[APPLICATION] YSFlight 20160401 realised!

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[APPLICATION] YSFlight 20160401 realised!

Post by u2fly » Fri Apr 01, 2016 1:14 am

Happy to announce next generation of YSFlight!
As you remember, last version was near year ago - http://ysflight.com/#20150523
And now we can get new version: http://ysflight.com/#20160401
(Soji say that main site now in migration to new CMS, that also used on ysflight.org, so you can get an errors if try links in this moment)
Soji Yamakawa wrote:2016/04/01
YS FLIGHT SIMULATOR 20160401 Ready for Download!


Actually, the files not yet available on site, but will be uploaded in few days. So, be wait little.
As always, I thank all users who sent me bug reports and comments for the test version. I really appreciate your help!
The major update (other than bug fixes) are as follows:
- Scenery and mission can have changeable weather settings.
- No more special DAT files for ground object ships or cars. Now DAT file structure include variables for all types of vehicles (older addons steal work well, but try rewrite them to new specification)
- Now any vehicle can be carrier and have decks if yo add string with path to ACP-file (also possible more than one deck).
- Added sun in the sky at day and stars with moon at night
- Added for helicopter autopilot all functions presented in aircraft autopilot
- Added many new CLA, for example now you can make separate doors on aircraft: carrier door, bomb bay door, etc.
- Added "pilot.dnm" for LST structure, that can be used for pilot eject from aircraft. For details I will say later.
- Added partly damaging using step-by-step disabling SRF parts from DNM
- Added new category in DAT-files for special purpose:
  • ONGROUND - use it for creating all types of non-flying vehicles
  • ONWATER - use it for creating all types of boats, that can move only on water area, and will explose if touch sea border
  • BUILDING - use it for all types mostly not movable ground objects
- Add new GNDCLASS according to new category variables:
  • ILS, VASI, NDB, PAPI_LEFT, PAPI_RIGHT, TOWER, TRACKER - use it only with CATEGORY BUILDING for special navigational objects
  • WINDSOCK, WINDMILL - use it only with CATEGORY BUILDING specially for wind controlled objects
  • SUBMARINE - use it only with CATEGORY ONWATER for underwater vehicles. It can dive under "zero" level of scenery, and while be under water its impossible shoot them from air.
  • FUEL_TANKER - use it with CATEGORY ONWATER for make ship tanker
  • FUEL_TRACK - use it only with CATEGORY ONGROUND for make car tanker
  • TANK, GEPARD, AAM, SAM - use it only with CATEGORY ONGROUND for artillery
  • HUMAN - special for human
- Add new AIRCLASS types:
  • AMPHIBIAN - aircraft that can land on water area with or without extracted landing gear, but for landing on land area extracted gears needed.
  • FUEL_TANKER - aircraft for make refueling in the air
- Added new wariables in DAT:
  • WEIGHTPT - centre mass point position
  • TURRETRK - rotated rocket pod (alternative for TURRETAM used only for guns)
- Add new weapon:
  • TORP - torpedo, that used like bomb, but can move on water surface or under water after dropping from aircraft or ship and explode if touch other object. Also it will explode if gone to land area.
  • BSUB - special bomb for submarines, that will explose under "zero" level of water and if closer than 15feet(5m) to submarine.
  • some other weapons, that will be described soon
- Fixed: Aerodynamic calculation improved
- Fixed: Now only vehicles with AIRCLASS AMPHIBIAN, GNDCLASS SHIP and GNDCLASS SUBMARINE can move on water area.
- Fixed: Propeller animations controlled by REALPROP variables if presented
- Fixed: Autopilot improved for helicopters hovering and landing
- Fixed: Replays now can be near 100000 seconds
- Fixed: Now no problems with transparency on propellers and glasses
- Fixed: Objects and elevation grids far from user now shown without bugs
- Fixed: Key assigns, like F6/F9 and F7/F8 can be easely fixed or remapped
- Fixed: Internal system fonts include full Unicode characters and improved
There are many other major and minor changes. Full changelog I will publish on the end of April.
Last edited by u2fly on Fri Apr 01, 2016 6:16 am, edited 9 times in total.
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Neocon » Fri Apr 01, 2016 1:22 am

This is great news! I can't wait to download it. Thanks for posting this, because I would never have known. I'll be updating my server as soon as I get it.

u2fly, you just won the internet for the day!

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Re: [APPLICATION] YSFlight 20160401 realised!

