plunderbird wrote:Any chance that when this is done, it will be available for download, for general use. I. E. not having to rely on a server?
Unfortunately not, as YSF is closed source I have to make the extended functions only on the parts of the program I can modify in real time - and the only thing that can be changed is the flight data between a server and a client for at this point it is officially "out of the program" and free to be modified.
plunderbird wrote:Also any way of downloading, other than mediafire?
I am interested in other hosts. If there was a site where I could just programatically pass the filename of the OYS zip file, then I could add that to the packaging program and it would actually make my life easier. That said, I NEED the site to keep my files indefinitely and Mediafire does that. Also MF is used by many modders here as well so it seems the standard platform of choice. I've considered Google Drive or SkyDrive but both of those take a long time to upload and the process is a pain...
Patrick31337 wrote:The waypoints for the race don't show up on radar
True. But I've just had an idea, see below...
Patrick31337 wrote:once the race has been prestarted, you can't unprestart it so someone can join it.
Good point! I might even change it to be "Started" or "Not Started" and seperately "Locked" and "Unlocked". This way racers can join races late if you want to leave the race open. Programatically it won't be a problem as Racing isn't too sensitive to issues like this!
Patrick31337 wrote:it's a zombie race for all time until I close the server and reopen it
I intend on finishing this up soon. Dead races with no occupants > 2min will be culled from the server. Finished races (after the first person crosses the line) will finish after 2 * fastest lap time set and be removed. When a restart occurs, the races list should be cleared and reset, so I'll do that too. Time trials require the argument of mapname only but optionally accepts end time. I'll remove TT's after 2min of inactivity as well, but also TT's can be scheduled to end after a certain ammount of time, so I'll do that too.
Finally, my brilliant idea I just had.
Those following would note I can't "delete" a ground object yet. but I can move them around. Why don't I move the ones I don't need to somwhere like 247,000,000,000 meters away from center. This would be effectively "deleting" it as you can't really even fly out this far - you will crash before you make it out here. Programatically YSF would keep the ground object in it's grounds list, so to restore, I just move it back to where it belongs.
With this I can create marker objects now to show where the next checkpoint is! I will aim to implement soon - it is a large addition!
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!