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- decaff_42
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Re: Current Projects
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
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- Doggeh1
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- Favorite Aircraft: Harrier Jump Jet, Eurofighter Typhoon, Vulcan
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Re: Current Projects
- Doggeh1
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- Favorite Aircraft: Harrier Jump Jet, Eurofighter Typhoon, Vulcan
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Re: Current Projects
- plunderbird
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Re: Current Projects
Nice work. Can't wait for the release. Please make it a zip file, as I can't download from mediafile, for some reason.K2W wrote:I've finished making 47 airfields on my new Alps map.
It will be coming in a few weeks.
Also, any chance you can put in the location (Brienz), where they do the live fire 'airshow' please.
- NajmiCreative
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Re: Current Projects
yeah,that makes YS now have 4(Kai Tak,Gibraltar,Courchevel and St.Maarten) extreme airports but the Gibraltar Airport now has been deleted so 3...Turbofan wrote:Made with Scenery Editor 2015 I presume? Courchevel was featured in the History Channel's "Most Extreme Airports" by the way.
and unfortunately,Nat Geo's World's Most Extreme didn't put it in their list....
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
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- Turbofan
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View from a resort hotel looking SW at the main island; downtown Ocaso and The Peaks visible.
Aerial view of Ocaso looking SW. The small island on the left of the shot is what I have named "El Rincon", which is Spanish for "The Nook." Ocaso's rich and famous have made a nice home there for themselves Plus, it has a nice waterfront, cafes and shops/restaurants. And a dock for boats. Also seen here is Ocaso's port, which is nicknamed "Horseshoe Harbour" for its shape.
Another view, looking due W.
A view of the OCA ramp (start position testing in progress).
As far as CMI as a whole is concerned, I still have to work on the following:
- Air start positions around Ocaso
- City lights/hazard lights for tallest downtown buildings in Ocaso
- A new 20-story headquarters for Abel Jets (will be an elevation grid simple structure)
- New GA facility at LNB, plus a new satellite concourse (about a day's worth of work). I have already added a "stinger" concourse to the NE end of the main terminal for narrowbody aircraft only
- Minor additions here and there to Turbot and Winnsworth islands
Oh yeah, by the way, there is a code change for Mandiola International Airport. It is now designated as "MXA" instead of "MLA". The reason will be revealed in a few weeks. Stay tuned!
- Dragon_Mech
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Re: Current Projects
- Turbofan
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Granted, I have a pretty powerful computer built for gaming purposes (read: DiRT 3) but some maps/aircraft in YS will drag my frame rate down quite a bit even then. I'm getting a full 64 FPS during testing around Ocaso, so I imagine most should get at least a bare 30-40 FPS.Dragon_Mech wrote:i foresee fried CPUs and smoking GPUs. may the deities have mercy on our computing souls. *insert monastic gothic chant here*
- Dragon_Mech
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- Turbofan
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- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
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Here is a screenshot of my update to KPNS. The name itself is an update, since it changed from "Regional" to "International" since I originally made the airport. I created two new runways with markings to match the real things, added more accurate markings for the helipad area, created a parking lot, and added jetways to the terminal. I also removed the ground object aircraft that were parked around the airport.
- Dragon_Mech
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Re: Current Projects
why would you do that? i find a few planes scatterd about the airport adds to the enjoyment of the simulation. they bring some measure of life to an airport and to the map in general.Patrick31337 wrote:I also removed the ground object aircraft that were parked around the airport
infact, i've been waiting for someone to release a map with air traffic like Soji did with some of the stock maps.
- Neocon
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Aircraft ground objects may look nice, but they are hard on frame rates.
- Turbofan
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- Neocon
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If anyone knows of a map where the aircraft land, please let me know.
- ksh
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If u mean a stock map....in aomori and mishaw r28 a stock plane lands!Patrick31337 wrote:I have actually had some success with figuring out the basics of AI traffic. I can make an aircraft fly VOR-to-VOR, and to provided air fixes, all at specified altitudes. I have not yet been able to get an NPC aircraft to taxi to and take off on a runway. Looking at stock maps, I don't even think it is possible for an AI plane to land yet.
If anyone knows of a map where the aircraft land, please let me know.
- NajmiCreative
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yeah,the stock planes lands in all airports in AOMORI map actually.ksh wrote:If u mean a stock map....in aomori and misawa r28 a stock plane lands!
based on my research,the aircraft also can taxiing to terminal and runway by motion path too...
plus on the Scenery Editor test ver.20141109(I can't open the latest,not available on stable ver.20090426),you also can made Air route too ....
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
- Dragon_Mech
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Re: Current Projects
in the stock hawaii map, stock aircraft taxi, takeoff and land at PHNL.Patrick31337 wrote:Looking at stock maps, I don't even think it is possible for an AI plane to land yet.
- Neocon
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