Snake6's Workshop

Personal work in progress topics go here
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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Sun Mar 27, 2016 8:18 pm

More work on the LaGG-3.
wip2.png

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Re: Snake6's Workshop

Post by plunderbird » Sun Mar 27, 2016 8:54 pm

Snake6 wrote:Here I'll post my WIP work.

Image

T-50 PAK FA, Russian Air Force livery. Bottom side not made yet.
Nice work. That's the scheme that gave me the idea for my T-50 schemes. :) Just without the stars, as they were done in notepad. :o :shock:
Fliped out of the arena, again! :(

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Re: Snake6's Workshop

Post by Snake6 » Sun Mar 27, 2016 10:08 pm

Modeling complete, it's time to animate.
wip3.png

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Re: Snake6's Workshop

Post by NightRaven » Sun Mar 27, 2016 10:32 pm

That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Good work.

Also great to see you back. :)

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Re: Snake6's Workshop

Post by Snake6 » Mon Mar 28, 2016 5:31 pm

Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.

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Re: Snake6's Workshop

Post by Snake6 » Fri Apr 01, 2016 1:20 pm

April fools joke, don't take it seriously

Wow, I discovered that it is possible to mod clouds. :o
1. Start YSF.
2. Input Up-Up-Down-Down-Left-Right-Left-Right B, A, and press Enter. A sound will confirm the successful input.
3. Exit YSF, open YSF's folder.
4. The folder 'cloud' will appear in YSF's folder. The clouds are stored as DNM files and they also have a DAT file, so you can define what kind of cloud do you want(cirrus, altocumulus, Randall, etc.)
There is also a cloud.lst file, it works similar to planes, ground objects or maps.
I made an addon quickly, it makes every cloud ultra-realistic. :)

Here's a screenshot.
SpoilerShow
april.png
Download it here 8-)
Last edited by Snake6 on Fri Apr 08, 2016 9:02 pm, edited 1 time in total.

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Re: Snake6's Workshop

Post by Flake » Fri Apr 01, 2016 1:26 pm

You'll have to do much better than that.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Snake6's Workshop

Post by u2fly » Fri Apr 01, 2016 1:36 pm

Snake6 wrote:Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.
Please, read this request - viewtopic.php?t=8175
/!\ READ YSFLIGHT HANDBOOK (online + PDF) | updated 2019/04/25

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Fri Apr 01, 2016 1:45 pm

u2fly wrote:
Snake6 wrote:Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.
Please, read this request - viewtopic.php?t=8175
already read it
OfficerFlake wrote:You'll have to do much better than that.
Image

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Re: Snake6's Workshop

Post by Flake » Fri Apr 01, 2016 3:28 pm

You didn't fool me :lol: ;)
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Snake6's Workshop

Post by Neocon » Fri Apr 01, 2016 4:36 pm

I knew it was a joke, but I still thought that picture was funny. :lol:

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Mon Apr 25, 2016 7:23 pm

exams and stuff next week, gonna be inactive for a while :cry:

probably I'll release the LaGG and the Yak's paintschemes after that, then remaster the future hornets and start working on the maps and the F-Zero stuff

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Sun May 08, 2016 11:53 am

LaGG-3 camouflage complete. I'm going to release it tomorrow.
laggcamo.png
Edit: New fictional jet.
coolplane.png

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Mon May 09, 2016 1:31 pm

LaGG-3 released:
viewtopic.php?f=169&t=8575

Updates on the new plane:
nagy1.png
nagy2.png
Its designation is NVB-9, it's nicknamed Judge, and it's a fast and stealthy heavy fighter-bomber.

btw sorry for triple posting :oops:

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Re: Snake6's Workshop

Post by Copperhead » Mon May 09, 2016 5:00 pm

You can always edit an original post to add in more pictures and information, but there's nothing wrong with triple posting in your own workshop. Interesting aircraft by the way.
Image

^The Murican^

"Well boys, I reckon this is it...nuclear combat toe to toe with the Ruskies." - Major Kong

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Re: Snake6's Workshop

Post by Snake6 » Mon May 09, 2016 7:25 pm

Basic painting and panel lines complete. Moving on to smaller details and the cockpit.
I am going to paint it in digital camo (pain in the gluteus maximus).
nagy3.png

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Re: Snake6's Workshop

Post by Copperhead » Mon May 09, 2016 7:43 pm

Wow... I procrastinate way too much in blender, it usually takes me a week or even a month to finish a design like that lol...
Image

^The Murican^

"Well boys, I reckon this is it...nuclear combat toe to toe with the Ruskies." - Major Kong

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Re: Snake6's Workshop

Post by Snake6 » Sun May 15, 2016 7:20 pm

Working on the internal bays for weapons and landing gear.
I don't know why, but I don't like doing the landing gear.
Also, a bit of white on the tips make the plane look much better.
geeeeeear.png

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Re: Snake6's Workshop

Post by Snake6 » Wed Jun 29, 2016 8:25 pm

Progress on the NVB-9. :D
jud1.png
The landing gear is almost complete, it needs more detail.
4 internal bays, it can equip various weaponry, including the BUSTER, a really big rocket-boosted guided bomb.
busta.png
jud2.png
The state of the art cockpit. 8-)

The plane is armed to the teeth, but it manoeuvres like a brick, like the good old heavy fighters of WWII.

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Re: Snake6's Workshop

Post by Snake6 » Mon Aug 15, 2016 5:30 pm

The NVB-9's DNM export turned out to be messier than expected, so I'm putting that away for a while.
Also, scratch the project list, it's full of über-boring crud and spoiling surprises is a bad thing to do.

Started work on the BM-335 Lindwurm from Ace Combat Zero.
Image

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