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YSFlight addon development, questions, tutorials, & more!
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decaff_42
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Re: Current Projects

Post by decaff_42 » Wed Nov 26, 2014 6:58 pm

NajmiCreative wrote:Image
This looks amazing!

Is this done with a decal or are you cutting into the fuselage?
Check out my website YSDecaff for all my tutorials and addon releases.

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NajmiCreative
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Re: Current Projects

Post by NajmiCreative » Sat Nov 29, 2014 2:08 pm

decaff_42,
actually I made it with picture for reference......
it took 6 hours to made it plus many verrtices to made the color tone......
and then shrinkwrap it....

-- Fri Nov 28, 2014 2:42 pm --

Image
finally,my oil rig already finished so Blackhawk can start to make his offshore oil rig flight....Im tested the oil rig at Turbofan's Turbot Winnsworth Islands.....

-- Sat Nov 29, 2014 10:08 pm --

my new update on Peninsular of Malaysia map
Image
-what I finished making today
1.added runway and taxiway RectRegion on Peninsular of Malaysia(will be make Singapore rectregion tomorrow)
2.update the Langkawi Island to a new polygon shape

btw,AFF Suzuki Football/Soccer cup=Malaysia-3 Singapore-1
don't sad NightRaven,just like Malay proverb,win or lose is a tradition in competition
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for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)
[/size]

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Re: Current Projects

Post by Kujo » Sat Nov 29, 2014 11:50 pm

Quick question, anybody know why if you sometimes place a ground object in YS and save it succesfully, it won't show up on the map in the actual simulator? This has happened with some of Patrick's hangars. Need help please

This is also my own hangar ground object. It shows up in Scenery Editor but not in YS. I put it on the map but it doesn't show. :?

Image
Image

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Neocon
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Re: Current Projects

Post by Neocon » Sun Nov 30, 2014 6:33 am

[PAX]Shaun ought to enjoy this when he returns. ;) One more island and a few details to add and it will be ready to release.
antigua-plus.png
More islands!
-- Sun Nov 30, 2014 12:32 am --
Kujo wrote:Quick question, anybody know why if you sometimes place a ground object in YS and save it succesfully, it won't show up on the map in the actual simulator? This has happened with some of Patrick's hangars. Need help please

This is also my own hangar ground object. It shows up in Scenery Editor but not in YS. I put it on the map but it doesn't show. :?
It could be something wrong with the .srf of the building (or did you use a .dnm?).

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Re: Current Projects

Post by Turbofan » Sun Nov 30, 2014 3:50 pm

That's awesome Patrick, looking forward to simulating air traffic at St. Kitts and Antigua.

As far as the ground object problem, you could try the Ground Object > Re-link ground object option and see if that works.

I have had the opposite problem with some of the PMNV and Airbourne ground objects - they will appear in the actual sim but not in the Scenery Editor (after I put them in) :lol:
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: General Electric GEnx-2B
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN OKC, I landed AT OKC. On the other hand, I did land in Oklahoma City.
-----------------------
New update to the "Terminal"! (as of Sep. 12, 2017) - new info on WIP page
Turbofan's Terminal

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Re: Current Projects

Post by Stephen » Tue Dec 02, 2014 1:41 am

Image
Anybody recognize this aircraft? Dumb question. :lol: This is not my model. I converted it over to YS from .3ds format. I'm working on animating currently and it will need some cockpit work too.
Istagrizzle @progloriadei97

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Re: Current Projects

Post by Gunny » Tue Dec 02, 2014 1:59 am

Stephan nothing like a nice addon to introduce yourself. But please if you know the author or the original producer please credit him ether here or in a readme on release.It is site policy to do this.
Image[/align=centre]

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Re: Current Projects

Post by Av8Tor » Tue Dec 02, 2014 2:30 am

OMG A TRIMOTOR

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decaff_42
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Re: Current Projects

Post by decaff_42 » Tue Dec 02, 2014 3:29 am

Hey there... that looks mighty fine! You've clearly put a bunch of work into cleaning up the model.
Check out my website YSDecaff for all my tutorials and addon releases.

