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Is there any chance that we will be able to select an alternate installation site?OfficerFlake wrote:How To Use
Ensure YSFlight is Installed in C:/Program Files/YSFLIGHT.COM/YSFlight (default) and then just run OpenYS.Exe from any location.
Hmm. I just tested it thru wine. Opened for two seconds, showed some text for a split second and closed. I'll see what I can do about recompiling it.OfficerFlake wrote:[post]83075[/post] Nope but it doesn't use any Windows DLL Libraries, It should be pretty easy to compile for Linux with a .Net 4.5 Compiler or above. Same for Mac I guess. Modifications would need to be made to support the linux/mac file structure though.
I have it coded in already actually.Patrick31337 wrote:Is there any chance that we will be able to select an alternate installation site?
Speaking of which, it only runs SMALL_MAP at the moment. Oops. I'll sort that out tonight! hahaha.Patrick31337 wrote:Maybe I'm just missing something. How do you select the map?
Run it through a command prompt first so It falls back to command line and show me what the error is.Stingx wrote:Hmm. I just tested it thru wine. Opened for two seconds, showed some text for a split second and closed. I'll see what I can do about recompiling it.
I tried this myself too and noticed I was missing a few. I think it's because I did not capitalise the identify name. For example, I was loading RPFW_F15D but not RPFW_a380ST. I think that's sorted out now.Patrick31337 wrote:Another bug I have noticed that I didn't see above is that it doesn't seem to load all of the installed aircraft in a .lst. I looked at them but didn't see a pattern. Example: The NCA cessnas do not show up, the classics and bush fleets other than one aircraft from each do not show up, but most of the main fleet does show up.
How qoi. May I ask what map/start position you were using and which heading the aircraft is now facing? It's either a failure to convert the heading value from the start position (only supporting degrees right now, could be why) or it's a failure to convert the start position to a spawn position/orientation on joining flight.Neil wrote:I noticed the same issue Patrick has. I also noticed when launching from a ground STP the aircraft spawn at an angle.
They'll still shake a bit like they used to - I haven't made any changes to things like that - any better or worse? I think the difference with my server compared to Soji's is that my program is threaded where his is sequential. Thus is one aircraft lags on Soji's server, ALL aircraft lag because there server doesn't handle their data until the first aircraft catches up.Neil wrote:Onto formation flight I was testing it with someone and noticed their aircraft was shaking backwards and forwards when I got close, although there were no abrupt lag spikes which often strike in the standard server protocol.
Had a look at the code and the only reason can think of is that it's trying to convert the identify variable to uppercase when there is no data there, null.Scarecrow wrote:I'd be happy to test from a distance lag perspective, however I have no clue how to use it. I start it and the program crashes after implementing metadata.
That made me laugh thinking about someone starting a flight and realizing they are flying sideways at 200 knotsOfficerFlake wrote:
+Spawn velocity now follows aircraft heading.
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