The Welsh Addons Hangar
- Dan
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Re: The Welsh Addons Hangar
I'm halfway through building the glass cockpit now so I should be finished soon. Once all building work is completed I'll start repainting and modyfiing the aircraft to create the following variants:
>US-S
>TU-2S Two seat trainer version
>ER-2 Nasa's Earth Resources research version
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
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- plunderbird
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Re: The Welsh Addons Hangar
Nice work. Didn't think the U2 was that unstable however.Dan wrote:Today I've taken the U2-S out of the hangar and into the air for flight testing at the Welsh Addons Hangar Secret Operations Testing Area (Just of the M4 Junction 45). The aircraft perfoms well, though at the moment I'm fine tuning the roll rate to make it slightly unstable. At the moment the aircraft can climb well to 50,500 ft, though I'd like to get as close as I can to 70,000 ft.
I'm halfway through building the glass cockpit now so I should be finished soon. Once all building work is completed I'll start repainting and modyfiing the aircraft to create the following variants:
>US-S
>U2-R carries a radome on the top
>TU-2S Two seat trainer version
>ER-2 Nasa's Earth Resources research version
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Re: The Welsh Addons Hangar
no,but i'll realese a second clue about where you live,you requested an Adam Air 737,Adam Air is Indonesian,so that's the second clue.YSFan wrote:Could you do a Sukhoi Superjet to complement the MRJ in CEP 2-3?
- Monoceros
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Re: The Welsh Addons Hangar
Is the U-2R the same Senior Span?Dan wrote: >US-S
>U2-R carries a radome on the top
>TU-2S Two seat trainer version
>ER-2 Nasa's Earth Resources research version
Seriously? This is an individual's development thread not a personal request thread.YSFan wrote:Could you do a Sukhoi Superjet to complement the MRJ in CEP 2-3?
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Re: The Welsh Addons Hangar
- Dan
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Re: The Welsh Addons Hangar
@Monoceros Edited my last comment: Yeah I just checked now and you're right. I only realized yesterday that they now classify single seaters as U2-S. Thanks for the heads up.
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
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- Dragon_Mech
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Re: The Welsh Addons Hangar
- Dan
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Re: The Welsh Addons Hangar
@YSFan The Sukoi Superjet is very nice, that's a good request. Though in the words of Captain Barbosa "Imma a little bit busy at the moment arr"
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
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- Dan
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Re: The Welsh Addons Hangar
P.s there's a few more liveries that still need to be done
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
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- NajmiCreative
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Re: The Welsh Addons Hangar
I love the 2 seater U-2....reminds me in the Mythbusters Episode 230 - Flights of Fantasy I wish we can have Adam at the aft cockpit....Dan wrote:
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
- Gunny
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Re: The Welsh Addons Hangar
- Dan
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Re: The Welsh Addons Hangar
The Takeoff is 1:18 into the video
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
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- decaff_42
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Re: The Welsh Addons Hangar
The bombbay animation will give you more control and certainly works, but it might be worth considering the automatic niceness of VGW...
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- Dan
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Re: The Welsh Addons Hangar
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
Fast Airways screenshot library https://photos.app.goo.gl/NmboSFtxxqgnGFd79
YSFlight screenshot library https://photos.app.goo.gl/tE8mS2UWyKcBPqFCA
- Gunny
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Re: The Welsh Addons Hangar
- Dan
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Re: The Welsh Addons Hangar
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
Fast Airways screenshot library https://photos.app.goo.gl/NmboSFtxxqgnGFd79
YSFlight screenshot library https://photos.app.goo.gl/tE8mS2UWyKcBPqFCA
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Re: The Welsh Addons Hangar
Yeah but, like you said, that means that when the aircraft comes back in for landing, the pogos would reappear. This is not the case in RL though. Hence, maybe make null.srfs have that VGW CLA, with the main pogos parented to those null.srfs and having an arrestor hook CLA (which is tied to the brakes) so that the pogos fall away with the null srfs during takeoff but do not reappear during landing (since I'm assuming that people put their brakes on before touchdown).decaff_42 wrote:If you are going by speed, then you could use the VGW animation to do that. Just put the two speeds relatively close together (start falling off and all the way off) and it would happen fast like in that video. then after landing, it would be like the pogos were put back in.
The bombbay animation will give you more control and certainly works, but it might be worth considering the automatic niceness of VGW...
Also for the pogos to fall away nicely, you might also want to put in the VGWSPED1 and VGWSPED2 variables, and set them to the intended speed. This would ensure that the pogos fall away at that specific speed instead of over a spectrum of speeds with normal VGW animation.
- Dan
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Re: The Welsh Addons Hangar
Former Group Captain/Training Officer 323rd Expeditionary Air Wing
Fast Airways screenshot library https://photos.app.goo.gl/NmboSFtxxqgnGFd79
YSFlight screenshot library https://photos.app.goo.gl/tE8mS2UWyKcBPqFCA
- u2fly
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Re: The Welsh Addons Hangar
Not true, here only screenshots for that. There no links for download repaint...Dan wrote:Here's the U.S.S Enterprise Fictional repaint.
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