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^The Murican^
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Correct! I don't know the technical aspects of this, but I can elaborate to an extent. This is my theory:decaff_42 wrote:Please elaborate! Is it a ground object?
The lesser the lines in the .fld document, the lesser the lag.
This is a no-brainer, but here is an example:
The above picture has about 500 trees in one ground object file (.srf). That means that there will be 1 ground object line of text in the .fld when I place the object in Scenery Editor. Now, if I add 500 individual trees, there will be 500 individual ground object lines of text in the .fld document. It would be wayyy easier for YSFlight to generate 1 ground object than 500 individual objects. Therefore, less lag! Get what I'm saying (if I'm speaking English...)?

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-- Sat Dec 13, 2014 9:33 pm --
And this is another serious question. If YS reads the .srf file when the .fld points to it, does YS have to read the same file each time it is placed in the scenery, or does it cache it for multiple uses? In other words, if YS caches the .srf the first time it is read, would one small .srf be easier to read once and repeat thousands of times than one huge .srf only repeated a few times?
To put it simply, I have no clue how this works.

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and yes legs does move
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Here are some screenshots of my ice planet race circuit:
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guess what 777 I made now.....
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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