Post by u2fly » Fri Apr 01, 2016 1:34 am

Patrick31337 wrote:This is great news! I can't wait to download it. Thanks for posting this, because I would never have known
If I take any news from Soji today, then will update main post in this topic immediatly.
So, keep calm on updatings of this topic!
Last edited by u2fly on Fri Apr 01, 2016 1:46 am, edited 1 time in total.
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Kujo » Fri Apr 01, 2016 1:40 am

Has he changed the F9 and F6 please? Also are we able to have higher framerate on Direct3d? :D

This makes me so happy
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Neocon » Fri Apr 01, 2016 1:41 am

Captain YS wrote:There are many other major and minor changes.
F6/F9 button fix confirmed!

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Re: [APPLICATION] YSFlight 20160401 realised!

Post by u2fly » Fri Apr 01, 2016 1:50 am

Patrick31337 wrote:
Captain YS wrote:There are many other major and minor changes.
F6/F9 button fix confirmed!
Yeah, this keys fixed.
I not copy full text of changes, because official YSFlight site now in upgrading process, so when I try copy whole news it crashed in my webbrowser.
In few hours, think, I will update main post with more details from Soji.
/!\ READ YSFLIGHT HANDBOOK (online + PDF) | updated 2019/04/25

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http://pic.twitter.com/vkz0gdozVV
(31 DEC 2016)

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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Kujo » Fri Apr 01, 2016 1:56 am

There are also some F3 problems and glitches. Hopefully F7 and F8 are also fixed. This was the number one problem for me was the view controls and how messed up they were compared to older versions. I think Soji might have just set my time on YSFlight longer than planned :)
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by u2fly » Fri Apr 01, 2016 2:04 am

Kujo wrote:There are also some F3 problems and glitches. Hopefully F7 and F8 are also fixed. This was the number one problem for me was the view controls and how messed up they were compared to older versions. I think Soji might have just set my time on YSFlight longer than planned :)
As I remember, when read original news there some new keyassigns future, that will help with similar problems (cant tell you now what it is, because official site in my browser crashed every few seconds now).
/!\ READ YSFLIGHT HANDBOOK (online + PDF) | updated 2019/04/25

U.S. Senator John McCain wrote:
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http://pic.twitter.com/vkz0gdozVV
(31 DEC 2016)

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Re: [APPLICATION] YSFlight 20160401 realised!

Post by AdityaB » Fri Apr 01, 2016 2:10 am

great to hear this......awesome!!!

Wish i could help soji with the updates and all.... ;)
NightRaven wrote: will test when I get home; certain this will bring some old members back to actually playing YS again.
True....
7.50am: i smell something fishy here...though, no offence
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Gunny » Fri Apr 01, 2016 2:17 am

Gotta find it first seems a bit allusive at the moment. ;)
Image[/align=centre]

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Re: [APPLICATION] YSFlight 20160401 realised!

Post by AdityaB » Fri Apr 01, 2016 2:33 am

Hey u2fly,
What is the source of the first post, are you in touch with him through e-mail, or is it available somewhere in the site(, as I do not get the text in the website)???

Thanks a lot :) ;)
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Gunny » Fri Apr 01, 2016 2:46 am

Not seeing anything relating to this release from Soji's site.
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Vic Viper » Fri Apr 01, 2016 2:49 am

You got it Gunny, look at the version date everybody. Smh got me good, got me real good.
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by AdityaB » Fri Apr 01, 2016 2:59 am

Gunny wrote:Not seeing anything relating to this release from Soji's site.
Vic Viper wrote:You got it Gunny, look at the version date everybody. Smh got me good, got me real good.
i guess we should first confirm, as Soji has been quoted.... :?
AdityaB wrote:Hey u2fly,
What is the source of the first post, are you in touch with him through e-mail, or is it available somewhere in the site(, as I do not get the text in the website)???

Thanks a lot :) ;)
Thanks a lot :) ;)
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Gunny » Fri Apr 01, 2016 3:16 am

Had a sneaking suspicion about it while reading Soji's so called quote.Soji does not write like that.His English is fluent and not as stunted as the text was.Getting gullable in my old age.
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by VNAF ONE » Fri Apr 01, 2016 3:36 am

Oh my god






Torpedoes!!!!!!!!!!
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Copperhead » Fri Apr 01, 2016 3:43 am

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^The Murican^

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Re: [APPLICATION] YSFlight 20160401 realised!

Post by AdityaB » Fri Apr 01, 2016 4:07 am

Screenshot_20160401-093419.png
knew it..... :lol:

@Copperhead, me too... :lol:
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by VNAF ONE » Fri Apr 01, 2016 4:13 am

Yup, he changed it since the last time I read it. Thanks for the hope though...you can't fool the fool!!!
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Re: [APPLICATION] YSFlight 20160401 realised!

Post by Flake » Fri Apr 01, 2016 4:19 am

You're good kid, real good. Bravo. :lol:

I declare it to be the most whimsical jape of the season.
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