » Tue Oct 14, 2014 8:08 pm

Patrick, you sir are awesome. Someone needs to make an all-powerful CJ admin plane now and we're all set.
Image

User avatar
Neocon
First Class Membership
First Class Membership
Posts: 3843
Joined: Wed Oct 19, 2011 5:01 am
Favorite Aircraft: Baron 58
Location: Tennessee
OS: Win 10
Has thanked: 1610 times
Been thanked: 1727 times
Contact:

Re: Current Projects

Post by Neocon » Wed Oct 15, 2014 5:12 am

I got the train going, got the sequoia redwoods made, and this. Guess what "Area" it is:
Image
:lol:

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests