Dragonic Machine Industries.

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Dragon_Mech
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Sun Jan 03, 2016 6:57 pm

OfficerFlake wrote:I think a guass cannon coming out under the nose (a la A-10) would look sick on the F-15
do you mean along with the 8 big guns, or just the guass cannon alone?
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Re: Dragonic Machine Industries.

Post by Copperhead » Sun Jan 03, 2016 7:35 pm

He's talking about the GAU-8 Avenger, which is a single rotary canon or "Gatling gun" with 7 barrels,... it isn't 7 cannons strapped together.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Sun Jan 03, 2016 9:22 pm

i know what he's talking about Copperhead. what i was asking is, was he saying that i should add the GAU-8 to the F-15 along with the 8 guns that i already have on the F-15, or was he saying that i should have an F-15 with ONLY the GAU-8.
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Re: Dragonic Machine Industries.

Post by Flake » Mon Jan 04, 2016 1:15 am

Why not both?
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Mon Jan 04, 2016 9:12 am

well...........i'm not sure. i've made a large sphere that i plan to use as a bullet skin, and fits in the muzzles of the guns that i already have. while i do agree that your idea would be very bad ars, i believe that a gattling style gun would be out of place in my current project.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Mon Jan 04, 2016 7:26 pm

welp, i've finally gotten this F-15 upto Mach 2.5 at 40,000 feet. but i had to increase the afterburner thrust to 61.4t :( .
i've also gotten the guns setup in the .dat file with 8000 rounds. i also had to set the firing rate to 0.04 to prevent players from buzzing through there ammo too fast. i'm off to the bomb range for testing in close air support and SEAD roles. but i feel this F-15 would be better as an air to air fighter.
Last edited by Dragon_Mech on Wed Jan 20, 2016 8:50 am, edited 1 time in total.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Thu Jan 07, 2016 1:01 pm

thanks to some help from NightRaven, i've got the XF-15ES flying at mach 2.6 with the military and afterburner set at there real life thrust levels while fliying at 40,000feet.
but this also means that it flies at mach 1.2 at 1000 feet under full military power (SWEET!).
i have also reset the fuel consumption levels to more relealistic levels. and just for the fun of it, i have setup an external camera on the nose of the plane. it is setup so that the hud will display so players can fly and shoot from this angle.

that's all for now. my next post will have some screenshots of the XF-15ES in action.
later :)
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Sun Jan 10, 2016 12:58 pm

hello everybody :)

here are the promised screenshots.
XF-15ES_01.jpg
XF-15ES_02.jpg
XF-15ES_03.jpg
i added smoke generator nozzles to the rear of each cannon pair for a total of four smoke generators.
i've also place an external camera on the nose of the plane and made it display the hud.
i have plans to repaint this mod in at least two other colors. this of course depends on how crazy i want to go : :twisted: .
i'm hoping to be able to release this mod before the end of the month but please don't quote me on that.

that's about it for now...oh wait!!
i just had an idea! how about some of you submit some color suggestions (along with any visual aids and RGB codes) and if i like what i see i'll include some of them in the pack. see ya later gators :D .
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Sun Jan 17, 2016 12:44 pm

hello everyone. here is a news update of my current project. :)
XF-15ES_current_paints.jpg
i have done five different paint jobs so far. i may do one or two more before i release them.
in other news, i have decided to do some testing of an "enhanced" De Havilland Comet. right now i have it as agile as i dare make an aircraft of it size and weight. the hardest thing will be adding weapons with out totally crapping all over the beauty of the aircraft. i have a few ideas for missile tubes, but it will be difficult for me to do them properly.

that's it for now. i will post more news when it happens. :)
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Wed Jan 20, 2016 9:36 am

hello everyone :)

i made a black (RGB code 101010) version of the XF-15ES. if it's too dark, tell me.
XF-15ES_BLACK.jpg
in this repaint, i eliminated all other colors (with exception of the cockpit)including the gold/yellow paint on the muzzles of the cannons. i may use this as a base for a few more repaints. i also have to close up a few open seams in the mesh of the current models.
if i don't make any more repaints, i'll release these sometime next week.
that's it for now. see you all later :) .
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Re: Dragonic Machine Industries.

Post by Flake » Wed Jan 20, 2016 10:54 am

Bump it up to at least RGB Lum. 16, ideal 24.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Wed Jan 20, 2016 11:13 am

OfficerFlake wrote:Bump it up to at least RGB Lum. 16, ideal 24.
you lost me there man.
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Re: Dragonic Machine Industries.

Post by decaff_42 » Wed Jan 20, 2016 11:33 am

If you are using Blender, use the second darkest default black color.
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Wed Jan 20, 2016 11:41 am

that comes out as 232323 RGB. i'll go as bright as 1D1D1D.
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Re: Dragonic Machine Industries.

Post by Neocon » Wed Jan 20, 2016 6:01 pm

Pure black (0,0,0) doesn't show up well in YSF. Flake was saying that colors between 16,16,16 or 24,24,24 are still pretty much black, but show up better.

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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Thu Jan 21, 2016 7:05 am

thanks for clearing that up Patrick. :)
Flake threw me off by saying " RGB Lum. 16, ideal 24.".
but i have repanted the fuselage as 1D1D1D. but i left the control surfaces and the landing gear doors as 101010.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Sun Jan 24, 2016 1:00 pm

i have finshed and released my XF-15ES Sniper Eagle in six colors.
XF-15ES_colors.jpg
they can be found here:
viewtopic.php?f=169&t=8354

i am going to try to do OfficerFlakes idea of mounting a gattling style cannon on the F-15D (again using oranleed's model minus the conformal tanks), but i am going to add my own twisted ideas to the mix :twisted: . but the hardest part for me will be arranging the barrels in a circle. i plan to use eight barrels, but i may use 10 for dramatic effect.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Wed Jan 27, 2016 9:14 am

hello everyone. :)

here is a screenshot of the first stages of my new F-15D project.
XF-15DS_Screaming_Eagle.jpg
i decided to keep the missile hardpoints on the wings and brought over four of the tail hardpoints from the Hylian Defence Force project.
i used OfficerFlakes idea and i am working on the placements of three gatling style guns. one under the cockpit just in front of the nose gear an two in top, centered over the engine intakes. i decide to make the cannons with only six barrels instead of 8 or more. mostly because i couldn't figure out how to use more barrels and have them arranged in a circle and not a square :roll: .
the next things on my "to do list" is to work on the fuselage mountings and housings for the cannons and the barrel bands. i am trying to figure out how to make the barrel stablizing rings without bi-secting the barrels themselves.
i will also be making custom AIM9 and AIM120 skins for use with this project.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Fri Jan 29, 2016 6:31 pm

hi everyone.
i had a bit of set back. i messed up when i arranged the barrels in a circle. they were mis-aligned, which looked crappy. and i am not releasing crappy mods. so i have to remake the barrels and i'm hoping that this tool can help:
tool.jpg
i made this hoping that it will help me align the barrels properly. but it will take some time to get everythig right.
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Re: Dragonic Machine Industries.

Post by Dragon_Mech » Sat Mar 19, 2016 5:31 pm

hello everyone. :)

now that i have finshed the work on the new F-15Es for the Grun Squadron, i am free to look for another aircraft to turn into an attacker. i'm looking through my collection of planes now and i hope to find something soon.
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