Current Projects

YSFlight addon development, questions, tutorials, & more!
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Dan
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Re: Current Projects

Post by Dan »

Gunny wrote:Keep it up u2fly with the general aviation light aircraft.I get so tired of the same old rehashed heavy's and military stuff.Variety is the spice of life and we are caught up in stagnation when it come to aircraft addon's.
Yeah but even if it is rehashed heavies atleast someone has taken the effort to build something.
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Re: Current Projects

Post by Gunny »

I am sorry Dan that you took my opinion as a personal slight my friend.It was not meant to be a condemnation of any of the contributor to YSFHQ or Ysfight in general.It was only my opinion of the variety of aircraft not the quality.But you yourself have noted that we need more general aviation aircraft made for Ysflight.

@u2fly I will try my best to use the documentation you have provided but my Cyrillic is vary rusty and google translator will not translate the graphics inside the posts only the body text so this may take a few days.
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Re: Current Projects

Post by u2fly »

P.S. Aeroprakt Airfield mostly complete
Last edited by u2fly on Tue Oct 20, 2015 1:07 pm, edited 1 time in total.

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Re: Current Projects

Post by u2fly »

Aeroprakt Hangar in progress
Airfield in work
Airfield in work
A24 in flight
A24 in flight

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Re: Current Projects

Post by Gunny »

Ok then you seem to be doing ok with it.I will not continue with it.
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Re: Current Projects

Post by u2fly »

@Gunny
Is it a way to make a tunnel under elevated elevation grid?
Like grid as item is on 7 meters above ground, and want drive under it?

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Re: Current Projects

Post by Gunny »

No my friend you can not make an elevation grid that is less than zero ground level.But what you can try is to elevate the rest of the scenery above the elevation grid at zero ground level also that will require an rectangular region like a runway or taxiway for each level.I hope this translates well. ;)
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Re: Current Projects

Post by u2fly »

@Gunny,
Have a news for you: it's can work.
If I say, this grid as item are on +10 meters above zero level (not under ground).
Aircraft on ground as it is 0 meters.
Have test it now and using few tricks it work with some issues.
Think can give soon example of tonnel under non-zero elevation grid.
Want make non-damaged hangar, with cave inside using only elevation grid

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Re: Current Projects

Post by Dragon_Mech »

hello everybody.

here is my current project. the Buster Bill enemy from nintendo's Mario franchise.
bulletbill.jpg
at the moment i only have the model made. but i hopefully will have it looking something like this:
busterbill.png
i don't plan on doing to do the 3D mouth (i don't know how to yet :P ). but i may need help laying out the eyes and mouth so i can paint them. i also need to learn how to set the transparency of mesh faces. i plan to release this in multiple sizes so it can be used as skins for missiles, rockets, bombs and a gun skin.
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Re: Current Projects

Post by u2fly »

Test #3 - Airfield "Aeroclub Aeroprakt" and aircraft A-24. (in progress)
aeroprakt-a24+aeroclub-test3.7z
(146.71 KiB) Downloaded 547 times
Feedback and help, please!
Attachments
aeroclub-test3.png

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Re: Current Projects

Post by Neocon »

I'm working on a mesh Daniel sent me last year: a Piper Seneca II. So far I've renamed all the surfs with descriptive names and .srf and modified the wings. I plan to cut out the moving parts and add some mid- and high-speed props.
Piper PA-34 Seneca II
Piper PA-34 Seneca II
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Re: Current Projects

Post by u2fly »

@Patrick31337
Maybe you can also modify it and make Aeroprakt A-28 'Victor' that has very similar design?
Its a 2 engine 4 seat general
aviation aircraft.
https://en.m.wikipedia.org/wiki/Aeroprakt_A-28_Victor
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It would be cool!

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Re: Current Projects

Post by Neocon »

u2fly wrote:Maybe you can also modify it and make Aeroprakt A-28 'Victor' that has very similar design?
I don't know. They look significantly different, and I am not great at scratch modeling.

More progress on the plane: I have improved the stabilizers and made the cutout for the elevator (although the parts haven't been separated and animated). I also added the lights and improved the nose on the fuselage.
Piper PA-34 progress
Piper PA-34 progress
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Re: Current Projects

Post by Neocon »

I decided not to make the windows transparent, so the blank is finished. The first paint I did is a recreation of one Dan sent me.
Piper PA-34-200T Seneca II
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Re: Current Projects

Post by Gunny »

Looking good Pat And I see you did decide to put the l/r gear doors on.
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Re: Current Projects

Post by Av8Tor »

Can't wait to fly it!
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Re: Current Projects

Post by u2fly »

So, lets Test #4
aeroprakt-kyiv.zip
test #4
(5.42 KiB) Downloaded 287 times
Aeroprakt Hangar now connected with nearest airfields around Kyiv.
This map steal include one usable airfield, but on map you will see next ILS:
> AEROPRAKT-CLUB (local: UPNK) - private, smallest.
> ANTONOV-K (IKAO: UKKM) - civilian, large.
> BORYSPIL (IKAO: UKBB) - civilian, biggest.
> JULIANY-K (IKAO: UKKK) - civilian, large.
> CHAYKA-CLUB (IKAO: UKKJ) - aerobatic, small.
> AIRBASE - military, will be angry.
Also scenery include 4 NDB and 1 VORDME.
Soon it will include all this airfields, some city layout and aviation museum near airfield JULIANY!
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http://www.ukraineconnections.co.uk/aviation.htm
Last edited by u2fly on Tue Oct 20, 2015 10:56 am, edited 1 time in total.

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Re: Current Projects

Post by Dragon_Mech »

it appears that my endeavors to finsh the buster bill srf are thwarted for the time being. so i will switch to other ideas for now. :)
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Re: Current Projects

Post by NightRaven »

Dragon_Mech wrote:it appears that my endeavors to finsh the buster bill srf are thwarted for the time being. so i will switch to other ideas for now. :)
Just keep doing repaints and if possible, try make some decals. It would allow you to add more customisation apart from just painting and also prep you for scratch modelling.
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Re: Current Projects

Post by u2fly »

Aeroprakt A24 Viking (test #4)
Improvements:
test4.png
1) added new animated propeller;
2) added animation for elevator, ailerons, rudder, flaps;
3) added correct position for smoke generator (near engine)
4) made small fixes in 3D model
.
Need help with:
1) what is "Negative Cd Const" and how solve it in this model?
2) improving cockpit glass
3) landing gear position in a24viking.DAT file
.
In next test will:
1) add landing gear animation
2) add cockpit interior
3) make glass improvements
4) make instrument panel improvements
.
Please test it and give feedback
Attachments
a24viking-test4.7z
(144.95 KiB) Downloaded 495 times

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- we stand w/ them in their fight against #Putin's aggression”

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