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: Current Projects

Post by tigershark » Tue Dec 02, 2014 11:31 am

The video says it all
[BBvideo 560,340]https://www.youtube.com/watch?v=q4b6Wdo ... e=youtu.be[/BBvideo]

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ysmajor
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Re: Current Projects

Post by ysmajor » Wed Dec 03, 2014 5:59 am

I am making a new X-wing.

Star Wars XII model.
Just modding buta's original (its buta's i think...)

Just dont have a good view of the back of the fuselage. Rest is okay.

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Neocon
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Re: Current Projects

Post by Neocon » Mon Dec 08, 2014 4:16 am

I've been working on Hispaniola again. I populated it with aircraft in all the start positions.
cibao international.png
Cibao International Airport.
I got another airport complete.
Gregorio Luperón International Airport.png
Gregorio Luperón International Airport

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Kujo
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Re: Current Projects

Post by Kujo » Mon Dec 08, 2014 5:50 am

Sooo, I've had multiple projects. Most I'm just experimenting... F-16 LOAN (Low-Observable Asymmetric Nozzle)

Image

New BD Paint Scheme?

Image

Almost done with the F-15C East Coast Demo aircraft, Langely AFB (FF) This one I'll release.

Image
Image

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Re: Current Projects

Post by NightRaven » Mon Dec 08, 2014 7:01 am

I usually discourage having multiple projects, as you would have to allocate your time effectively, but this usually results in stalled projects ie. you start not giving shits to the projects you just showcased to concentrate on other projects, much like what happened to my TARDIS. But if you want to, I can't stop you. It is, after all, your choice.
Image

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Re: Current Projects

Post by Neocon » Mon Dec 08, 2014 7:34 am

So, right now I am working on Haiti and Dominican Republic, which is eventually going to be part of a Caribbean map, I released YSSA in what is basically a "beta" form because I got bored with it and was busy working on the NCA classics pack. Meanwhile I was working on updates to my Hawaii maps and I already have a working folder for another set of islands in the Caribbean. I also have some aircraft models I would like to clean up and paint, especially Daniel's Piper Seneca, but haven't even looked at them in quite a while because I was doing other things.

I like it this way. I get bored doing aircraft so I make maps until I grow tired of those and go back to chopping up aircraft again. I get bored of one project so I jump to something else for a while and then come back later.

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NajmiCreative
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Re: Current Projects

Post by NajmiCreative » Mon Dec 08, 2014 5:01 pm

almost finish the Ilyushin Il-78.....
one of three variants of Il-76 model coming soon.....
Image
I also use some "spare parts" to make it such as gears from TF58's B747,Decaff's B707 cockpit(remodify it to fit with Il-78) and some others after this.....
My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)
[/size]

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Re: Current Projects

Post by tigershark » Mon Dec 08, 2014 6:43 pm

hi guys I been look around on my old memory stick and i found most of my old project's. something pop up in my remodel of a hornet model. thanks for flake letting me edit the nose of the hornet and turn in to a dragon that is slowing dying. here there picture. the dragon is not done because I am going add the horns that on the dragon head and i may add feature to ward it.

one side
Image

another side
Image

inside
Image

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ysmajor
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Re: Current Projects

Post by ysmajor » Tue Dec 09, 2014 2:06 am

X wing so far.
Only a few pictures out there, and of course the recent movie trailer...

Image

still need landing gears and weathering, fuselage details.
Its a lot smaller than the original X wing.

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Dan
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Re: Current Projects

Post by Dan » Tue Dec 09, 2014 6:39 pm

Hey guys. Since I've been away I've managed to find time to continue modding. Here's my latest project the Folland Gnat T.1 which is one of my favorite Royal Air Force aircraft. This aircraft is entirely scratch built since there was no free mesh available online. Once completed the pack will feature many well known repaints including the yellow jacks, Red arrows and the RAF training scheme. I don't know on a release date yet though I can definitely assure you it will be soon. :)

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decaff_42
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Re: Current Projects

Post by decaff_42 » Tue Dec 09, 2014 6:47 pm

Absolutely gorgeous. :o
Check out my website YSDecaff for all my tutorials and addon releases.

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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